© 2023 by Name of Site. Proudly created with Wix.com

Currently, IndyCar uses four formats for qualifying: one for most oval tracks, one for Iowa Speedway, one for the Indianapolis 500, and another for road and street circuits. Oval qualifying runs almost like the Indianapolis 500, with two laps, instead of four, averaged together with one attempt, although with just one session.

https://en.wikipedia.org/wiki/Pole_position

FINGER FOUR
https://en.wikipedia.org/wiki/Missing_man_formation
The missing man formation is an aerial salute performed as part of a flypast of aircraft at a funeral or memorial event, typically in memory of a fallen pilot.[1][2] The formation is often called the "missing man flyby" or "flypast".[3]
Several variants of the formation are seen. The formation most commonly used in the United States is based on the “finger-four” aircraft combat formation composed of a pair of two-aircraft elements.[4] The aircraft fly in a V-shape with the flight leader at the point and his wingman on his left. The second element leader and his wingman fly to his right. The formation flies over the ceremony low enough to be clearly seen and the second element leader abruptly pulls up out of the formation while the rest of the formation continues in level flight until all aircraft are out of sight.
In an older variant the formation is flown with the second element leader position conspicuously empty. In another variation, the flight approaches from the south, preferably near sundown, and one of the aircraft will suddenly split off to the west, flying into the sunset.
In all cases, the aircraft performing the pull-up, split off, or missing from the formation, is honoring the person (or persons) who has died, and it represents their departure to the heavens.
In the movie Hell Divers from 1932, the closing flyby shows a missing man formation.
U.S. Navy F/A-18 jets fly a missing man formation at a memorial service for astronaut Neil Armstrong on 31 August 2012.
In 1936, King George V received the first recorded flypast for a non-RAF funeral. The United States adopted the tradition in 1938 during the funeral for Major General Oscar Westover with over 50 aircraft and one blank file.[3] By the end of World War II, the missing man formation had evolved to include the pull-up. In April 1954, United States Air Force General Hoyt Vandenberg was buried at Arlington National Cemetery without the traditional horse-drawn artillery caisson. Instead, Vandenberg was honored by a flyover of jet aircraft with one plane missing from the formation.
On November 26, 1999, four Air Force F-16s flew the missing man formation over Kyle Field to honor the 12 Aggies who died during the Aggie Bonfire collapse.[5]
The Delaware Air National Guard flew the missing man formation over the Dover International Speedway on June 3, 2001 to honor NASCAR driver Dale Earnhardt Sr., who had perished in a wreck on the final lap of the 2001 Daytona 500 race on February 18.
In December 2004, as a final tribute to Prince Bernhard of the Netherlands's former military role in the Royal Netherlands Air Force, three modern F-16 jet fighters and a World War II Spitfire performed a missing man formation during his funeral.
The missing man formation was flown at a family memorial service in Indian Hill, Ohio on 31 August 2012 in honour of former American astronaut, US Navy pilot, and test pilot Neil Armstrong, the first man to walk on the Moon.
In November 2014 the state memorial service for former Australian Prime Minister Gough Whitlam, who had served as a navigator in the Royal Australian Air Force during World War II, concluded with a missing man formation flight conducted by four RAAF F/A-18 Hornet fighters.[6]
On 29 March 2015, the Republic of Singapore Air Force's Black Knights attempted to fly the missing man formation as an aerial salute to long-serving Prime Minister Lee Kuan Yew during his funeral procession from Parliament House to the University Cultural Centre of the National University of Singapore, but was unable to do so, due to poor weather conditions. [7] [8]
Motorsport variant
The missing man formation is also used in various types of motorsport to commemorate the death of a driver, rider, or official.[9] In case of a rolling start, during the pace laps before the race begins, the driver in the pole position drops back a row into the second row and the field paces with no vehicle in the lead position.[10] Similarly, the pole position on a starting grid can be left empty for a standing start.
In drag racing, the variant of the missing man formation only is put into place if a driver has lost his/her life sometime before the race but after having qualified. Should that happen, the deceased driver's lane remains vacant for what would have been his/her quarterfinal race and the opposing driver, who must cross the finish line without being disqualified in order to proceed, will slowly drive their car (referred to as "idling") down the track as a sign of respect for the fallen opponent (a recent example occurring when Robert Hight did this in honor of Scott Kalitta, who was killed in a qualifying crash in 2008).
Rolling Honor Guard variant
The missing man formation is also used for the motorcycle Rolling Honor Guards. A common formation of motorcycles is five in front of the hearse: two motorcycles in tandem (#1 and #2, left and right, from the perspective of the hearse), two motorcycles directly in front of the hearse, in tandem (#5 and #6, left and right, as noted), and a solo rider in the resultant #4 position, and the missing motorcycle (in the #3 position) representing the fallen. This is performed for both the loss of a person who was a member of the motorcycle club/organization, or, may be provided as a sign of respect by groups such as the Patriot Guard Riders.

16 SQUARES QUADRANT MODEL

https://en.wikipedia.org/wiki/M16_rifle

The M16 rifle, officially designated Rifle, Caliber 5.56 mm, M16, is a United States military adaptation of the Armalite AR-15 rifle

http://www.nathanmagnuson.com/coach-bill-snyders-16-goals-for-success/

16 sQUARES QUADRANT MODEL

Coach Bill Snyder’s 16 Goals for Success

December 24, 2012 — 3 Comments

I’m a sucker for leadership philosophies embraced by successful athletics coaches. Whether it’s Coack K on teamwork or Coach Burton on developing high school kids, I always come away with something powerful and enriching. I think the reason is that athletics provides one of the greatest leadership development opportunities out there because players learn to work as a team toward a common goal in a competitive environment. In short, it’s leadership development training for life.

Coach Bill Snyder

If you follow college football at all, you might have been surprised when Kansas State University climbed to #1 in the BCS Poll at one point this football season. After a disappointing loss to Baylor, they’ll compete with Oregon in the Fiesta Bowl on January 3. When I was in high school, several of my teammates traveled to Manhattan, KS to partake in Bill Snyder’s summer football camp. They came back with raving reviews. My college team is actually the University of Kansas, but it’s impossible for me to ignore the powerful leadership foundation – and results – KSU head coach Bill Snyder has instilled in his program since 1989, when he took over the “worst NCAA Division 1 football program on planet Earth.” Whether or not you are a KSU fan, a football fan, or a fan of athletics at all, I believe there is something powerful each of us can take away from Snyder’s 16 Goals for Success. I’d like to share them with you.

Please don’t miss the most important lesson I take from Snyder’s 16 Goals for Success: that success starts with commitment and ends with responsibility (Tweet). And then there’s the inclusivity of leadership in goal #15 that EVERYONE can set an example.

You can read about Coach Snyder’s goals in his own words in his book They Said It Couldn’t Be Done. Here’s the list:

1. Commitment

To common goals and to being successful.

2. Unselfishness

There is no “I” in TEAM.

3. Unity

Come together as never before.

4. Improve

Everyday… as a player, person, and student.

5. Be tough

Mentally and physically.

6. Self-discipline

Do it right, don’t accept less.

7. Great effort

8. Enthusiasm

9. Eliminate Mistakes

Don’t beat yourself.

10. Never give up

11. Don’t accept losing

If you do so one time, it will be easy to do so for the rest of your life.

12. No self-limitations

Expect more of yourself.

13. Expect to win

And truly believe we will.

14. Consistency

Your very, very best every time.

15. Leadership

Everyone can set an example.

16. Responsibility

You are responsible for your own performance.

For more information on Coach Bill Snyder’s 16 Goals for Success, visit the official website here.

What are your goals for success?

IN NCAA BASKETBALL MARCH MADNESS THERE ARE FOUR REGIONS EACH WITH 16 TEAMS MAKING A QUADRANT- 64 SQUARES FOUR 16S

https://en.wikipedia.org/wiki/NCAA_Men%27s_Division_I_Basketball_Opening_Round

The Opening Round game (commonly known as the Play-In Game) of the NCAA Men's Division I Basketball Championship was the first official game of the tournament, played between two of the lowest-seeded teams to qualify for an automatic bid to the tournament. Beginning in 2001, the game was typically played on the Tuesday following the Sunday selection of the other teams for the March tournament and was played at University of Dayton Arena in Dayton, Ohio. The winner of the game was awarded the No. 16 seeded position in one of four regions of the tournament and next played the No. 1 seeded team of that region on the following Friday. No winner of that game, nor any other No. 16 seed, has upset the No. 1 seeded team. However, three of the top seeds to beat the opening game winner advanced to the national championship game and all three won the national championship (2002 Maryland, 2005 North Carolina and 2010 Duke). North Carolina was the only No. 1 seeded team matched against the opening round winner more than once (2005 & 2008). On April 22, 2010, the NCAA announced that the tournament would expand to 68 teams, with four "Play-In Games" beginning with the 2011 tournament.[1]

https://en.wikipedia.org/wiki/NCAA_Division_I_Men%27s_Basketball_Tournament#First_Four

The "First Four" refers to the number of games played, not the number of teams. First held during 2011, the First Four are games between the four lowest-ranked at-large teams and the four lowest-ranked automatic-bid (conference-champion) teams. They are not normally the eight lowest-ranked teams in the field; the four lowest-ranked at-large teams usually have higher rankings among the entire field of 68 than several of the automatic-bid teams coming from the smaller conferences. The four games are held to determine which teams will assume a place in the First Round. Unlike other early games in the tournament, the teams are not matched with disparity intended. Rather, equality governs match-ups (e.g., in one game, two teams—usually two of the four lowest-ranked automatic-bid teams—might play for a No. 16 seeding in the first round, while in another game, two teams—usually two of the four lowest-ranked at-large teams—are trying to advance as a No. 11 seed).

ANCIENT ROME WAS MADE INTO A TETRARCHY WITH FOUR REGIONS- ALEXANDER THE GREATS EMPIRE WAS SPLIT INTO FOUR REGIONS AND SO WAS GHENGIS KHAN'S EMPIRE WAS SPLIT INTO FOUR REGIONS

https://en.wikipedia.org/wiki/Roman_province

Emperor Diocletian introduced a radical reform known as the Tetrarchy (284–305), with a western and an eastern Augustus or senior emperor, each seconded by a junior emperor (and designated successor) styled Caesar, and each of these four defending and administering a quarter of the Empire. In the 290s, Diocletian divided the Empire anew into almost a hundred provinces, including Italy. Their governors were hierarchically ranked, from the proconsuls of Africa proconsularis and Asia through those governed by consulares and correctores to the praesides. These last were the only ones recruited from the equestrian class. The provinces in turn were grouped into (originally twelve) dioceses, headed usually by a vicarius, who oversaw their affairs. Only the proconsuls and the urban prefect of Rome (and later Constantinople) were exempt from this, and were directly subordinated to the tetrarchs.

THE FOUR COUNTRIES OF BRITAIN

https://en.wikipedia.org/wiki/Skanska_Amateur_Four_Nations

 

The Amateur Four Nations was a rugby league competition contested annually by Wales A, Ireland A, Scotland A and England A. The teams from the Celtic nations would pick players from their domestic competitions, while England's squad would be picked from teams in the Rugby League Conference. Players would also come from university teams and the armed forces. The competition, sometimes referred to as the Four Nations Championship, had previously been sponsored by Cheltenham Regency and Parkhouse Recruitment and Skanska. In 2014 the tournament was renamed the Celtic Nations Cup following England's withdrawal

IT WAS AN ADDITION TO THE THREE NATIONS CUP FIRST IT WAS THREE THEN FOUR FOURTH IS TRANSCENDENT ALWAYS DYNAMIC THREE AND FOUR

https://en.wikipedia.org/wiki/4_Nations_Cup

The 4 Nations Cup is an annual women's ice hockey tournament, held between four major national teams in the sport; currently, these are Canada, the United States, Sweden and Finland. Until 2000, when Sweden joined, the tournament was the 3 Nations Cup. In general, it is held in or around November each year.

PATOLLI IS A QUADRANT

https://en.wikipedia.org/wiki/Patolli

The four landing positions in the middle of the X are a special area. A player who lands a marker on the opponent's marker in this area can remove the opponent's marker from the game board and put it back into the opponent's starting queue. The opponent is then required to transfer ownership of one of the items being bet.

IT IS A QUADRANT

 

The four possible courses of the game of Yut

Instead of dice, yut-sticks are used. (These are similar to those used in the Egyptian board game Senet.) There are two kinds of yut-stick: jang-jak yut (장작 윷) and bam yut (밤 윷). Jang-jak yut are made of firewood. There are four sticks of about 15 cm in length and from 2 cm to 3 cm. in diameter. These sticks are split into halves. Chestnut-wood is most commonly used, but birch-wood is also common. These woods are chosen for their weight and the fresh sound they make when playing. Bam yut, on the other hand, are wooden sticks of about 3 cm in length. They have a diameter of about 1 cm, and also are split into halves. The bam yut are played in a small bowl, shaken in the palm, and then released.

https://en.wikipedia.org/wiki/Yut

There are small tokens (marks) used for the game, called mal (말, literally a "horse"). There are four tokens for each team, although there are no common rules what a token can be made of. The only rule is that the mals of the opponent teams must be clearly distinguishable. Apart from black and white plastic tokens generally found today, common mals are coins, buttons, small pebbles, or even chess beads (both from Western chess and Korean chess). When choosing the mal, some Koreans consider its speed, because the faster a horse runs, the better it is thought to run.

THE GAME IS A QUADRANT- THERE ARE FOUR STICKS THE FOURTH STICK IS DIFFERENT

https://en.wikipedia.org/wiki/Zohn_Ahl

Lots: four stick dice (ahl). These are split sticks, flat on one side and round on the other (thus semicircular in section), ranging anywhere from about 4 to 10 inches long, and around 3/8 to 1/2 inch in diameter. Three of these stick dice are marked on their flat sides with grooves painted red; the fourth is marked with a groove painted blue, black, or green. In the Tsoñä account, this specially marked fourth stick die is called sahe ("green"). The round sides of the two types are usually also distinguished, though this is not necessary for gameplay. Willow and elm are mentioned as materials.

The game is played between either two players or two equal teams. Each side begins with half the counters and its awl at its own space 1, the awls moving in opposite directions, one side clockwise, the other counterclockwise (see illustration). A player throws the four stick dice and moves her awl the indicated number of spaces, and if appropriate, throws again (see table). The fact that "throwing" is said to go around the circle counterclockwise (which would be meaningless in alternate turns) may indicate that, when playing in teams, all players on one side throw and move, followed by all players on the other side in their turn.

 

The four 2-sided stick dice, one with a specially marked flat side (sahe, "green"), can fall in eight possible configurations, yielding the indicated values:

THE GAME IS A CROSS/QUADRNT- THERE ARE FOUR SETS OF FOUR COLORED AIRPLANES- QUADRANT 16

https://en.wikipedia.org/wiki/Aeroplane_Chess

Aeroplane Chess game board, featuring 4 starting "hangars" in each corner, a "track" of 52 spaces circumventing the board, 4 "home zones" each leading from the track to the "end spaces" at the center of the board. The board is evenly divided between the colors red, yellow, blue and green.

4 sets of 4 coloured airplane pieces, typically red, yellow, blue and green.

THE GAME IS A QUADRANT- EACH PLAYER HAS FOUR PIECES AND FOUR COWRIE SHELLS ARE USED AS DICE

https://en.wikipedia.org/wiki/Ashte_kashte

 

Ashta-kashte is a race board game from Bengal akin to the Cross and Circle family for two to four players originating in India. Although there is no evidence for that, it is considered by some as the direct ancestor of Pachisi. It is played on a board with a 7-by-7 grid on it. It is similar to Ashtam changam pe where there is a 5-by-5 grid on the board.

 

Players race their pieces around the board, spiralling inwards to be the first to get all of their pieces to the centre. Movement is controlled by throwing cowry shells, but there is also an element of strategy to the game.

 

Also called Koli kaDam in Hyderabad, or Champul in other parts of India.

 

Equipment[edit]

The board is a square divided into seven rows and columns. The outer centre squares on each side of the board are specially marked. They are the starting squares for each player, and also function as resting squares.

 

Each player has four pieces.[1]

 

Four cowry shells are used as dice. They are thrown and the number of shells that lie with their openings upwards indicates the number of spaces a player should move:

THE GAME IS A QUADRANT

https://en.wikipedia.org/wiki/Chopat

The “men” or pieces (Sogthi)are usually made of wood. Each player has four men.

 

In another version of CHOPAT GAME 2 players play and one player Say 'A' carries total 8 pawns ( Red pawn =4, black pawn =4),similarly player 'B' carries 8 pawns(yellow pawn =4, green pawn = 4).It should be clear to players that RED PAWNS are known as 'RANG' and BLACK PAWNS are known as ' BADRANG' for player 'A' and Yellow pawns are known as RANG and Green pawns are known as Badrang for player 'B'

 

This version of chopat game needs 6 cowries instead of 7.

 

Rules[edit]

Maximum four players play this game, each sitting in front of an arm of the cross.

The centre of the cross is “ghar" or "home”.

The center column on each arm of the cross is the "home column" for each player’s men after they cross the flower motif.

The starting point for each player is the flower motif on the column to the left of his home column.

Each player has to enter his four men into the game from the starting point. The men travel around the outer perimeter columns in an anti-clockwise direction.

Before a player can bring any of his own men “home”, he has to knock out at least one man of another player. This is called a “tohd”.

Only the player’s own men can enter the home column of each player. Once the men cross the flower motif, they are played by laying the pieces on their side to indicate they are in their final home stretch and are safe now from any further attack.

THE GAME TECHNICALLY HAS FOUR QUADRANTS

https://en.wikipedia.org/wiki/Dayakattai

Dayakattai is a Tamil dice game played by 2 to 4 people only. It originated in Tamil Nadu (a southern state of India) and is comparable to another dice game from the country called Pachisi. There are many types of Dayakattai.

https://en.wikipedia.org/wiki/Edris_A_Jin

Edris a jin was a cross and circle game played in Syria and Lebanon.

EACH PLAYER STARTS FOUR CONES AND ITS A CROSS AND CIRCLE GAME

https://en.wikipedia.org/wiki/Headache_(game)

The playing pieces in the game are known as "cones" because of their cone shape. This allows them to be stacked on top of one another in unlimited numbers. Each player starts off with four cones, and whenever one player lands on the space occupied by the cone of another, this player captures the opponent's cone. The capturing player places his/her cone on top of the cone of the player being captured, where it remains throughout the game. The result is known as a "stack." Stacks have the special privilege in which they can move around the board in either direction, whereas plain cones can only move clockwise.

https://en.wikipedia.org/wiki/Kimble_(board_game)- ITS A QUADRANT- FOUR PIECES

Kimble is a Finnish licensed version of the board game Trouble in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. Kimble is manufactured by Tactic Games Group and currently sold under the Tactic brand.

EACH PLAYER HAS FOUR PIECES THE GAME IS A QUADRANT

https://en.wikipedia.org/wiki/Mensch_ärgere_dich_nicht

 

Each player has 4 game pieces, which are in the "out" area when the game starts, and which must be brought into the player's "home" row. Early games had painted wooden pieces

THE GAME IS A QUADRANT
https://en.wikipedia.org/wiki/Parqués
https://en.wikipedia.org/wiki/File:Tablero_de_parqués.svg
Parqués (Spanish pronunciation: [paɾ'kes]) is the Colombian version of a board game in the cross and circle family (the category that includes Pachisi). The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end.

A CROSS AND CIRCLE GAME- FOUR PLAYERS FOUR CARDS

https://en.wikipedia.org/wiki/Partners_(board_game)

Partners is a cross and circle game for four players, working together in pairs. The gameplay is similar to Ludo, Parcheesi and many other cross and circle games. As in Sorry!, moves are decided by cards (not by dice throws), but unlike Sorry!, the cards are played from a hand of four cards. Among the cards available are cards that move pieces backwards, and cards that allow swapping any two pieces that are in circuit, including enemy pieces. The object is for each pair to get their total of 8 pieces lined up in the goal area. The obvious way is to move the pieces around the board, but e.g. using a card to move a piece backwards enables some shortcuts. Unlike Sorry! with partners, cards cannot be used to move the partner's pieces, except in the endplay, but the partners swap one card after each deal, without knowing each other's hands.

FOUR TOKENS ITS A QUADRANT

https://en.wikipedia.org/wiki/Tock

Tock (also known as Tuck in some English parts of Quebec) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home". Like Sorry!, it is played with playing cards rather than dice.

GAME IS A QUADRANT- GET FOUR PIECES AROUND

https://en.wikipedia.org/wiki/Uckers

It is similar to the board game Ludo and is based on the same principles; getting four player pieces around the board before the opposition. However, the whole point of Uckers, is to get all player pieces home before the opponent does. However, greater glory is attached to achieving all pieces home without the opponent getting any home at all—this is known as an 8 piecer. The ultimate win is when the player gets all their pieces home and the opponent has all their pieces still in the base—this is called an 8 piece in harbour,[citation needed] or an eight-piece dicking.[4]

 

Uckers is one of the many cross and circle games.

https://en.wikipedia.org/wiki/All_Fours

All Fours, also known as High-Low-Jack or Seven Up, is an English tavern trick-taking card game that was popular as a gambling game until the end of the 19th century. It is the eponymous and earliest recorded game in a family that flourished most in 19th century North America, notable other members being Auction Pitch, Pedro and Cinch, which competed against Poker and Euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but a simpler variant has also survived in parts of England. Martinique is also accredited with the creation of all fours by coming up with the popular 'Two in Tobago ' rule.[1][2]

 

Each player is dealt six cards. In trick play, players are allowed to trump instead of following suit. The title refers to the possibility of winning four game points by being dealt both the highest and the lowest trump in play, capturing the Jack of trumps and winning the greatest number of card-points.[3]

THE BOARD HAS FOUR RINGS EACH SPLIT INTO 16 PIECES- 16 SQUARES QMR- THERE ARE FOUR BASIC CHECKMATES- I DESCRIBD CHESS COMES FROM THE INDIAN GAME THAT MEANS "FOUR DIVISIONS OF THE ARMY" AND THE FOUR DIVISIONS IN CHESS REPRESENT THE FOUR DIVISIONS OF THE ARMY

https://en.wikipedia.org/wiki/Circular_chess

Circular chess is a chess variant played using the standard set of pieces on a circular board consisting of four rings, each of sixteen squares. This is topologically equivalent to playing on the surface of a cylinder.

One set of rules for medieval circular chess is from the Persian author Amuli (1325). In this version, called shatranj al-muddawara (circular chess) or shatranj al-Rûmîya (Roman or Byzantine chess), the game uses a board with four concentric rings, each split into 16 spaces, for a total of 64 spaces.

 

The different geometry of the square and circular boards creates considerable differences in endgame theory: three of the four "basic checkmates" on a square board (those with king and rook, king and two bishops or king, bishop and knight against a lone king) rely on forcing the defending king into the corner of the board, and thus are impossible on a circular board since it doesn't have corners.

CROSSS CHESS HAS CROSS/QUADRANT SHAPED CELLS

https://en.wikipedia.org/wiki/Cross_Chess

Cross Chess is a chess variant invented by George R. Dekle, Sr. in 1982.[1][2] The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross Chess has its own definition of ranks and diagonals.

IT HAS 128 CELLS WHICH IS 16 TIMES 8

https://en.wikipedia.org/wiki/Flying_chess

Flying chess is a chess variant using a three-dimensional board. It was invented by Dr David Eltis (a noted historian of the Military Revolution) in 1984.

 

Contents [hide]

1 Rules

2 Moves

3 Taking

4 References

5 External links

Rules[edit]

The board used for Flying chess is eight by eight by two, giving a 128-cell board. There can either be markers on "flying" pieces or a second board can be used for the upper level. All pieces start the game as per a standard chess game. Most commonly, two adjacent chess boards are used, one representing the top tier, and the other, the bottom tier.

GRID CHESS IS A 16 SQUARE GRID- 16 SQUARES QMR

https://en.wikipedia.org/wiki/Grid_chess

Grid chess is a chess variant invented by Walter Stead in 1953. It is played on a grid board. This is a normal 64-square chessboard with a grid of lines further dividing it into larger squares. A single rule governs Grid chess: for a move to be legal, the piece moved must cross at least one grid line.

THERE IS A FOUR BY FOUR 16 SQUARE CHESS VARIANT

https://en.wikipedia.org/wiki/Minichess#4.C3.974.2C_4.C3.975_and_4.C3.978_chess

In 1981 mathematician David Silverman suggested 4×4 chess variant shown on the diagram.[4] The first player wins easily in this game (1. axb3+ Qxb3 2. cxb3+ Kxb3 (or 2...Kb4 3. bxc3 checkmate) 3. bxa3+ Kc4 4. Qa2 checkmate), so Silverman proposed a variant: Black can select a pawn, and White must make a first move with this pawn. However, in this case Black wins even more easily (select pawn b2, 1.bxa3 (or 1.bxc3) b2+ 2. Qxb2 Qxb2 checkmate). To make the variant more playable, Silverman finally proposed to insert a row between pawns and use the board 4×5. In this variant pawns can do double-move if target square is free.

https://en.wikipedia.org/wiki/Three-dimensional_chess

The 1966 Batman episode "The Purr-fect Crime" has Bruce Wayne and Dick Grayson playing a four-level chess variant.

FOUR FACES EACH CUBE

https://en.wikipedia.org/wiki/Cubic_chess

Cubic Chess is a chess variant invented by Vladimír Pribylinec beginning with an early version (named Echos) in 1977.[1][2][3] The game substitutes cubes for the chess pieces, where the four faces of each cube display a different chess piece (pawn, knight, bishop and rook), two blank are orientated to the players. The symbol of king and queen are only on one side of the cube. This provides an efficient means (rotating the cube on a square) to change a piece's type.

https://en.wikipedia.org/wiki/Kung-Fu_Chess

Fast Four Way (commonly referred by its abbreviations "F4W" or "FFW") - Arguably the most popular Kung-Fu Chess game type (prevailing the also-popular standard type), Fast Four Way is a match between four players on a four-way board similar to the Four-Handed chess board. The goal is again to eliminate the opponents' kings, as it goes by the principle of last man standing. Once a king is captured the other pieces of that player are immediately removed from the board. In addition to its being four-player match, the major difference in this game type is its accelerated swiftness: the speed and delay are ten times faster than the standard, e.i, set to a value of 0.1. Compared to the standard type, Fast Four Way matches are characterized by live action and speed-tactics, rather than strategy.

IT IS A QUADRANT

https://en.wikipedia.org/wiki/Four-player_chess

Four-player chess (also known as Four-handed, Four-man, or Four-way chess) is a family of chess variants typically played with four people. A special board made of standard 8×8 squares with an additional 3 rows of 8 cells extending from each side is common. Four sets of differently colored pieces are needed to play these variants. Four-player chess follows the same basic rules as regular chess. There are many different rule variations; most variants, however, share the same board and similar piece setup.

THERE ARE FOUR HORSES IN THE GAME APOCALYPSE LIKE THE FOUR HORSEMEN OF THE APOCALYPSE

https://en.wikipedia.org/wiki/Apocalypse_(chess_variant)

Apocalypse is a chess variant invented by C. S. Elliott in 1976.[1][2] The players each start with two horsemen and five footmen on a 5×5 board. The two sides make their moves simultaneously.

SWITCH 16

https://boardgamegeek.com/boardgame/12238/switch-16

Ages 7 and up, with nicely made and sturdy parts (the game, not the adults).

 

"Be the first player to discard the 16th card from the deck they control by rolling the numbers needed on the dice."

 

Each player has a card deck numbered 1-16. During your turn you roll 3 to 5 six-sided dice and can remove the top and subsequent cards if some combination of the dice add up to their number. You can choose to roll more than once, but a significant penalty is applied if you then can't remove a card. In addition to the number dice, another die is rolled that allows you to block other players or even switch decks with them.

 

You win if you're the first to remove all your cards.

16 SQUARES QMR

https://boardgamegeek.com/boardgame/17228/16

Description Edit

CLASSIFICATION EDIT

Type

Abstract

Category

Abstract Strategy

Mechanisms

Tile Placement

Family

Admin: Better Description Needed!

Advertisement

The game itself is simple. 16 tiles are played from a pool of tiles. The player unable to play a tile loses. There are several rules about playing a tile, but it is basically like dominoes.

 

The 16 tiles each are laid out with a 3x3 grid which can or can not have a pip in each spot in the grid, but the center spot never has a pip in it. There are none to eight pips along the edges of the tiles.

16 SQUARES QMR

https://boardgamegeek.com/boardgame/35259/16-memories

16 Memories is a memory game with 3 different ways to play and 7 different tile sets to play with. Although the three game variants are different, they all give you 1 minute to memorize what's printed on 16 different tiles, then test your ability to remember what's on each tile after they've been flipped face down.

 

The first variant has players bid to the right to try to recall what's on each face-down tile. The second variant has players move a shared pawn along the tiles, tying to recall what's on the tile the pawn lands on. The third variant has all players write down what they can remember, then comparing answers.

 

16 Memories is a game for two to four players, although you could probably play it with five. 16 Memories uses a pawn, a die, a one minute timer, a custom board, and a custom set of tiles. A four-player game takes about 5 minutes to play. 16 Memories is appropriate for Ages 7 and up, but all the players should be age-peers (A parent against several children would have an unfair advantage.).

FOUR BY FOUR IS 16

https://boardgamegeek.com/boardgame/16512/4-x-4

4x4 (aka Vier mal Vier) is an abstract 4-in-a-row variant in which 2 players use 16 grooved cubes to erect a wall between them, aiming to be the first one to create a sequence of 4 identical shapes in their own side of a wall, or of all 4 different ones. This row can be horizontally, vertically, or diagonally. The cubical building bricks are all unique, come in 4 colours, and the only placement restriction is that each colour is only allowed once in each level or column. When the last brick is added, the completed wall will be 4x4.

 

On 2 opposing faces of each cube, a groove has been carved out. There are 4 distinct grooves, and the twist is that these grooves rarely mirror each other on either side of a cube. Therefor the wall face will look completely different to each player. The grooves are paired in such a way that within each group of 4 identically coloured cubes, only one cube has an identical shape on both sides (a different one for each colour). The other combinations are unique for that colour, and each combo occurs only one other time within the entire set.

PLAYED WITHIN A FOUR BY FOUR 16 SQUARE GRID

https://boardgamegeek.com/boardgame/31066/aapep

"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..."

 

In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld.

 

Players take turns placing pyramid tiles onto the board -- Aapep swallows the sun if from any edge of the board he can “see” dark sides on the first pyramid tile that is visible from that direction while Ra escapes if from any edge of the board he can “see” light sides on the first pyramid tile visible from that direction.

 

Once all tiles are placed, players move a pyramid on their turn -- making for some tough strategy for an apparently simple game on a tiny (4 x 4) board.

PLAYED ON A FOUR BY FOUR 16 SQUARE GRID

https://boardgamegeek.com/boardgame/27819/activator

Activator is an abstract strategy game designed for a piecepack and piecepack pyramids. It is played on a 4×4 board, and has a few other aspects in common with Plateau.

 

Players' pieces and stacks move according to the number of pieces in the stack: A single piece moves one space orthogonally; a double, up to two orthogonally; a triple, up to three orthogonally or diagonally. Moves may only be through empty spaces. Pieces and stacks may merge or split as part of their move. Each player also has one activator, that rides parasitically on the opponent's pieces. It moves up to four spaces orthogonally, from one opposing piece to another, and it is not considered a piece.

 

A player's activator empowers her pieces/stacks in the same rank or file to capture opposing an opposing piece/stack when they move. Additionally, any pieces/stacks in the two spaces where the activation lines of the players' activators cross are immobilized.

PLAYED ON A FOUR BY FOUR 16 SQUARE GRID

 

https://boardgamegeek.com/boardgame/25926/aera

QUADRANT

PLAYED ON A FOUR BY FOUR 16 SQUARE GRID

https://boardgamegeek.com/boardgame/992/alcazar

Alcazar is an abstract strategy game for two players that can be played in as little as 15 - 30 minutes. The object of Alcazar is to either immobilize your opponent's pawn by enclosing it within four walls or to occupy his/her starting square. The game comes with a red and a green pawn, 8 walls, and a board with a 4x4 grid of what appear to be castles. Walls can be placed between any two adjacent castles forming a border.

 

The two pieces begin on their respective starting squares, which are located diagonally across the board from each other. Each piece begins surrounded by 4 walls. The object is to move one of the walls on each turn in order to either move your piece to your opponent's starting square or to enclose your opponent's piece so that it can no longer move.

4 BY 4 16 SQUARE GRID

https://boardgamegeek.com/boardgame/37584/alfreds-wyke

Published in Games Magazine in September 2008, Alfred's Wyke is a two player game where one plays the Builder, the other the Destroyer. Square tiles are place in 2×2 plots that are arranged on a 4×4 grid (except for one pair of opposite corners that start with just 3 tiles). The Builder tries to build up two-story "houses" (2×2×2), while the Destroyer tries completely demolish buildings in order to create empty plots (2×2×0). On each turn, the players select from a menu of five tile placement/removal options:

1-1-1-1-1 (one at each of five different plots) Note: If and only if each player has claimed six plots, meaning only four plots remain unclaimed, this option becomes 1-1-1-1.

2-1-1 (two at one plot; one at each of two others)

2-2 (two at each of two plots)

3-1 (three at one plot; one at another)

4 (four at one plot)

PLAYED ON A FOUR BY FOUR 16 SQUARE GRID

https://boardgamegeek.com/boardgame/22849/all-way-down

As the old American Indian legend goes, the world is supported by turtles all the way down. This game has stacks of turtles climbing on top of each other. The stack is owned by the player whose turtle is on top. The game begins with each square holding 3 turtles, and the stacks are arranged checker board style in a 4x4 grid. If player knocks a stack over he loses. The game ends when the players agree that no more stacks can be formed. Whoever owns the most turtles in their stack wins.

FOUR BY FOUR GRID 16 CARDS- 16 SQUARES QMR

https://boardgamegeek.com/boardgame/11869/alles-ordnung

Goal is to collect the most toys (cards) of one category. First 16 cards are laid out face down into a 4x4 grid. The remaining cards become the draw pile. The players choose a figure and place it next to one of the laid out cards. The active player throws the die and moves his figure along the side of the field - in the direction he chooses. The player may than turn around as many cards in a row as allowed by the die - the cards remain face up till the end of the game. He may take one card replacing it with a card from the draw pile - face down. The game ends as soon as the draw pile is exhausted.

PLAYED ON A FOUR BY FOUR 16 SQUARE GRID

https://boardgamegeek.com/boardgame/14038/anachronism

A non-random collectible combat game presented by The History Channel and TriKing Games, Anachronism allows you to take control of some of the greatest warriors in history and pit them against each other in a one-on-one battle to the death.

16 SQUARE GRID- 16 TILES

 

"Animal Tracks, Make Tracks to Collect the Animals"

https://boardgamegeek.com/boardgame/21579/animal-tracks

A 4x4 grid is surrounded on all sides by 16 tiles with animals on them. Each tile shows a picture with a type of animal, either pigs, hens, sheep, or cows. Players get 2 track tiles each, which are placed (one each turn) on the grid to create connections (roads) between the animals. When a player places a track tile so that it connects 2 animal tiles of the same type, then those animal tiles are removed from the board and placed on that player's scoring stack. Empty spaces are filled with animal tiles from the draw stack, each player also draws a new track tile at the end of the turn and play continues until all animal tiles are collected or all track tiles are played. Track tiles may be placed on top of each other, and matching sets of animals may only be collected if the connection is made by establishing a new(!) route between them.

16 SQUARE GRID- FOUR POSSIBLE ACTIONS

https://boardgamegeek.com/boardgame/174614/apotheca

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!

 

Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.

 

On each turn, players take 2 of 4 possible actions:

Reveal: Reveal a secret potion and gain a gem of that color

Restock: Draw, look at, and place secret potions on the board until there are exactly 3

Power: Use one of your active apothecary powers

Hire: Spend gems to hire new apothecaries

FOUR BY FOUR BOARD- THE ARROW CUBES ARE CROSSES

https://boardgamegeek.com/boardgame/32631/arrow-cubes

Equipment:

 

* 4 x 4 board

* Two Arrow cubes -- one Red, one Black (described on the website)

 

Goal: Capture your opponents cube or force them to stalemate you.

 

Each player has a cube with arrows along the faces -- the arrow shows which side of the cube is under attack. Players take turns tipping their cubes over, trying to manoeuver into a position that will capture their opponent. A player captures their opponent when after making a legal move they are adjacent to the enemy piece and the arrow on the top face of their cube is pointing towards the enemy piece.

16 CARDS FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/22268/asterix-obelix

The 40 cards are well shuffled and placed as a face-down pile. Then, the top 16 cards are drawn and placed face-down on the table in classic Phalanx formation (4x4 grid). The remaining cards act as a draw pile.

 

The player with the longest mustache (or alternately the biggest belly) begins. He places his figure in front of one of the four Phalanx rows and turns the topmost card over. A red Roman! Red Romans can only get beat up by Red beating cards. If the active player doesn't have any, then the Roman card is turned back over again and that player's turn is over. If he does has a red card, though, then he has to choose whether to end his turn (taking the beaten Roman as a trophy) or turn another card over, hoping to press his luck.

16 PLAYING PIECES 16 SQUARE GRID

https://boardgamegeek.com/boardgame/85993/bamogo

Abstract Two-Player Game. Each player tries to connect two sides. The 16 playing pieces have three colours, 5 of two colors and six for the third.

 

Players either put two stones with different colours on adjacent places on the board or switch the position of two adjacent stones.

 

A connection can be made with any colour. First one to make the connection wins.

16 PIECES FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/5954/barenwald

4x4 Each player arranges 16 pieces in a 4x4 grid so that his opponent can't see the value of any of the pieces.

 

Each player sets up plastic trees in a 4x4 array, so their opponent can't see the reverse side. There are 2 of 6 different color trees, 3 bears and a wild. Players alternate rolling the die, which has each color on it, and attempting to reveal a tree of the same color on the opponent's side, or the wild. If they do, they remove the tree and get another turn, otherwise they replace the tree - hopefully remembering the color for when they next roll it. If a bear is revealed they simply lose thier turn.

16 TILES FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/95005/basti-bar-hilft-seinen-freunden

Basti Bär hilft seinen Freunden is a simple memory game for the very young. In the middle of the table, sixteen tiles are placed face down, eight of male animals and eight of the corresponding female animals. Surrounding these tiles, eight young animal tiles are placed face up.

A FOUR BY FOUR HONEYCOMB- 16- FOUR COLORS OF MEN

https://boardgamegeek.com/boardgame/40222/bee-line

Each turn, a player must place one of the four bees in their colour onto the 4 by 4 "honeycomb", but each placed bee must be placed in an empty cell and may not "see" another bee of the same colour. If you can not place a bee, then you are out of the game and the last player to place a bee wins.

FOUR BY FOUR 16

https://boardgamegeek.com/boardgame/22301/beeline

On a 16-hex gameboard (4x4 quadrilateral) of a honeycomb, two players each control three bees. The object of the game is maneuver all of your bees so that they are adjacent to any one of your opponent's bees. Either player may declare a "swarm" at the end of their turn, meaning that for the rest of the game, each player must move twice per turn.

 

This game was published in the March 2006 issue of GAMES Magazine.

 

It was reprinted in the August 2010 issue, on page 10. In this issue the board and rules were printed on the same page.

16 SQUARES

https://boardgamegeek.com/boardgame/9423/bingolino

A 4x4 version of Bingo in a metal box with art by Ulrike Fischer.

 

Goal

Being the first to cross out a vertical, horizontal or diagonal row of four numbers twice.

 

Game play

Each player gets a sheet from the notepad. It shows a 4 x 4 grid, into which each player writes the numbers 1 to 16 in a distribution of their choice.

Players then take turns randomly drawing a chip (also numbered 1 to 16) out of the bag. They say the number and everyone crosses out that number on their sheet. This is repeated until a player has crossed out a vertical, horizontal or diagonal row of four numbers. This player gets to stamp a crown on their sheet and a new round starts.

The first player to collect two crowns wins the game.

16 SQUARES

https://boardgamegeek.com/boardgame/12763/block-it

 

4x4: There is a grid of 4x4 placement positions on the board onto which a man can be entered.

 

Objective:

The objective is to be the first to play your three pieces onto the board.

 

Perfect Information: Yes.

 

Deterministic: Yes.

 

Combinatorial Game: Yes.

 

Impartial or Partisan: Partisan.

 

Design Stretch for 4x4 Grid:

The overall grid is 10*10 in size which is divided in a 25 modular 2x2 sections, which are placed in a 5x5 grid. Each modular 2x2 section has multiple colors. The corners of four adjacent modular units form a 4x4 square which is a placement position. If all four squares in the scoring block are your color, then you can play your man onto the board in that placement position.

 

The gist is that the posts of the 5x5 grid are on the vertices of a 4x4 grid of spaces. Thus the scoring area is 4x4.

 

Availability:

Currently in Print

FOUR BY FOUR GRID 16 INTERSECTIONS

https://boardgamegeek.com/boardgame/129208/blokkerende-botsautos

Blokkerende Botsauto's (Blocking Dodgems) is a print and play game for two players.

 

Each player is the driver of a car. The cars drive on a 4 by 4 grid of streets. Each player in turn passes one intersection. Each intersection is a double sided tile. One side has an intersection where no right turn is allowed. The other side shows an intersection where no left turn allowed. Driving straight ahead is always allowed. Each time a car has passed an intersection, its tile is flipped. The first player to pass all 16 intersections wins. The cars cannot be both on the same tile at the same time. A player who has nowhere to go (his car can only drive off the grid, or on a blocked tile) loses the game. During the setup phase of the game, each player determines the initial state of half of the grid.

 

This game was published as a prize question in the Dutch magazine Pythagoras (issue 51/3). It's a magazine about mathematics for high school students. Readers had to find a winning strategy (no answer was found).

16 SQUARES

https://boardgamegeek.com/boardgame/23034/blox

Blox comes with a 4x4 wooden board and 16 tiles (8 yellow and 8 orange) marked with a line on the back side.

 

In the basic game the players remove a tile from the edge of the board and then re-insert it on the board from another edge sliding the tiles in between horizontally or vertically.

 

The objective of the game is to connect all 8 tiles of their color together.

 

The game comes with 3 different variants increasing in difficulty: the players must not only connect their 8 tiles together but the lines on their tiles must also connect!

16 DICE FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/1293/boggle

Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.)

 

An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words!

 

4x4 The 16 dice in the game fall into a 4x4 grid.

 

Objective:

Score most points by forming words from adjacent letters in 4x4 grid within a time limit.

 

Perfect Information:Yes, after setup.

 

Deterministic: Yes, after setup.

Initial letter positions are randomized by the shaking of die into a 4x4 grid. But all players play the same grid of letters. The letters don't change during the game.

 

Combinatorial Game: Yes, after setup.

 

Impartial or Partisan: Impartial.

 

Design Stretch for 4x4 Grid:

Game uses 16 dice with letters on each face to randomize the grid of letters in the 4x4 grid. So a die could go into any of the 16 position in the grid, and each die has 6 different orientations. (Rotations with same face up are equivalent.)

 

Availability:

You should be able to find this just about anywhere locally.

FOUR BY FOUR 16- QUADRANTS WITHIN

https://boardgamegeek.com/boardgame/41411/bolero

 

From the box cover:

 

"Bolero - a tactical game for two.

 

A rousing, ingeniously simple game, where winning demands all your acuity and maneuvering skills."

 

Players take turns to place their markers on the board. Both players have 64 markers numbered 1-4, 16 of each. The board is a 4x4 grid of 2x2 squares numbered 1-4. The played marker always goes to a square with a same number.

 

The player who first creates

 

1. a row of 4 same numbers horizontally, vertically or diagonally,

 

2. a row of 4 different numbers horizontally, vertically or diagonally or

 

3. a 2x2 square of 4 different numbers

 

with his own markers wins the game.

16 SQUARES

https://boardgamegeek.com/boardgame/645/bosworth

4x4: Bosworth is a chess variant which uses a 4x4 board to engage opponent's pieces.

 

Objective:

Checkmate opponent's king.

 

Perfect Information: No.

You don't know the order of your men, or your opponent's men, in the separate draw piles.

 

Deterministic:No.

There is a chance element in the draw pile.

 

Combinatorial Game: No.

 

Impartial or Partisan: Partisan.

 

Design Stretch for 4x4 Grid: A player has 4 "men" in hand and four men in a field camp along his edge of the board, and a draw pile. For a 2 player game the board is probably better characterized as 4x6, and for a 4 player game the board is probably better characterized as 6x6.

 

Availability:

Currently in print. You should be able to find this an numerous websites.

 

Bosworth is essentially a chess variant for up to 4 players. The pieces are the same as chess (8 pawns, 2 knights, 2 rooks, 2 bishops, a king, and a queen), but they are represented as disks so that they can be drawn randomly from a pile.

 

Players begin the game with 4 pawns in their edge of the board or "field camps" and four pieces from their draw pile as their hand.

 

On each turn, a player must move or capture with one piece, fill empty spaces in their field camp with a piece from their hand, and then draw to bring their hand up to four pieces.

 

Pieces move and capture just like in chess, except for pawns, which can move sideways and capture in any diagonal direction, and kings, which can capture their own pieces to escape check. As in chess, the object is to checkmate all opponent's kings.

16 SQUARES 16 PIECES

 

https://boardgamegeek.com/boardgame/99029/boxes

 

This is sort of an odd addition to BGG. It is one of 12 games packaged in a tin. But it is played on a 4x4 grid.

 

 

4x4 Players play pieces of their color into 4x4 grid.

 

Objective: Score most points.

 

Perfect Information: Yes.

 

Deterministic: Yes.

 

Combinatorial Game: Yes.

 

Impartial or Partisan: Partisan

 

Design Stretch for 4x4 Grid:

None really since 16 pieces are simply placed on the board. Scoring is a function of placement order.

 

Availability:

* Sold in a collection of games.

FOUR STONES 16 SQUARES

https://boardgamegeek.com/boardgame/33144/brainstonz

Complete a row of four stones in a vertical, horizontal or diagonal line. Each turn, place two stones on the board or remove an opponent's stone if your stones are on twin symbols.

 

Polished river stones are used as the pieces. The wooden board, which is a 4x4 grid, also contains a drawer for holding the stones.

 

Contains rules in English, French and Spanish.

 

A hockey themed version named "BrainPucks", licensed by the NHL, also exists. Instead of using abstract symbols, players match hockey team logos

16 SQUARES FOUR GINGERBREAD IN A ROW

https://boardgamegeek.com/boardgame/9940/candyland-bingo

Candyland Bingo is a delightful color-recognition treat for your children. It is composed of two different games with different objectives. In game #1, players try to be the first to place four gingerbread men in a row. In game #2, players try to completely fill the entire board with gingerbread men.

 

4x4: The bingo cards have a 4x4 grid of playing positions.

 

Objective:

A kid's Bingo game played with colors on a 4x4 grid. Two games variations are given. (1) Get line of 4. (2) Fill the whole card.

 

Perfect Information: Yes

 

Deterministic: No.

 

The next color to play is determined by spinner, not by the players.

 

Combinatorial Game: No.

The game is controlled completely by chance and the players don't make any decisions which effect the game.

 

Impartial or Partisan: Partisan.

 

Design Stretch for 4x4 Grid:

 

Availability:

Currently in print.

FOUR BY FOUR GRID- 16 SQUARES

https://boardgamegeek.com/boardgame/158638/cat-hiding-dx

The basis of Cat Hiding DX — with the "DX" standing for "deluxe edition" — is Cat Hiding, a memory game in which each player starts with a hand of three cards; each card has three cat pictures, such as the face, tail or paws. A 4x4 grid of matching cards of each cat picture are placed face down. The active player plays a card from her hand, then flips three cards in the grid face up. If these cards match the card from her hand, she scores it. She may then attempt to match a second card from her hand, etc.

16 PEARLS FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/7778/catena

The game board consists of 16 pearls, which are lined up on 7 chains. There are 2 chains with one pearl, two with 2 pearls, 2 chains with 3 pearls and one chain with 4 pearls. Each player tries to win lots of chains during the game. A chain counts as many points as there are pearls on it. For example, a chain with three pearls counts as three points. The player with the most points wins the game.

 

4x4 The only(?) game where the 4x4 board is rotated to make 7 columns.

 

Objective:

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

 

Availability:

* Out of Print

16 SQUARES

https://boardgamegeek.com/boardgame/7493/caves-claws

 

4x4 From a game review...

"The gameboard is a 4x4 grid, with two opposing corners imprinted with 'caves' and two squares in the center which are 'temples."

 

Objective:

 

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

 

Availability:

No connection with FunagainGames, but they have it in stock...

http://www.funagain.com/control/product/~product_id=006974

 

Tags -> Caves & Claws

FOUR BY FOUR 16 MAP

https://boardgamegeek.com/boardgame/33088/chabyrinthe

In Chabyrinthe, players try to help cats reach a sweet home.

 

The map is a 4X4 maze grid, in a turn, a player must rotate a card and then take a card or rotate a card. If after these actions, a cat can reach a sweet home, the player takes the cat card.

 

Each cat haves a different value, at the end of the game, the player with the most cat points wins the game.

16 SQUARES

https://boardgamegeek.com/boardgame/14769/charge-account-jan-murrays-tv-word-game

The object of the game is to form the greatest number of 3 or 4 letter words from letters read off by the Master of Ceremonies. Two players are the contestants and one player acts as MC.

 

Letters are placed on a 16 square grid. Contestants can place the letters which are called out by the MC in any square of the grid that they would like. Once placed though, they cannot be moved. The object is to place these letters in such a way as to form the greatest number of 3 and 4 letter words as possible. Only words that are horizontal or vertical score.

 

At the same time as this is going on there are also prizes to be won depending on how many words you finish. You score dollar points for creating words and then you spend these dollars to collect prizes which are paid for out of your winnings using a charge account price which is then converted at the end of the game to a retail price. The player with the highest amount of retail price prizes wins the game.

FOUR BY FOUR 16

https://boardgamegeek.com/geeklist/16754/games-played-4x4-grid/page/2?

4x4

https://boardgamegeek.com/boardgame/1550/chebache

Objective:

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

 

Availability:

FOUR BY FOUR GRID
https://boardgamegeek.com/boardgame/158253/check-four
With two players, each player plays with seven pieces on a 4X4 grid. (Eight pieces and a larger grid are used with more players.) On his turn a player either places one of his pieces onto an open square of the grid or captures an opposing piece by jumping it. A player is forced to jump a piece if his opponent placed the piece next to the player's piece. Play ends either when one player achieves four pieces in a row or when no player has enough pieces left to form four in a row. Players score four points for completing four in a row and one point for each captured piece. Play multiple rounds until one player reaches twenty one points

FOUR BY FOUR SIXTEEN SQUARE GRID

https://boardgamegeek.com/boardgame/7618/check-mate

Chess variant on a small board. 4x4 spaces. Each one owns a set of thirteen cards. He gets five of them on his initial hand. Play a card with Chess symbol on the board or make a normal chess move with the cards you played already. Aim of the game is to get more points than your opponent. Eg. the Queen is worth 10 Points . A pawn 3 points. 4 Special cards are also included.

16 SQUARES

https://boardgamegeek.com/boardgame/17583/chessquito

Introductory chess game that utilizes a 4x4 board, with four pieces per side. Each player gets a rook, a knight, a bishop, and a "queen" that, depending on which of three variants is played, functions as either a standard chess queen, a pawn capable of moving and capturing backwards as well as forwards, or a standard chess king.

FOUR SHAPES FOUR COLOR PIECES- 16 SQUARES 16 GRAY HATS

 

https://boardgamegeek.com/boardgame/41422/cirkle-kids

 

 

The goal in Cirkle Kids is to collect a set of 4 shapes or 4 colors pieces. the board is formed of 16 squares covered by 16 gray hats -Magician style hat- , the challenge is to be able to remember which symbol is under the hat you just uncovered. The roll of dice and the possibility of rotating the board add a mix of luck/strategy to the game .

The game is the most simple to play (billed as kids) in the Cirkle board games family.

https://boardgamegeek.com/boardgame/38657/cities

16 TILES FOUR BY FOUR SQUARES

Each player uses 16 tiles arranged in a 4x4 grid to make a city.

 

4x4

 

Objective:

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

FOUR BY FOUR BOARD

https://boardgamegeek.com/boardgame/4980/cityscape

Strategy game that is one of the few games on 4x4 board with hidden information. Players don't know the "profile" that their opponent is trying to achieve.

 

**************

** Availability **

**************

 

No connection with FunagainGames, but they have it in stock...

http://www.funagain.com/control/product/~product_id=006974

 

Fair Play Games

http://www.fairplaygames.com/gamedisplay.asp?gameid=494

 

4x4

 

Objective:

 

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/75062/code-sudoku-my-first

This is a childrens version of the game Code Sudoku by Kod Kod International Games. This version uses two sided tiles with numbers with a corresponding colour and shape on one side or cute little pictures on the other. Puzzles range in difficulty with 4 x 4 grids of pictures at their simplest and 6 x 6 grids (unusual but it works) with numbers for the older / more experienced players. The puzzle sheet being attempted is placed into a plastic frame with a clear plastic cover over the top. The cover has a raised grid to hold tiles directly above the squares of the puzzle sheet. score tacks for 4 players run along the side of each puzzle sheet for competitive play in which each correctly placed tile earns a point.

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/75062/code-sudoku-my-first

This is a childrens version of the game Code Sudoku by Kod Kod International Games. This version uses two sided tiles with numbers with a corresponding colour and shape on one side or cute little pictures on the other. Puzzles range in difficulty with 4 x 4 grids of pictures at their simplest and 6 x 6 grids (unusual but it works) with numbers for the older / more experienced players. The puzzle sheet being attempted is placed into a plastic frame with a clear plastic cover over the top. The cover has a raised grid to hold tiles directly above the squares of the puzzle sheet. score tacks for 4 players run along the side of each puzzle sheet for competitive play in which each correctly placed tile earns a point.

FOUR BY FOUR 16- 4 STONES

https://boardgamegeek.com/boardgame/127260/connexo

This is the 4x4 version of the game Connex'Oh which uses a grid of 6x6 tiles and was also released by EdiGames.

 

2 players face each other across a large plastic board that contains a grid of 4x4 square plastic tiles. All tiles are divided into a black and white triangular half, with a landing space on each side for the playing piece of that color. Tiles have a handle stuck in the middle that enables them to be lifted up, twisted round and replaced without the risk of having pieces slip off. Both the black and white player have 4 stones of their respective colors that start on opposite sides of the board. All tiles initially face the same direction, so that no two touching sides have the same color and hence no "connections" exist on the board at the start of play.

 

By twisting tiles, players can create "connections" of identically colored halves, creating a corridor along which pieces of that color can progress. Each turn players either twist one tile in the aim to improve the available route, or move a stone along one of those routes. Players try to remove all stones in their color from the other side of the board. The first to do so is the winner. A tile that has just been lifted gets a red marker on it. It prevents that tile from being turned by the player who is next. Additionally, it also prevents 1 or 2 neighboring tiles from being turned, as long as a connection in that player's color was created to the neighboring tile(s) by the newly placed one. An elegant rule that prevents stalemates and adds another tactic to employ.

FOUR BY FOUR BOARD

https://boardgamegeek.com/boardgame/106977/conspiracy-tactics

Played on 4x4 board

 

Has yet to be published.

 

4x4

 

Objective:

 

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

FOUR BY FOUR BOARD TRY TO GET ROWS OF FOUR

https://boardgamegeek.com/boardgame/140236/convert

Convert is a two player abstract strategy board game. Two opposing players each have a set of 10 differently shaped wooden blocks that are played on a 4x4 board with alternating black and white squares.

 

By manipulating pieces to fit on the board, as well as with each other, players attempt to score rows of four while claiming spaces on the board by converting them to their color.

 

When a player's piece completes a row of four squares, that player scores one point. When all pieces are played, or when neither player can play a piece, players add the points they scored during game-play to the amount of squares they have claimed on the board.

 

The player with the most points at the end of the game is the winner.

FOUR BY FOUR GAME

https://boardgamegeek.com/boardgame/20630/corintho

Strategy game

 

**************

** Availability **

**************

 

I'm not connected with FunAgainGames but I'll shill for them. They have the game in stock.

http://www.funagain.com/control/product/~product_id=015458

 

Play Fair games

http://www.fairplaygames.com/gamedisplay.asp?gameid=3720

 

4x4

 

Objective:

 

 

Perfect Information:

 

Deterministic:

 

Combinatorial Game:

 

Impartial or Partisan:

 

Design Stretch for 4x4 Grid:

FOUR BY FOUR 16 SQUARE GRID- EACH PLAYER GETS 16 CARDS
https://boardgamegeek.com/boardga…/35563/cranium-bingo-bunch
Contents
2 Special die
32 cards to make two boards in 4x4 grid
instructions
cloth drawstring bag
Made exclusively for Starbucks Coffee stores. Bingo Bunch uses 2 special dice with pictures of cartoon heads and bodies that when rolled match 75 cards depicting the various combinations of the dice. (25 combinations are possible, with each card repeating 3 times for a total of 75 cards)

Players each deal out 16 cards in a 4x4 grid in front of them, and by rolls of the dice try to be the first to get four in a row for a bingo, or turn over all the cards for a blackout.

https://boardgamegeek.com/boardgame/615/cube-fusion

The "4 in a row" game is played in the 4x4 grid. Play would involve stacking.

FOUR BY FOUR SQUARE FORM A QUADRANT YOU WIN

https://boardgamegeek.com/boardgame/948/dao

From the Designer/Publisher:

 

Components: A 4x4 board, 2 sets of 4 pieces, and 2 players.

 

Beginning: An X is formed with each player's piece aligned "diagonally" from the corners.

 

The game consists of only one simple rule and three ways to win. Pieces move in a straight line, including diagonally, as far as possible with no jumps. The three ways to win are arranging your pieces in a straight line on the board (not diagonally), occupying the four corners, or forming a 2x2 square anywhere on the board. However, the antisocial strategy of trapping an opponent's piece in a corner loses!!

ON A FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/128491/derby-bingo

Derby Bingo is a combination of Bingo with a betting dice game. There are red wooden discs to cover the spaces on the bingo card and square paper chits (yellow/plain) with which to bet.

 

The 4x4 Bingo Cards represent a player's horse. Betting on your horse is part of the game. You can bet to WIN, PLACE, or SHOW at the top of the card.

 

There are two die. One die is the conventional d6 die with 1 to 6 spots. The other die is a special one with letters R, A, C, E, P, and T.

 

One your turn, roll the two die. When rolled, the letter die gives the column (R, A, C or E) on the bingo card and the number die the space. If you have a match, then you cover up that spot on your card. You finish by filling a bingo line.

ON A FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/150586/descent

Arrange stacks of three tiles into a 4x4 grid, then place two like color pawns on opposite corner stacks. The remaining two pawns are placed at B1 and C4.

ON FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/6781/di-cross

Selection #2 of The Games Collection by Pin International.

 

A game of thought and foresight, as players use the numbers initially rolled, in a placement contest of rows versus columns.

Each line of 4 dice is scored for pairs, runs and special combinations in an attempt to achieve the highest overall score.

PLAYED ON A 16 SQUARE GRID

https://boardgamegeek.com/boardgame/10372/diamant

The mystic board is in itself enticing. Almost hand-wide in height with ponderous bulges, in magical midnight- blue with glittering diamonds. The game is to light up the individual diamonds with invisible beam. This is done by clever placing of the silver colored stones on the board thus directing the invisible beam onto the right diamonds.

 

Contents

1 plastic board

12 mirror playing pieces

16 colored diamonds

19 cards

16 NUMBERS FOUR BY FOUR GRIDS

https://boardgamegeek.com/boardgame/13820/dice-keno

This is a simple Bingo/Keno game with 2 variations of play. In the first game, each player receives a card with 16 numbers (valued 1-6) printed randomly on it in a 4x4 grid. On a turn, a player rolls a die and places a chip on his card over the number rolled. If more than 1 number rolled is uncovered on his card, the player chooses which one to place a chip on. The first player to place 4 chips in row, either vertically, horizontally, or diagonally, calls out "KENO" and wins the game.

 

In the second game, players roll 2 dice and cover both the numbers rolled. When a player covers all the spots on his card, the player calls out "KENO" and play stops. The Keno caller scores 60 points (the sum of all the numbers on his card). The other players add up all the numbers they have covered, and if the number ends with 0 or 5 (45, 50, 55 etc.), the points are taken by the player who called KENO. If the number does not end with 0 or 5, the points are credited to the player who holds that particular card. The first player to score 500 points wins.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/10689/dino-dodg-em

Each player starts with 3 dinosaurs on the outside of a 4x4 grid. The object of the game is to be the first player to move all 3 of his dinosaurs off the the other side of the grid. There are simple rules for movement including dinos cannot move diagonally, dinos cannot jump over other dinos, and dinos cannot move into opponents starting area. Blocking the other player's pieces is a big part of the game since the dinos cannot jump each other. The game comes with a short strategy guide with playing tips. Dino Dodg-Em is based on the classic "Dodgem" game invented by mathematician Colin Vout.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/64236/disc-grams

"Spill the letter discs into the tray - Race to spell as many words as you can!"

 

A word game similar to Boggle. A 4x4 grid of letters is created using 50 circular discs with letters printed on them which are sealed in a shaker. The aim is to form as many words as possible within the time limit, longer words scoring more points. A blank disc can be used as any letter.

 

No designer or publisher is credited. The box lists the game as being "imported by W.H.Smith."

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/9589/dog-dice

Contents:

4 bingo boards

1 six-sided dog die

1 six-sided action die

1 4-page rulebook

50 bones

 

Gameplay: Each player chooses a gameboard. The game boards are 4x4 grids of pictures that show four dogs performing five actions. The dogs are Gigi the poodle, McDuff the terrier, Gizmo the big dog, and Stretch the "hot dog". The actions are food dish, the kid, the bone, the house, and in trouble.

 

The dog die has pictures of the dogs on it, and the action die has the five actions and "Dog Gone" on the remaining face.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/2694/donnerwetter

A game about weathermen where the object is to predict the correct weather. Doing this correctly moves

a frog up a ladder -- the player with the highest frog at game end is the winner. Play revolves around 36 weather cards which have different weather symbols; 1, 2 or 3 white or black clouds. The board is a 4x4 grid with pictures of different houses along the vertical and horizontal planes, the higher the house, the better the initial weather. The game starts with weather tiles being randomly placed face down onto the grid. The tiles stay that way for much of the game, which means Donnerwetter has a memory element. The idea is to place your prediction marker and trying to change the weather tiles to match. The rest of the game is spent moving and laying tiles with limited intelligence, trying to get your predictions to come right.

PLAYED ON A FOUR BY FOUR GRID

 

https://boardgamegeek.com/boardgame/41862/dotto

QUADRANT

PLAYED ON FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/110262/dschungel-trio

There are 3x3 field game board and 2 dice for younger players and 4x4 field game board and 3 dice for older players in the game.

The player who has three chips in a row (horizontally, vertically or diagonally) first wins.

 

In his turn player roll the dice and numbers on the dice may be added together, subtracted, multiplied and divided, so that the result may be used in any free field to place the chip.

 

for example: There are 1, 3 and 5 dice, so there are many different results.

1+3+5=9

5-3+1=3

3:1+5=8

(3-1)x5=10

FOUR PLAYING FIELDS FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/63241/ducado

The game board has 4 x 4 "scoring fields". Around each of these, there are four "playing fields" (with each playing field between two scoring fields counting for both of them), but some the playing fields overlap so there are only 40 playing fields in total. On the scoring fields, there are scoring chips numbered 1-4 (face-down).

 

The active player takes a playing chip and places it on any of the playing fields, then flips over a scoring chip and checks its value. If it is equal to the number of adjacent playing chips, the active player scores (keeps the chip). If the value is higher, it is put back (face-down again). If it is smaller, the chip is removed from the game. Towards the end of the game, there are no more new playing chips, but the old ones can be moved.

PLAYED ON A FOUR BY FOUR GRID REPRESENTING THE FOUR ELEMENTS

https://boardgamegeek.com/boardgame/27147/elemento

Each player has wood-tokens representing the four basic elements "fire", "water", "air" and "earth. The tokens are laid out on a grid and every element should appear in a row only once horizontally or vertically. The player who places the last of the four elements in one of the rows gets victory points. Whoever has 3 VP first wins.

PLAYED ON FOUR BY FOUR GRID 16 TILES 16 SQUARES QMR

https://boardgamegeek.com/boardgame/132800/face-2-face

'Face 2 Face' is a memory style game that consists of 32 tiles. 16 of those tiles show different animal faces. The other 16 tiles have a big hole in the middle and only show the outlines of the same animal faces.

 

Each set of tiles is laid face down in its own 4x4 grid. The players then take turns flipping over a single tile in each grid and then check whether they match or not. To do so, they put the tile with the hole on top of the tile without the hole. The rest is classic memory: if a matching pair is found, the player gets to keep the set and gets another turn. If a funny face appears, the tiles are put back in the grids and the next player gets a turn. The player having collected the most pairs wins the game.

PLAYED ON FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/6345/farook

This is billed as "the ultimate tic-tac-toe" and has some resemblance to nine men's morris. The array is 4x4, and players alternate placing one of their 6 pieces on, placing one of the two wild pieces on, or moving/jumping with one of their pieces or the wild pieces. The goal is to get 4 in a row, make a square (2x2), or occupy all 4 corners. There are a number of anti-stalling rules and stakes raising, as in backgammon to round out the game.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/61506/fast4words

Make words in 4x4 grid for points.

PLAYED IN A TWO BY TWO QUADRANT GRID- FOUR CIRCLES

https://boardgamegeek.com/geeklist/16754/games-played-4x4-grid/page/3?

4 circles in 2x2 grid, with 4 positions in each circle...scant information in BGG on how to play.

 

If I understand this right, it's a puzzle not a game. the disks move via a slot from cirle to circle. You're trying to get each disc in the same color as the section of the wheel.

 

It also seems since there are four dimples for marbles on each "wheel" that the four sections could be 2x2 squares, assuming that you must rotate 90 degrees. If you could rotate 45 degrees then you could use four octagons instead of "wheels."

PLAYED ON FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/7604/final-fantasy-ix-tetra-master-card-game

A "real" card game rendition of a virtual card game which existed inside the Final Fantasy IX video game. A few modifications were made to adjust to the lack of a computer.

 

Players play on a 4x4 grid (play mat provided), with some spaces randomly blocked out during set-up by special extra cards.

 

Each card has a set of arrows, and a set of attributes. The arrows point at one of the adjacent cards in the grid (four sides and four diagonals) An arrow may be present or not, each card has a unique combination of arrows. The attributes are: an attack value, whether the attack is physical or magical, and two defense values: one physical, and one magical. There are a few other special cards.

FOUR BY FOUR BOARD 64 CHIPS IN FOUR COLORS- 64 IS FOUR SIXTEENS

https://boardgamegeek.com/boardgame/22128/flip-em

Players take turns flipping large chips manufactured from foam onto a 4x4 grid. Players are allowed to layer their own chips on top of opponents' chips. The object is to get three in a row. The game includes the 4x4 board and 64 chips in 4 colors.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/38564/flip-win-travel-bingo

From the publisher "BINGO on the go! Choose an appropriate theme among the eight provided, slide a card into each game boards and pay attention to the passing scenery! Includes two game boards and four double-sided game cards. There are no loose pieces and everything stores conveniently in the board. Great for travel!"

64 CHIPS ON A FOUR BY FOUR 16 SQUARE BOARD- 64 IS FOUR 16S

https://boardgamegeek.com/boardgame/24540/flip-tac-toe

Stack, slide, and flip your way to 3 in a row!

 

Players will flip for this strategic twist on traditional tic-tac-toe. The goal remains to get three of your color chips in a row...but now players can stack pieces, move them around, or even flip the stacks over. Just when you think you've got your chips lined up, the game takes a surprising turn! Includes game board, 64 big foam color chips, and guide. Grades 1 and up.

16 DICE 16 SQUARE GRID

https://boardgamegeek.com/boardgame/23771/foggle

Foggle is a mathematical game using 16 dice and a shaker like the letter game Boggle. However in Foggle the dice have numbers instead of letters, and the object is to form valid mathematical equations.

 

Basic game :

Two or three dice are thrown to create the key number.

The players then have 3 minutes to find as many correct mathematical solutions as possible to generate this key number from numbers resting in a 16 cube grid.

PLAYED ON FOUR BY FOUR GRID CAN ONLY USE FOUR ACTIONS PER ROUND

https://boardgamegeek.com/boardgame/142903/foragers

The game is played over a predetermined number of rounds, depending upon the number of players. In each round, all players simultaneously choose an action card, from a hand of 3 action cards (drawn from a deck of 10) to use for that round. Each action card lists 5 different actions, but a player may only use 4 of those actions each round. Then, in clockwise order, each player performs 1 of the actions on their card until all players have performed 4 actions. Such actions include things like: walking, foraging, eating, discovering, resting, sharing, and picking up a tool.

FOUR BY FOUR GRID GET FOUR IN A ROW

https://boardgamegeek.com/geeklist/16754/games-played-4x4-grid/page/4?

The designer created two versions of this game. Not sure exactly how the versions played out. The first version was named Forma o Colore and I think it was included in German magazine Focus after its initial release. It was subsequently redesigned to use a rubber pad with markers that stick into cavities in the pad. This version is now marketed by name OXXO.

 

Play a piece of flip a piece to get 4 in a row. the twist is that one player is playing to get colors, either red or blue, in a line and the other is playing to get either letter, X or O, in a line.

 

See Rubik's Magic for a list of similar games.

FOUR BY FOUR GRID FOUR PIECES FOUR ARRANGMENTS

https://boardgamegeek.com/boardgame/17762/fortac

Description Edit

CLASSIFICATION EDIT

Type

Abstract

Category

Abstract Strategy

Mechanisms

Pattern Building

Point to Point Movement

Family

N/A

Advertisement

The Fortac board is a 4×4 grid. Victory is achieved by being the first to make 2 different Combos. A Combo is made by placing your 4 pieces into one of 4 arrangements:

Occupy all 4 corner spaces of the board (Corner Combo)

Occupy 4 spaces in a row diagonally (Diagonal Combo)

Occupy 4 spaces in a row orthogonally (Orthogonal Combo)

Occupy the 4 center spaces of the board. (Center Combo)

You must verbally declare a Combo on the turn you form it. After your first combo play continues from the same positions & with the same hands. Your second combo must be of a different type from the first.

16 SQUARES

https://boardgamegeek.com/boardgame/20560/four-field-kono

This is one of the new mini-leather travel games by HiKu that comes with a a leather game board in a 7 by 7 cm wooden box. This is a small tactics game from Korea.

 

Korean abstract strategy game. In Denmark it is also known as Gok.

 

The board consist of 16 squares, 4 by 4. Each player has 8 pawns, which are placed with the 8 whites at the top 2 rows, and the 8 black at the bottom 2 rows.

 

The are two ways of moving:

 

Move one square, vertical or horizontal, into an empty square.

 

Jump over one of your own pawns and land directly on top of an opponent's pawn, vertical or horizontal, and thereby taking the opponent's pawn out of the game.

SIXTEEN SQUARE GRID

https://boardgamegeek.com/boardgame/12265/four-sight

"A game of the future, where success is the power of Four Sight." Players alternate placing tiles on a 4x4 square board, each trying to complete their own pattern first. The pattern must be made out of three of their own tiles and one of the opponent's.

16 SQUARES

https://boardgamegeek.com/boardgame/30471/four-square

Four Square (4²) is a tactical game that can expand from one board to many, and where the playing area can wax and wane and twist and turn.

 

It is available as 2 or 4 boards, with the unique option of add-on boards. A total of 6 different boards are available.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/6527/foursight

FOURSIGHT - a classic game for two, is the only board game that actually allows you to play half of your opponent's pieces as well as your own. To win, you must learn to think like your opponent and have the foresight to change your strategy as conditions of play change. Your object: get 4 in a row to win immediately or three in a row four times. Colored scoring pieces may only be played on neutral (foundation) pieces. Plan your strategy well, because once you've placed your pieces on the board, they can't be moved.

 

FOURSIGHT combines the simplicity of tic-tac-toe with the challenge of chess for a game of infinite variations.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/73656/gamba

Gamba ist played on a 4x4 grid. Each player starts wirh 4 tokens on opposite sides. His aim is to catch the other's tokens. The machanism is nearly the same as in Checkers.

 

The player with the last token on the board wins.

EACH PLAYER GETS A FOUR BY FOUR 16 SQUARE PLOT WITH FOUR TYPES OF PLANTS

https://boardgamegeek.com/boardgame/69153/garden-party

Each player walks his counters across the board. If he lands on a space marked with one of the seven different plant symbols, he may take the matching plant card. But before all 64 board spaces have been "planted" with altogether four kinds of plant, the amateur gardener may suffer several cruel turns of fortune. Drought may wither his lawn, sunflowers or plums, caterpillars and greenfly attack his pansies and lettuce beds. The lucky player will be protected against such ravages by having earlier drawn an "antidote" card, such as insurance against flooding, bug killer to combat a plague of maybugs. A player landing on the "Garden Party" space is served a small refreshment for relaxation, such as a sweet or a glass of lemonade. Adults will prefer a glass of the harder stuff.

Winner is the first player to plant the 16 spaces of his garden with 4 different types of plant cards.

FOUR BY FOUR BOARD- 16 PLAYING PIECES

https://boardgamegeek.com/boardgame/9183/gembel

Gembel is played on a 4×4 board. There are 16 playing pieces, some of which are small, and others, big. Move your pieces and try to get 4 in a line. There are several rules constraining movement.

FOUR BY FOUR GRID FIRST TO FOUR WINS

https://boardgamegeek.com/boardgame/127788/giant-wheel-picture-bingo

Basically a Bingo game with a "spin." The six 4x4 playing boards are printed onto a large roll-up mat. Rather than a blind draw, on his turn each player spins a wheel to find the picture he can cover up. First person to complete a line of 4 wins. on his board wins.

FOUR BY FOUR BOARD

https://boardgamegeek.com/boardgame/124491/gleebs-and-grues

The player who controls the most pips worth of pyramids at the end of the game wins.

 

Requires a 4x4 playing board and 1 Treehouse stash:

3 blue pyramids in small, medium, and large

3 red pyramids in small, medium, and large

3 yellow pyramids in small, medium, and large

3 green pyramids in small, medium, and large

3 black pyramids in small, medium, and large

for a total of 15 pyramids.

FOUR BY FOUR SQUARES GET FOUR LIKE COLOR PIECES IN A ROW

https://boardgamegeek.com/boardgame/2266/gobblet

Gobblet is an abstract game played on a 4x4 grid with each of the two players having twelve pieces that can nest on top of one another to create three stacks of four pieces.

 

Your goal in Gobblet is to place four of your pieces in a horizontal, vertical or diagonal row. Your pieces start nested off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece. A piece being played from off the board may not cover an opponent's piece unless it's in a row where your opponent has three of his color.

 

Your memory is tested as you try to remember which color one of your larger pieces is covering before you move it. As soon as a player has four like-colored pieces in a row, he wins — except in one case: If you lift your piece and reveal an opponent's piece that finishes a four-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's three other pieces in that row, the game continues.

FOUR BY FOUR GRID IS THE LAKE

https://boardgamegeek.com/boardgame/16226/gone-fishing

Sort of a stretch, but one player does control a 4x4 grid which is the lake. The other player moves around the lake in an outer concentric square. So the game is perhaps more properly on a 6x6 grid?

 

Having two seperate playing areas is an interesting twist on a 4x4 game.

FOUR BY FOUR BOARD

https://boardgamegeek.com/boardgame/27157/googolplex-junior

Googolplex Junior plays the same way the Original Googolplex game does, but hand crafted for small players. The play is a bit quicker and more colorful. Measuring only 10 x 10 inches, a great "Take-a-long" game for hours of play.

 

Each player chooses a color game pawn and places that on "their" starting position on the outside corner. The colorful mix of tiles gets randomly placed back into the 4x4 matrix of the game board, and off we go! First player that gets their game pawn across the game board wins.

FOUR BY FOUR SIXTEEN SQUARES

https://boardgamegeek.com/boardgame/20615/green-pipe

Finalist for 2005 About.com Deduction Game Design Competition.

 

The first player places the "head" of the pipe on a 4x4 board; the second player, the "tail" of the pipe. Then each player draws a secret pipeline path between the two, crossing at least three spaces. Each player then marks three spaces of her pipe with holes.

 

By placing and moving injectors of colored liquid, as well as probes, on the board, each player reveals information about both players' pipes. The first player to correctly guess the location of her opponent's three holes wins! (Each time you make a wrong guess, you may not guess again for G turns, where G is the number of wrong guesses you've made so far.)

FOUR TWO PLAYERS ITS A FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/36478/gridstones

Gridstones is an elegant, gripping game of strategy and visualization.

 

Designed by Toronto native Tim W. K. Brown, this critically-acclaimed abstract strategy and puzzle game is quick, fun, easy-to-learn and great for the whole family.

 

Simply place or remove STONES on or from the GRID to create a match to the cards in your hand - but be careful, your opponents will be trying to match their cards too, and the grid will change with every turn.

 

So if you’re up to the challenge, grab a friend, or six, and get hooked on this engaging, strategic game of pattern matching.

 

Grid size versus number of players:

4x4 grid - 2 Players

5x5 grid - 3 or 4 Players

6x6 grid - 5 or more players

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/53438/groovy-girls-bingo

This game is a Groovy Girls version of classic Bingo with a few differences; instead of numbers the cards are filled with various Groovy Girl characters, and a deck of cards with the characters are used as call outs instead of numbered balls. The first person to complete a row wins!

 

Contents in special metal box:

-4 double sided Bingo cards (4x4) grid

-32 call out cards

-44 markers

-Game Rules

16 DICE WINNING LINE OF FOUR DICE- 16 SQUARES

https://boardgamegeek.com/boardgame/13797/hard-line

Hard Line is a 2 player game where the aim is to be the first player to get a winning line of 4 dice on the board. 16 dice (8 black, 8 white) are rolled at the start of the game are are not re-rolled at any point during the game. The dice may not be turned over. On his turn each player takes any die (of either color) and places it onto the board. There are several different types of lines that will win the game (all white, all black, all matching the color of the spaces they are placed on, a straight, all odd, all even), so you have to be very careful to watch for all the possibilities so that you don't set up an easy win for your opponent. Because the distribution of numbers will be different from game to game, you have to change the way you play accordingly.

16 SQUARES

https://boardgamegeek.com/boardgame/18429/henry

Henry is a memory game that uses sounds instead of the usual pictures.

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/148266/hermit-boxes

Hermit Boxes' is a two player game from Games magazine, March 2013. It can be played on a 4x4 or a 6x6 board. At the start of the game, the board is empty. Off the board is a supply of three dimensional rectangular pieces having dimensions of 1x1x2 units, where a unit is about the same length as the side of a square on the board. The pieces come in three colors - red, yellow and blue.

 

Each player in turn chooses a piece of any color and places it on the board either upright, so that it covers just one square, or on its side, so that it covers two squares.

 

Pieces may only be placed on empty squares, and a piece may not be placed next to a piece of the same color, not even diagonally.

 

The first player who is unable to make a legal placement loses the game.

16 SQUARES

https://boardgamegeek.com/geeklist/16754/games-played-4x4-grid/page/4?

Hijara is a flattened version of Score Four played for points.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/92709/hitoya

Hitoya is a two player abstract card game where players take turns claiming and capturing tiles on a four by four grid. Each player gets a hand of character cards which represent key players in the "Amelio Tale." These cards provide tiles and special power tokens for placement on the board.

 

Tiles denote a number or symbol on each side. When a tile is first placed on the grid it automatically attacks all of its neighbors (if the number/symbol is greater on the attacking tile, the attack is successful). Some tiles are considered "scoring" and the majority of the game revolves around capturing and recapturing them.

 

There are only 15 spaces on the grid to lay tiles so games are typically fairly short (10-15 minutes). The first edition of the game includes four power types (Life, Death, Chaos, and Rotate) and twenty unique characters.

FOUR SECTIONS AND FOUR COLORS

https://en.wikipedia.org/wiki/Twister_(game)

Twister is a game of physical skill produced by Milton Bradley Company and Winning Moves, that has been inducted into the American National Toy Hall of Fame. It is played on a large plastic mat that is spread on the floor or ground. The mat has six rows of large colored circles on it with a different color in each row: red, yellow, blue and green. A spinner is attached to a square board and is used to determine where the player has to put their hand or foot. The spinner is divided into four labeled sections: right foot, left foot, right hand and left hand. Each of those four sections is divided into the four colors (red, yellow, blue and green). After spinning, the combination is called (for example: "right hand yellow") and players must move their matching hand or foot to a circle of the correct color.

 

In a two-player game, no two people can have a hand or foot on the same circle; the rules are different for more players. Due to the scarcity of colored circles, players will often be required to put themselves in unlikely or precarious positions, eventually causing someone to fall. A person is eliminated when they fall or when their elbow or knee touches the mat. There is no limit to how many can play at once, but more than four is a tight fit.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/13068/house-doors

House of Doors was a finalist in the 2004 About.com Board/Card Games / Abstract Games Magazine Shared Pieces Game Design Competition.

 

It's played on a 4x4 grid, with each player controlling one token and sharing control of 8 doors. The goal is to use the doors (and possibly your token) to block in your opponent's token.

GOAL IS TO LINE UP FOUR STONES- FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/18804/hut-ab

Hut ab! is a small abstract game for two players, and it a bit of a shell game. Players play 5 stones of their color on the 4x4 grid, with the goal to line up four of their color. The players also each have three hats of their color they can use to play onto the board, to cover stones. On a player's turn, they either add a stone or hat to the board, or move a stone or hat on the board. When they think they have four of their stones lined up, they remove the hats. If they did not have their stones lined up, they lose.

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/26023/i-spy-bingo

I Spy Bingo is a bingo game based on the 'I Spy' picture books by Walter Wick and Jean Marzollo. The bingo boards (4 space by 4 space) are double-sided - one side with the letters in sequence for beginning players and the reverse side with randomly arranged letters. Each bingo card square contains pictures of objects beginning with the letter in the square. The letter cards are also two-sided - the beginner's side features the letter to be called out, and the "advanced" side only contains pictures whose names are to be called out and the first letter of the word used. Per the game box, ages 4+ are appropriate for the game.

 

From the game box: "Popular I Spy pictures become a fast and fun bingo game...get 4 in a row and shout Bingo!

* Players learn beginning sounds and practice reading skills.

* Promotes manual dexterity, verbal and visual skills.

* Two levels of play."

FOUR SETS OF FOUR CARDS- 16 SQUARES

https://boardgamegeek.com/boardgame/34812/intersect

Intersect is a placement and capture game, with each player having two stashes of 15 Icehouse pyramids and four sets of four cards numbered 1-4 (regular playing cards will suffice, with the aces standing in for 1). Players sit adjacent to your opponent, facing at a right angle, rather than opposite their opponent.

FOUR BY FOUR SQUARES FOUR COLORS

https://boardgamegeek.com/boardgame/32526/ithaka

Ithaka is played on a four by four square grid with three pieces in each of four colors. The pieces are initially arranged so that the three pieces of each color occupy a corner space and the two adjacent edge spaces.

FOUR BY FOUR GRID

https://boardgamegeek.com/boardgame/148054/jackpot

Jackpot is played on a 4x4 grid representing a slot machine. Players start each round by being dealt four cards each depicting one of four symbols. A turn consists of placing a tile with one of these symbols in an empty space on the board.

 

Once the board is full players reveal their cards and score for sets of four squares with symbols matching all their cards. They can score for orthogonal rows, diagonal rows, 2x2 groups, and the four corners of the board, with different payouts for each.

FOUR BY FOUR GRID FOUR STONES

https://boardgamegeek.com/boardgame/96254/jul-gonu

Jul-Gonu is played on an 4x4 square board.Each player starts with 4 stones on the first row. A stone moves to an orthogonal adjacent empty cell.

 

Capture is custodian -- if a stone after moving has some enemy stones between itself and another friendly stone then those stones are captured.

 

A player loses if he has just one stone or is unable to move.

PLAYED ON FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/189513/kachit-knights

In the game カチットナイト (Kachit Knights), players use 3 knight pawns to capture an opponent's king pawn. The king is initially placed in each player's "base" in the corner of his territory and the knights are held in hand.

https://boardgamegeek.com/boardgame/114893/kaijudce

4x4 grid, Kaiju Monsters, playable with kids, print'n'play, what else ?

FOUR BY FOUR GRID QUADRANT LOOK

https://boardgamegeek.com/boardgame/22539/king-o-kings

The board is set up something like a plus sign. The center area is called "The Arena" and it is 4x4 grid with alternating black & white squares like a chessboard. On each side there is a 3 x 4 "Safety Zone" which serves as the starting area for each player. The safety zones are also arranged with alternating squares, although the squares are gray and the color of your pieces.

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/11677/kitty-corners

Finny's fishing for trouble. And Meatloaf is hungry...again. Roll the dice and catch the kitties' crazy antics. Match the two dice to a square on your bingo board, then mark that square with a mouse. But watch out, roll "Scat Cat!" and your mouse gets away. The first to get bingo wins. Top Cat!

FOUR BY FOUR SQUARES

https://boardgamegeek.com/boardgame/63414/kombolino

From the publisher: A new exciting strategy game promoting color and shape recognition. Vivid and shining tiles, painted with water colors, to be placed on a natural bamboo mat for great fun and learning experience.

 

The game is played on 4x4 square mats with pieces shaped like squares, triangles, hexagons and circles. The object is to place the pieces so that only one of each shape is in a row or column, similar to Sudoku, except with shapes and on a smaller grid.

https://en.wikipedia.org/wiki/Four_Color_Cards

Four Color Cards (Chinese: 四色牌; pinyin: Sì Sè Pái, for other names see the table), is a very popular game of the rummy family of card games, with a relatively long history in China. In Vietnam the equivalent game is known as Tứ sắc. Various companies are still manufacturing Four Color Cards. One of them is situated in Singapore.

CARDS VARYING IN FOUR FEATURES

https://en.wikipedia.org/wiki/Set_(game)

Set is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 cards varying in four features: number (one, two, or three); symbol (diamond, squiggle, oval); shading (solid, striped, or open); and color (red, green, or purple).[1] Each possible combination of features (e.g., a card with three striped green diamonds) appears precisely once in the deck.

FOUR COLOR BALLS

https://en.wikipedia.org/wiki/Color_Lines

In 1995 the first Windows version was developed by Igor Nedelko and Andrey Akselrod for the AbrewSoft company as a shareware. This was a faithful remake of Color Lines, with 256-color graphics and a custom window with buttons for all the functions. The characters on the pillars, champion and pretender, were still there, but in a modern office instead of a medieval setting. The figurines to the right was ever so slightly animated, blinking and tapping a hand now and then. The ball with the four cyan arrows was for moving the window around. A new concept of a four-color balls on advanced levels was introduced with this version.

GAME HAS FOUR COLORS

https://en.wikipedia.org/wiki/Blokus

Blokus (/ˈblɒkəs/ blowkus)[1] is an abstract strategy board game for two to four players, invented by Bernard Tavitian[2] and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel.

 

The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. There are a total of 89 game tiles, organized into 21 shapes in each of four colors: blue, yellow, red and green. The 21 shapes are based on free polyominoes of from one to five squares (one monomino, one domino, two trominoes/triominoes, five tetrominoes, and 12 pentominoes).

 

The standard rules of play for all variations of the game are as follows:[3]

 

Order of play is either clockwise or counter-clockwise.

The first piece played of each color is placed in one of the board's four corners. Each new piece played must be placed so that it touches at least one piece of the same color, with only corner-to-corner contact allowed—edges cannot touch. However, edge-to-edge contact is allowed when two pieces of different color are involved.

When a player cannot place a piece, he or she passes, and play continues as normal. The game ends when no one can place a piece.

When a game ends, the score is based on the number of squares in each player's pieces on the board (e.g. a tetromino is worth 4 points). If a player played all of his or her pieces, he or she gets a bonus score of +20 points if the last piece played was a monomino, +15 points otherwise.[3]

 

Two and three player variations[edit]

Blokus rules allow for two and three player games also.[4] In two-player games, each player takes two colors. In three-player games, either one of the players takes two colors or else "the pieces of the fourth color are placed on the board in a non-strategic way."[4]

FOUR PIECES FOR A T

https://en.wikipedia.org/wiki/T_puzzle

The T puzzle is a tiling puzzle consisting of four polygonal shapes which can be put together to form a capital T. The four pieces are usually one isosceles right triangle, two right trapezoids and an irregular shaped pentagon. Despite its apparent simplicity, it is a surprisingly hard puzzle of which the crux is the positioning of the irregular shaped piece. The earliest T puzzles date from around 1900 and were distributed as promotional giveaways. From the 1920s wooden specimen were produced and made available commercially. At 2015, most T puzzles come with a leaflet with additional figures to be constructed. Which shapes can be formed depends on the relative proportions of the different pieces.

THE FOUR PIECE T PUZZLE CAME FROM THE LATIN CROSS PUZZLE THAT HAS FIVE PIECES---- THE CROSS IS A QUADRANT

https://en.wikipedia.org/wiki/T_puzzle

The Latin Cross[edit]

 

The Latin cross puzzle (left) and the T puzzle (right).

The Latin cross puzzle consists of a reassembling a five-piece dissection of the cross with three isosceles right triangles, one right trapezoids and an irregular shaped six-sized piece (see figure). When the pieces of the cross puzzle have the right dimensions, they can also be put together as a rectangle. From Chinese origin, the oldest examples date from the first half of the nineteenth century.[1][2] One of the earliest published descriptions of the puzzle appeared in 1826 in the 'Sequel to the Endless Amusement'.[3] Many other references of the cross puzzle can be found in amusement, puzzle and magicians books throughout the 19th century.[4] The T puzzle is based on the cross puzzle, but without head and has therefore only four pieces. Another difference is that in the dissection of the T, one of the triangles is usually elongated as a right trapezoid. These changes make the puzzle more difficult and clever than the cross puzzle.[5]

FOUR PIECES

https://en.wikipedia.org/wiki/T_puzzle

It was recognized early on that other shapes could be formed with the four pieces of the T puzzle, similar to the tangram. From the 1930 dates an advertising premium for Mohawk Rugs & Carpets which besides the regular T, features the challenge of making an arrowhead with the same pieces.[22] In the same year a giveaway for Eberhard Faber's Van Dyke pencils featured 14 different shapes to form.[23]

 

At present T puzzles come in standardized proportions which allow the construction of many additional shapes. The most important designs are (see also figure below):

 

Nob's T puzzle: Designed by Nob Yoshigahara, this version of the T puzzle sold over four million copies.[24] The pieces can be laid out in the shape of a symmetrical convex pentagon with two right angles.[25][26][27]

Asymmetric T: This T is asymmetric in that the left and right arm of the T have different lengths, with the shorter arm being about 83% of the longer one. Here all pieces have the same width and can be put in a perfect line segment. At present this puzzle is for instance sold by HIQU and comes with 100 figures to make and by Eureka Toys and Games in a puzzle called brain twister.[28][29]

Gardner's T: This is the version featured in Martin Gardner's Scientific American column.[6] The pieces also form a fatter T, as noted in a later column.[30][31] This version was sold under the name "The missing T" as part of Aha! Brain teasers classics from Think Fun.[18]

https://en.wikipedia.org/wiki/4X

https://en.wikipedia.org/wiki/List_of_video_game_genres

The term "4X" originates from a 1993 preview of Master of Orion in Computer Gaming World by Alan Emrich, in which he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for "EXplore, EXpand, EXploit and EXterminate".[1] Other game commentators adopted the "4X" label to describe a game genre with specific gameplay conventions:[2][3][4]

 

Explore means players send scouts across a map to reveal surrounding territories.

Expand means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.

Exploit means players gather and use resources in areas they control, and improve the efficiency of that usage.

Exterminate means attacking and eliminating rival players. Since in some games all territory is eventually claimed, eliminating a rival's presence may be the only way to achieve further expansion.

These four elements of gameplay have been described as the four phases of a 4X computer game session.[5] These phases often overlap with each other and vary in length depending on the game design. For example, the Space Empires series and Galactic Civilizations II: Dark Avatar have a long expansion phase, because players must make large investments in research to explore and expand into every area.[6][7][8]

EGYPTIAN CARDS HAD FOUR SUITS

https://en.wikipedia.org/wiki/Card_game

Playing cards first appeared in Europe in the last quarter of the 14th century.[5]:35 The earliest European references speak of a Saracen or Moorish game called naib, and in fact an almost complete Mamluk Egyptian deck of 52 cards in a distinct oriental design has survived from around the same time, with the four suits swords, polo sticks, cups and coins and the ranks king, governor, second governor, and ten to one.[5]:40f[7]

FOUR ELEMENTS

https://en.wikipedia.org/wiki/Game_design

The games studied in game theory are well-defined mathematical objects. To be fully defined, a game must specify the following elements: the players of the game, the information and actions available to each player at each decision point, and the payoffs for each outcome. (Rasmusen refers to these four "essential elements" by the acronym "PAPI".)[13] A game theorist typically uses these elements, along with a solution concept of their choosing, to deduce a set of equilibrium strategies for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy. These equilibrium strategies determine an equilibrium to the game—a stable state in which either one outcome occurs or a set of outcomes occur with known probability.

FOUR PLAY FORMS

https://en.wikipedia.org/wiki/Man,_Play_and_Games

Caillois argues that we can understand the complexity of games by referring to four play forms

 

Agon, or competition. E.g. Chess is an almost purely agonistic game.

Alea, or chance. E.g. Playing a slot machine is an almost purely aleatory game.

Mimicry, or mimesis, or role playing.

Ilinx (Greek for "whirlpool"), or vertigo, in the sense of altering perception. E.g. taking hallucinogens, riding roller coasters, children spinning until they fall down

Caillois distinguished four categories of games:

FOUR CATEGORIES OF GAMES

https://en.wikipedia.org/wiki/Roger_Caillois

Agon, or competition. It's the form of play in which a specific set of skills is put to the test among players (strength, intelligence, memory). The winner is who proves to have mastery of said skill through the game, for example a quiz game is a competition of intelligence, the winner proves that it's more intelligent than the other players. E.g. chess

Alea, or chance, the opposite of Agon, Caillois describes Alea as "the resignation of will, An abandonment to destiny". if Agon used the skills of players to determinate a victor Alea leaves that to luck, an external agent decides who the victor is. E.g. playing a slot machine

Mimicry, or mimesis, or role playing Caillois defines it as "When the individual plays to believe, to make himself or others believe that he is different from himself". E.g. playing an online role-playing game

Ilinx (Greek for "whirlpool"), or vertigo, in the sense of altering perception by experiencing a strong emotion (panic, fear, ecstasy) the stronger the emotion is, the stronger the sense of excitement and fun becomes. E.g. taking hallucinogens, riding roller coasters, children spinning until they fall down.

GAME HAS FOUR BASES

https://en.wikipedia.org/wiki/The_Massachusetts_Game

The playing field had four bases, 60 feet apart. The fourth base was still called Home, but the "striker" stood midway between fourth and first base.

GAME HAS FOUR BASES

https://en.wikipedia.org/wiki/Scrub_baseball

Generally the game was called workup when there were three or four players on the batting team and everyone else in the field, with four bases in use. When one of the batters makes an out he or she joins the fielding team, the pitcher joins the hitting team, and everyone moves up a position. An exception to this takes place when a fly ball is caught. In this case the fielder and the batter swap or exchange positions and the player who caught the fly ball becomes the next batter.

16 SQUARES QMR

https://en.wikipedia.org/wiki/16-inch_softball

16-inch softball (sometimes called "clincher", mushball,[1] cabbageball[2][3] or blooperball) is a variant of softball, but using a bigger, squishier ball with no gloves or mitts on the fielders. Although it most closely resembles the original game as developed in the 19th century by George Hancock, today it remains popular almost exclusively in Chicago but is also popular in Portland, Oregon, where Mushball has had leagues since the 1960s.[4] The first set of rules were published in 1937 by the Amateur Softball Association, in the same manual as the rules for fastpitch softball.[5]

SIXTEEN SQUARES QMR

https://en.wikipedia.org/wiki/Sixteen_(card_game)

Sixteen (card game)

From Wikipedia, the free encyclopedia

Sixteen is a card game for 2 or 4 players, designed for players 8 and older, and published by Alpine Games. According to Major Fun, the game includes a good balance of strategy and luck, it is easy to learn, and takes approximately 15 minutes to play.

 

Rules and gameplay[edit]

The Sixteen game deck contains 54 custom cards of 4 different suits, numbered 0-6 (two wild cards are also included). To begin, three cards are dealt to each player, and the remaining cards are then placed face down forming a shared draw pile. Players alternate playing cards onto a shared face-up play pile, which becomes the set that the players are trying to win. A set is formed when the sum of the cards in the play pile equals or exceeds 16. If the sum equals 16, then the player who played the final card wins the set. If the sum exceeds 16 (a bust), then the player who did not play the final card wins the set. A set is also formed when three cards of the same number or suit are played in a row. Play continues until the draw pile is exhausted and all cards have been played. The player who wins the most sets wins the round. More play details and variations are given in the instructions (downloadable in multiple languages at the game's website).

IN THE GAME THERE IS A MAZE DIVIDED INTO SIXTEEN ROOMS- 16 SQUARES QMR

 

https://en.wikipedia.org/wiki/Route-16_(video_game)

The player controls a car which must explore a maze divided into sixteen rooms. He or she must get all the money bags while avoiding the opposite cars and trying not to run out of fuel. Every time the player goes out of a room, a map is shown, indicating the position of every car and all the money bags. There are also flags that can be driven over to invert the roles, so the player can crash the opposite cars and stop them for a few seconds, while getting bonus points.

16 SQUARES QMR

https://en.wikipedia.org/wiki/Skat_(card_game)

Officer's skat[edit]

Officer's skat (German: Offiziersskat) is a variant for two players. Each player gets 16 cards on the table in front of him, 8 facing down and 8 on top of each of them with face shown. Bidding is replaced by declaring a game type and trump by the companion. When a top card is played, the hidden card is uncovered, making a total of 16 tricks in that game. Scoring is like normal skat.

OBJECT TO GET FOUR OF A KIND

https://en.wikipedia.org/wiki/Kemps_(card_game)

Objective and game play[edit]

The objective of Kemps is for a player to get four of a kind (i.e., four cards of the same rank), and then to signal this to their partner. The partner must yell the name of the game to score.

 

Prior to the game, partners confer to pick the secret signal that will indicate to each other that they have four of a kind. There are many kinds of signals, such as tapping, gesturing, holding cards a certain way, etc. However, signals that are below the table are illegal.

 

Partners sit diagonal each other, with the playing surface in the middle, so that opponents have a chance to see the signal.

 

Each player is dealt four cards to begin the game.

Four cards are turned face up on the central playing surface.

All players may swap one of their cards for one of the central cards at any time.

If it appears that no further swaps are desired, a player will verify this,(often by saying an agreed on word by all, like "flush" as in flushing the unwanted cards down the drain, or just "trash" or "discard".) clear the central four cards, and then turn up four new central cards.

Cards that have been cleared may not be retrieved, so their ranks cannot be collected in full to complete the game objective.

If a player calls "Kemps!" their partner must have four of a kind. If yes, they gain a point, if not, the team loses a point.

 

However, if a player believes that an opponent has four of a kind, but before "Kemps!" is called by their partner, they may cut by saying "cut!" (generally used as the counterpart to "kent"), "counter-Kemps!", "stop Kemps!", or another word depending on the name of the game and rules established beforehand. When a player cuts, the opponent thought to have four of a kind must show their cards. If they have a four-of-a-kind, then the cutting team gains a point. If not, then the cutting team loses a point.

https://en.wikipedia.org/wiki/Suit_(cards)

The four French playing cards suits used primarily in the English-speaking world: diamonds (♦), clubs (♣), hearts (♥) and spades (♠)

AIM IS TO GET EACH HAND FOUR OF A KIND

https://en.wikipedia.org/wiki/Stress_(card_game)

The aim is to get each hand with a four-of-a-kind. To achieve this, players must put down cards into the middle of the table, picking up another that was in the middle. There must always be four cards in the middle of the table, and in each pile. Once one of a player's hands has four-of-a-kind, that hand can be put down onto the table face-up. Once all of a player's hands are face-up on the table, they must yell "Stress!," or "Hong Kong!" in order to win.

FOUR CORNERS

https://en.wikipedia.org/wiki/Kings_in_the_Corner

Kings in the Corner (also called King's Corner, Kings Around, Kings Corners or Spider.[1]) is a multi-player solitaire-style card game using one deck of standard playing cards with between two and four players participating. The game was thought up by the Grey Family aboard the SS Suevic in the 1910s.[citation needed]

 

Rules[edit]

Each player is dealt seven cards from the top of the deck. A game play "board" is then set up on the playing surface. Four cards are laid down, face up, in a plus pattern, with the remainder of the deck face down in the middle. In this fashion there should be a card north, south, east and west of the deck with empty spaces in the "corners".

Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.

https://boardgamegeek.com/boardgame/3085/gang-four

History

The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.

 

The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.

Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.

 

What's in the box?

Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com

 

Gameplay

All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or her hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins.

A QUINCUNX IS A QUADRANT/CROSS OUT OF FIVE ELEMENTS

Quincunx

http://wiki.decktet.com/game:quincunx

Designed by Chris DeLeo

Players 2-4

Length ?

Extra Material None

a tableaux-filling Decktet game for 2 to 4 players, plus a solitaire variant

 

Fold

Table of Contents

Setup

Game play

Scoring the play

End of the Round

The extended deck

Variants

Solitaire

Credits

Links

Comments

The game is played on a five by five grid (the spread). On your turn, you add one card to the spread, score points depending on the connections between the played card and nearby cards, and possibly draw cards depending on those connections. You are penalized for any cards left in your hand at the end of the game.

FOUR PILES OF CARDS

https://simple.wikibooks.org/wiki/Card_Games/Patience

Patience is quite easy, and you can play it on your own. 52 cards are used. Americans call it Solitaire.

 

Aim

The aim of patience is to make four piles of cards, one for each suit, sorted into order by the numbers on the cards.

256 to the third power- 256 IS FOUR TO THE FOURTH POWER  
https://en.wikipedia.org/…/List_of_monochrome_and_RGB_palet…
Often known as truecolor and millions of colors, 24-bit color is the highest color depth normally used, and is available on most modern display systems and software. Its color palette contains (28)3 = 2563 = 16,777,216 colors. This is approximately the number of individual colors the human eye can distinguish within the limited gamut of a typical display[citation needed].

16 SQUARES QMR
http://www.cyningstan.com/game/118/sixteen-soldiers
Sixteen Soldiers
Home Learn By Continent Games of Asia Sixteen Soldiers
In Sri Lanka and parts of India, the standard alquerque board was expanded with a triangle on each side, with sixteen pieces per player. This is the game of sixteen soldiers. The triangle to the left of each player was filled with his pieces to give the game of perali kotuma, and the last two points beside the centre of the board were filled in another variant, called kotu ellima, in which the central square is therefore laid out like a standard alquerque board.

Rules for Sixteen Soldiers

Rules for Sixteen Soldiers
1. Sixteen soldiers is played by two people on the intersections, or points, of a lined board. Pieces are set out in the pattern in the diagram. Players decide at random who will make the first move.
2. In his turn a player will move a piece one step along a marked line, to an adjacent empty point.

3. A piece captures a neighbouring enemy piece by jumping over it to land on the empty point beyond. If a capture is available, it must be made.

4. Having captured an enemy, a piece must make a further jump and capture from its new location if possible. Any number of captures can be chained in this way.

5. The game is won by the player who captures all the opponent�s pieces.

Share
Related Pages
Games of Asia
Alquerque Games
Battle Games
Related Games
Alquerque
Related Downloads
Alquerque Variants Leaflet
Comments

New Comment

Name
Email
Comment

Notify of repliesYes No
Post

Copyright © Cyningstan 2017

THERE WERE FOUR PANHELLENIC GAMES--

FOUR TYPES OF RACES AT OLYMPICS ANCIENT- (I SHOWED THAT TODAY THE GAMES ARE STILL BASED AROUND FOURS)

http://www.ancientgreece.com/s/Olympics/

At Olympia there were 4 different types of races; The first was stadion, the oldest event of the Games, where runners sprinted for 1 stade, the length of the stadium(192m). The other races were a 2-stade race (384 m.), and a long-distance run which ranged from 7 to 24 stades (1,344 m. to 4,608 m.).The fourth type of race involved runners wearing full amor, which was 2-4 stade race (384 m. to 768 m.), used to build up speed and stamina for military purposes.

http://www.ancient.eu/Olympic_Games/

tethrippon - the four-horse chariot race added in 680 BCE, run over ten or twelve circuits of the hippodrome. A version using foals over 8 circuits was added in 384 BCE.

THE FOUR PANEHELLENIC GAMES

http://healthandfitnesshistory.com/historical-athletes/panhellenic-games/

The Panhellenic games is a collective term for the four primary athletic festivals in ancient Greece. These four festivals are as follows, ordered by their earliest recorded dates:

 

First Year Festival Tribute

776 BC Olympic Games held in honor of Zeus

582 BC Pythian Games held in honor of Apollo

582 BC Isthmian Games held in honor of Poseidon

573 BC Nemean Games held in honor of Zeus

FOUR BY FOUR 16 PIECES

https://www.amazon.com/Gigamic-5201-Quarto-Classic-Game/dp/B0019O198I

Gigamic Quarto Classic Game

4.8 out of 5 stars 159 customer reviews

List Price: $34.95

Price: $27.95 & FREE Shipping on orders over $35. Details

You Save: $7.00 (20%)

Only 16 left in stock - order soon.

Want it TODAY, April 18? Order within 9 hrs 13 mins and choose Same-Day/One-Day Delivery at checkout. Details

Sold by Roundtree Games and Fulfilled by Amazon. Gift-wrap available.

Award-winning abstract strategy game

Attractive wooden components suitable for display

For 2 Players

Ages 6 and up

20 minutes play time

Popular game of deductive reasoning

Includes 16 wood playing pieces, wood game board, fabric bag and instructions

BACKGAMMON IS FOUR QUADRANTS

http://gldproducts.com/content/Manuals/55-0205-Mainstreet-Classics-3in1-game-slate.pdf

4. Noticethepatternoftriangles,calledpoints,oneithersideoftheboard,andseethatthe board is divided in to four sections called quadrants.

Notice the bar that cuts the board in half.

16 MAN TOURNAMENT- 16 SQUARES QMR

https://en.wikipedia.org/wiki/The_Wrestling_Classic#Tournament_bracket

The Wrestling Classic was a World Wrestling Federation (WWF) pay-per-view (PPV) event that took place on November 7, 1985, at the Rosemont Horizon in Chicago.[1]

 

The main event was the finals of a 16-man tournament where Junkyard Dog defeated Randy Savage.[1] The undercard consisted of a 16-man single-elimination tournament, Hulk Hogan versus "Rowdy" Roddy Piper for the WWF World Heavyweight Championship and a contest where a fan won a Rolls-Royce.[1]