“Mirror Image” would also be an apropos title for Serling’s “The Masks,” because, to the four characters wearing them, they mirrored not their carefully coifed external appearances, but their shallow, insensitive, grotesque inner selves. The only Twilight Zone episode directed by a woman, the actress Ida Lupino (star of the first-season “The Sixteen-Millimeter Shr ne” ), “The Masks” takes us to New Orleans during the Mardi Gras, where family members are gathered around their dying patriarch with feigned concern. In keeping with the carnival atmosphere, he forces them to wear the grotesque masks he has selected for them— the “opposite” of the way they see themselves—if they want their estimable inheritances; of course, “be careful what you wish for” was one of The Twilight Zone’ s most reliable rubrics. “You’re caricatures , ” the old man gasps at his miserable masked offspring with his last breath. As they doff their masks, they realize, to their (and our) utter horror, he was right: their faces have been permanently misshapen into the masks they were wearing: their true faces. “Without your masks , you’re caricatures!”


"The Twilight Zone" Four O'Clock (1962)

four notes

Scheherazade consisted of a symphonic suite of four related movements that form a unified theme. It was written to produce a sensation of fantasy narratives from the Orient.

The composer deliberately made the titles vague, so that they are not associated with specific tales or voyages of Sinbad. However, in the epigraph to the finale, he does make reference to the adventure of Prince Ajib.[7] In a later edition, he did away with titles altogether, desiring instead that the listener should hear his work only as an Oriental-themed symphonic music that evokes a sense of the fairy-tale adventure.[4] He stated "All I desired was that the hearer, if he liked my piece as symphonic music, should carry away the impression that it is beyond a doubt an Oriental narrative of some numerous and varied fairy-tale wonders and not merely four pieces played one after the other and composed on the basis of themes common to all the four movements.” Rimsky-Korsakov went on to say that he kept the name Scheherazade because it brought to everyone’s mind the fairy-tale wonders of Arabian Nights and the East in general.[3]

The grim bass motif that opens the first movement represents the domineering Sultan[4] (see the first theme, below). This theme emphasizes four notes of a descending whole tone scale: E-D-C-B♭[9] (each note is a down beat, i.e. first note in each measure, with A♯ for B♭). Soon after a few chords in the woodwinds, reminiscent of the opening of Mendelssohn's Midsummer Night's Dream overture,[7] the audience hears the leitmotif that represents the character of the storyteller herself, Scheherazade. This theme, the second below, is a tender, sensuous winding melody for violin solo,[10] accompanied by harp.[8]


Tetraforce theory of Zelda. Also a Zelda game is based on the four seasons where you switch seasons in quadrants and there is the Zelda game called the four swords

female character from horror game Fatal Frame
The components that make the recipe for Japanese horror so complex and eerie are the same components that make Japanese scary stories more likely to be told in ways that defy the traditional three-act structure often seen in the West. In the three-act structure, a problem or conflict appears early on, it reaches a tense climax, and is finally resolved. While this style can work for horror stories (and there are some good examples where it does) there is another model of development that is often employed for great effect with horror stories. That style is called kishōtenketsu 起承転結.

In Japan, kishōtenketsu is a very common way of structuring stories, poems, and even arguments (more on that in another article). To summarize, kishōtenketsu is a four-act structure that contains an introduction (起), development (承), twist (転), and resolution (結). Here’s how it plays out: act one introduces the topic, setting, characters etc. Act two elaborates on this information. Act three, the main event when it comes to horror stories, introduces a major twist that changes the way all the information is perceived. Finally, act four concludes by reconciling what you learned from the first two sections with shocking new information in the third.

Since kishōtenketsu revolves around this twist in the third act, it is not well-suited for describing conflict like the Western three-act model. Instead it conveys discovery and a change of perspective that has far reaching consequences. This works for horror especially well, because, if what you discover in the third act is a little scary, it makes everything else scary by association.

ghostly hitchhikers from Disney film
Source: Mark Willard
One of the reasons that Japanese horror has been able to make such a smooth and influential transition to the West and other parts of Asia, is because of the similarity of the Japanese kishōtenketsu style to how horror stories are told elsewhere. There is something very intuitive about having horror stories that operate on a twist ending. I mean, it may sound obvious, but finding out some scary information tends to make people scared, and even more so when you thought everything was okay just before the reveal.

Scary folk tales and urban legends from around the world have used the kishotenketsu model without calling it that. It’s likely that you have heard urban legends that follow the kishōtenketsu model to a T. Take for instance “The Licked Hand” or “The Vanishing Hitchhiker.” If you haven’t heard these already, and they are pretty popular especially around Halloween. Click the links above and give them a read. When you get back I’ll show you how they fit into the kishōtenketsu mold.

Intro (起): A young girl is home alone with only her pet dog for comfort.

Development (承): She hears on the news of an escaped convict and becomes frightened. She is too scared to go to sleep without letting the dog lick her hand from beneath her bed.

Twist (転): When she awakes she discovers that her dog is dead and has been the entire night.

Conclusion (結): She finds the words “HUMANS CAN LICK TOO” written in blood.

Intro (起): A young man is driving home in the rain late one night.

Development (承): He stops for a young, beautiful woman that is motioning for a ride and offers to take her home.

Twist (転): When he arrives at the woman’s house he discovers that the woman has disappeared from his car.

Conclusion (結): He knocks on the door of the woman’s house and is informed by an older gentlemen that the woman was his daughter who died four years ago on this very night, still trying to get home.

In stories like these, the twist changes the paradigm and makes the prior events scary, when before they were innocuous. The conclusion answers the questions raised by the twist in a way that situates the story’s plot. Scary folklore like this permeates many cultures outside of Japan and they form the baseline for how these cultures understand horror. The worldwide popularity of Japanese horror can possibly be explained by the fact that the Japanese approach to horror may have transitioned more easily to other cultures than love stories or action stories would if told in the same style.

16 is the squares of the quadrant model
Pac-Man World Rally, known in Europe as Pac-Man Rally, is a kart racing game in the Pac-Man series. It is developed by Bandai Namco Games, and released in August 2006 for the PlayStation 2, Nintendo GameCube, PlayStation Portable, and Microsoft Windows. An Xbox version of the game was cancelled, even though there is a preview of it included in Pac-Man World 3.

The game has 15 race tracks and a battle mode similar to other kart racing games. In addition, there are four battle arenas for multiplayer action. You will also be able to collect power-ups to attack opponents or gain an edge in the race, as well as Pac-Man's signature fruit pickups, which in Pac-Man World Rally unlock secret shortcuts. There are 16 characters for the player to choose from.

zelda oracle of seasons you go through each season and each of the four seasons looks different

the princess in zelda is named tetra. tetra is four

zelda four swords adventures game

zelda four swords


The Joy Luck Club was formed by four women in San Francisco: Lindo Jong (Tsai Chin), Ying-Ying St. Clair (France Nuyen), An-Mei Hsu (Lisa Lu), and Suyuan Woo (Kieu Chinh). The members have mainly played mahjong and told each other's stories over the years. They emigrated from their native country, China, remarried, and gave birth to children in America. Suyuan's daughter June (Ming-Na Wen) replaced her when Suyuan died four months before the time the film is set. The mothers have high hopes for their daughters' success, but the daughters struggle through "anxieties, feelings of inadequacy, and failures." Throughout the film, the mothers and daughters bond by learning to understand each other and by overcoming their conflicts.[2]


The Joy Luck Club was formed by four women in San Francisco: Lindo Jong (Tsai Chin), Ying-Ying St. Clair (France Nuyen), An-Mei Hsu (Lisa Lu), and Suyuan Woo (Kieu Chinh). The members have mainly played mahjong and told each other's stories over the years. They emigrated from their native country, China, remarried, and gave birth to children in America. Suyuan's daughter June (Ming-Na Wen) replaced her when Suyuan died four months before the time the film is set. The mothers have high hopes for their daughters' success, but the daughters struggle through "anxieties, feelings of inadequacy, and failures." Throughout the film, the mothers and daughters bond by learning to understand each other and by overcoming their conflicts.[2]

16 is the squares of the quadrant model

In still camera photography, the most common aspect ratios are 4:3, 3:2, and more recently being found in consumer cameras 16:9.

In motion picture formats, the physical size of the film area between the sprocket perforations determines the image's size. The universal standard (established by William Dickson and Thomas Edison in 1892) is a frame that is four perforations high. The film itself is 35 mm wide (1.38 in), but the area between the perforations is 24.89 mm×18.67 mm (0.980 in×0.735 in), leaving the de facto ratio of 4:3, or 1.33:1.[3] A 4:3 ratio mimics human eyesight visual angle of 155°h x 120°v, that is 4:3.075, almost exactly the same.

16 is the squares of the quadrant model- four is the quadrant


Movie camera systems[edit]

Development of various film camera systems must ultimately cater to the placement of the frame in relation to the lateral constraints of the perforations and the optical soundtrack area. One clever wide screen alternative, VistaVision, used standard 35 mm film running sideways through the camera gate, so that the sprocket holes were above and below frame, allowing a larger horizontal negative size per frame as only the vertical size was now restricted by the perforations. There were even a limited number of projectors constructed to also run the print-film horizontally. Generally, however, the 1.50:1 ratio of the initial VistaVision image was optically converted to a vertical print (on standard four-perforation 35 mm film) to show with the standard projectors available at theaters, and was then masked in the projector to the US standard of 1.85:1. The format was briefly revived by Lucasfilm in the late 1970s for special effects work that required larger negative size (due to image degradation from the optical printing steps necessary to make multi-layer composites). It went into obsolescence largely due to better cameras, lenses, and film stocks available to standard four-perforation formats, in addition to increased lab costs of making prints in comparison to more standard vertical processes. (The horizontal process was also adapted to 70 mm film by IMAX, which was first shown at the Osaka '70 Worlds Fair.)


Super 16 mm film was frequently used for television production due to its lower cost, lack of need for soundtrack space on the film itself (as it is not projected but rather transferred to video), and aspect ratio similar to 16:9 (the native ratio of Super 16 mm is 15:9). It also can be blown up to 35 mm for theatrical release and therefore is sometimes used for feature films.

16 is the squares of the quadrant model

4:3 standard[edit]

4:3 (1.33:1) (generally read as "Four-Three", "Four-by-Three", or "Four-to-Three") for standard television has been in use since the invention of moving picture cameras and many computer monitors used to employ the same aspect ratio. 4:3 was the aspect ratio used for 35 mm films in the silent era. It is also very close to the 1.375:1 Academy ratio, defined by the Academy of Motion Picture Arts and Sciences as a standard after the advent of optical sound-on-film. By having TV match this aspect ratio, movies originally photographed on 35 mm film could be satisfactorily viewed on TV in the early days of the medium (i.e. the 1940s and the 1950s). When cinema attendance dropped, Hollywood created widescreen aspect ratios (such as the 1.85:1 ratio mentioned earlier) in order to differentiate the film industry from TV. However, since the start of the 21st century broadcasters worldwide are phasing out the 4:3 standard entirely, as manufacturers started to favor the 16:9/16:10 aspect ratio of all modern high-definition television sets, broadcast cameras and computer monitors.


16:9 standard[edit]

Main article: 16:9

16:9 (1.77:1) (generally named as "Sixteen-Nine", "Sixteen-by-Nine" and "Sixteen-to-Nine") is the international standard format of HDTV, non-HD digital television and analog widescreen television PALplus. Japan's Hi-Vision originally started with a 5:3 (= 15:9) ratio but converted when the international standards group introduced a wider ratio of 5⅓ to 3 (= 16:9). Many digital video cameras have the capability to record in 16:9, and 16:9 is the only widescreen aspect ratio natively supported by the DVD standard. DVD producers can also choose to show even wider ratios such as 1.85:1 and 2.39:1[1] within the 16:9 DVD frame by hard matting or adding black bars within the image itself.

The Four Thirds System is a standard created by Olympus and Eastman Kodak for digital single-lens reflex camera (DSLR) and mirrorless camera design and development.[1]

The Micro Four Thirds system (MFT or M4/3) is a standard released by Olympus and Panasonic in 2008,[1] for the design and development of mirrorless interchangeable lens digital cameras, camcorders and lenses.[2]

Four perforations

The 135 film size is derived from earlier still cameras using lengths of 35 mm cine film, the same size as, but with different perforations than, 135 film. The 35 mm film standard for motion picture film was established in Thomas Edison's lab by William Kennedy Laurie Dickson. Dickson took 70 mm film stock supplied by George Eastman's Eastman Kodak Company. The 70 mm film was cut lengthwise into two equal width (35 mm) strips, spliced together end to end, and then perforated along both edges. The original picture size was 18×24 mm (half the full frame size later used in still photography). There were four perforations on each side of a motion picture frame.

16 is the squares of the quadrant model


16 mm film is a historically popular and economical gauge of film. 16 mm refers to the width of the film, with other common film gauges including 8 and 35 mm. It is generally used for non-theatrical (e.g., industrial, educational) film making or for low budget motion pictures. It also existed as a popular amateur or home movie making format for several decades, alongside 8 mm film, and later Super 8 film. In 1923, Eastman Kodak released the first 16 mm "outfit" consisting of a camera, projector, tripod, screen and splicer for $335.[1] RCA-Victor introduced a 16 mm sound movie projector in 1932 and developed an optical sound-on-film 16 mm camera, released in 1935.[2]



Negative pulldown is the manner in which an image is exposed on a film stock, described in the number of film perforations spanned by an individual frame. It can also describe the orientation of the image on the negative, whether it is captured horizontally or vertically. Changing the number of exposed perforations allows a cinematographer to change both the aspect ratio of the image and the size of the area on the film stock that the image occupies (which affects image clarity).


The most common film pulldowns for 35 mm film are 4-perf and 3-perf, the latter of which is usually used in conjunction with Super 35. 2-perf, used in Techniscope in the 1960s, is enjoying a slight resurgence due to the birth of digital intermediate techniques eliminating the need for optical lab work. Vertical pulldown is overwhelmingly the dominant axis of motion in cinematography, although horizontal pulldown is used in IMAX, VistaVision (still in use for some visual effects work), and in 35 mm consumer and professional still cameras.




Most 35mm film systems, whether they are cameras, telecine equipment, optical printers or projectors, are configured to accommodate the 4-perf system, where each frame of 35mm is 4 perforations long. 4-perf was (and remains) the traditional system, and virtually all projectors are based on 4-perf, because 4 perforations is the amount needed per frame vertically in order to have enough negative space for a roughly squarish image, which became the silent film standard aspect ratio of 1.33:1.

Survivor: Cook Islands is the thirteenth season of the American CBS competitive reality television series Survivor. The season was filmed from June 26, 2006 through August 3, 2006 and premiered on September 14, 2006.


During this season of Survivor, the contestants were divided into four tribes by ethnicity; African American, Asian American, Hispanic American, and European American, a decision that generated some controversy prior to the premiere. The respective tribes' names were Manihiki ("Hiki"), Puka Puka ("Puka"), Aitutaki ("Aitu"), and Rarotonga ("Raro"). These four tribes were named after islands located in the Cook Islands. The four tribes evenly divided into two new mixed tribes after the second tribal council, taking the Aitutaki and Rarotonga names. A mutiny offer was made to all remaining players during this season before the merge, where two players from the same tribe accepted the mutiny offer. After the nine remaining contestants merged, they decided to name themselves Aitutonga. This season also featured the first time a tribe has voted off two members during a single tribal council. The concept of Exile Island returned, with a hidden immunity idol located somewhere on the island.

16 is the squares of the quadrant model- 16 members- first Survivor- Alliance of Four

Survivor: Borneo is the first season of the American CBS competitive reality television series Survivor. It was originally broadcast under the name Survivor but its official title was changed to Survivor: Pulau Tiga to distinguish it from subsequent installments of the series, and then changed again to Survivor: Borneo. The show filmed from March 13, 2000 through April 20, 2000 and premiered on May 31, 2000. Hosted by Jeff Probst, it consisted of 39 days of gameplay with 16 competitors. It was set in the South China Sea on the remote Malaysian island of Pulau Tiga in the state of Sabah, about 6 miles (9.7 km) off the north coast of Borneo, Malaysia.[1]


The sixteen contestants were divided into two tribes of eight: Tagi and Pagong. Both tribes fared equally in challenges but differed in organisational structure. Pagong was dominated by the younger, more carefree members, whereas four contestants on Tagi—Kelly, Richard, Rudy, and Susan—formed an alliance, choosing to vote as a voting bloc to ensure their safety. When ten players remained—five from each tribe—the tribes merged into one, named Rattana. The alliance strategy proved to be successful, and the four took advantage of the other contestants' lack of voting strategy to gain dominance. There was dissension in the alliance as Kelly was deemed untrustworthy, but she won four consecutive immunity challenges and was ineligible for elimination.


When only the four alliance members remained, the vote initially ended in a draw; close allies Richard and Rudy voted for Susan, and Susan and Kelly voted for Richard. On the revote, Kelly decided to switch her vote and Susan was eliminated. After winning the final immunity challenge, Kelly decided to eliminate Rudy because she believed she had a better chance against Richard. At the final Tribal Council, Susan lambasted Kelly for switching her vote and proclaimed her support for Richard. Richard's strategic prowess and leadership were valued over Kelly's impressive challenge performances, and the jury awarded him the title of Sole Survivor in a vote of 4-3.

Immunity challenge: A five-part relay race: The first member swam to a buoy, dove down and retrieved a map in a bottle. The second member ran across a floating bridge with the bottle to a waiting boat, where the second and third members would paddle to shore. The fourth member would break the bottle, check the map, and sprint into the jungle to find a rope ladder and a key. For the final leg, the two remaining tribe members had to locate a buried treasure chest and dig it up. Tagi, being the first tribe to unearth their treasure chest and bring it back to the start line and have the key inside the lock, were the winners.

At the immunity challenge, Gervase had problems on the sprint into the jungle, one of the main reasons Pagong lost to Tagi again. They proceeded to vote out Ramona. Ramona thought it was her early illness that caused her to be the one voted out.


5 5 "Pulling Your Own Weight" Recap June 28, 2000 23.98 9.6/31

At Tagi, Dirk and Sean were still trying to fish instead of helping around camp, but to no avail. Susan told them that it was a waste of time if they weren't catching anything. The tribe were worried about Dirk's weight loss. At Pagong, everyone felt vulnerable because their tribe was getting smaller. Greg and Colleen grew closer, with both of them choosing to sleep out in the jungle away from the others. Greg knew he was becoming somewhat of a tribe leader, a role he didn't want.


Reward challenge: Tribes would select three tribe members to shoot for the tribe in three rounds. The first one was a blow gun, the second round was a slingshot, and the third round was a spear toss. The winning tribe would win fruit and chickens.

At the reward challenge, Joel helped Pagong win with his spear throwing after the first two rounds were tied. Dirk and Sean began to help around the camp but that didn't change their tribe members' minds, and they remained on the outs. The alliance of four was decided on getting one of them out at the next Tribal Council. At Pagong they decided to let their chickens lay eggs.


Immunity challenge: One person from each tribe rowed their boat around the buoys, picking up their tribe members waiting in the water. The first tribe to get all members back to shore won.

At the immunity challenge, Gervase finally led Pagong to victory and Kelly, the white water rafting guide, was upset that "she got beat by a guy who couldn't even swim". At Tagi's Tribal Council, the alliance of four claimed their first victim as Dirk was voted out.


"The Final Four" Recap August 23, 2000 51.69 22.8/54

The final four reflected on how much their bodies have changed, and how the game was played by them and by others. Kelly said she felt like the odd person out and was stressed because she didn't feel safe. She said that she was now playing for herself. Richard, Rudy, and Sue were planning to vote out Kelly if she didn't win immunity.


Immunity challenge: Jeff asked 10 questions about the jury members. The person who got the most the questions right won immunity.

At the challenge, Kelly and Sue were tied after 10 questions, but Kelly got the tiebreaker question correct, giving Kelly her fourth challenge win and third immunity in a row. Directly after at Tribal Council, there was a 2–2 tie between Richard and Susan. During the revote in which only Rudy and Kelly voted, Kelly changed her vote and Susan was voted out.

16 is the squares of the quadrant model


Survivor: The Australian Outback (also referred to as Survivor: Australia in later seasons) is the second season of the American CBS competitive reality television series Survivor. Filming took place at Goshen Station in northern Queensland from October 23, 2000, through December 3, 2000, eventually premiering on January 28, 2001.[1] Hosted by Jeff Probst, it consisted of 42 days of gameplay with 16 competitors. The location used was within a three-hour drive of the coastal city of Cairns and located in a wet, tropical area.


Reward challenge: Each person stands inside the white circle of a target and throws their boomerang, aiming for the red flag in the center of the target. The winner receives a full meal, consisting of smoked salmon and shrimp, grilled chicken, pasta, Greek salad, rolls, and dessert.

Jerri, Nick, Rodger, and Amber were the only four to hit the target, but Jerri inched out Amber to win reward. She chose Amber to come along since she got second place. Back at camp, Elisabeth tried to have Ogakor see that camp life was much more relaxed without Jerri. Jerri and Amber expressed concern about Tina and Keith joining the Kucha 4; when Jerri brought it up to Colby, he lied to her and told her that was what Tina and Keith thought was going to happen. Still, Jerri said that Alicia was the biggest threat.


Reward challenge: A ropes course with four checkpoints; at each checkpoint, there are several options on what direction to go. Each castaway is connected with two carabiners, and one must be attached at all times. The winner received a horseback ride through the Outback with cattle stockmen, an overnight stay at their camp, with dinner, breakfast, and a cot to sleep on.

The remaining votes were read live at CBS Television City in Los Angeles for the first time ever. In addition to the four votes that were shown during the broadcast, there was one more for Colby (from Nick) and two more for Tina (from Keith and Elisabeth), giving Tina the title of "Sole Survivor."


16 is the squares of the quadrant model


Survivor: Africa is the third season of the American CBS competitive reality television series Survivor. The season was filmed from July 11, 2001 through August 18, 2001 and premiered on October 11, 2001. Hosted by Jeff Probst, it consisted of the usual 39 days of gameplay with 16 competitors. It was set in Kenya's Shaba National Reserve on the African continent.


Reward challenge: The remaining eight players are teamed up in four pairs of two. Two pairs at a time, the players run an obstacle course. The pairs start by going over a cargo net and across a timber tumble followed by going up a rope climb by climbing up a rope or rope ladder to ring a bell. Next they go under a belly crawl leading to three walls for the pairs to jump over. They must then assemble a ladder for them to climb over the fourth and final wall which is ten feet high. The two pairs to finish first in either of the first two heats go on to the final round in which they must run the same course. The pair that finishes first in the final round wins a private screening of the movie "Out of Africa" complete with popcorn, candy, hot dogs and Mountain Dew.

Reward challenge: All six players are asked a series a four questions which their loved ones had previously answered on videotape. When a question is asked, the players must write down their answers on a pad. If their answers match their loved ones' responses, they get a point. The player who matches the most of their four loved ones' responses wins a flight to the Maasai Mara to witness the migration of the wildebeest, an overnight stay at a safari resort complete with a bed, shower and good food, and a private hot air balloon ride the next morning all paid with Jeff's Visa credit card.

There was some controversy surrounding an immunity challenge in the final episode. In a "Fallen Comrades" challenge, in which the contestants were quizzed on trivia regarding players in the game who had been voted out, the final question was "Which female contestant has no piercings?" The official answer, given by Kim J to earn the win, was Kelly. Lex answered the question with Lindsey's name, who, unbeknownst to the producers, also had no piercings. Had Lex been given credit for his correct answer, he and Kim J. would have been tied in the challenge and would have faced tie-breaker questions. After the producers had been alerted to the mistake, both third-place finisher Lex and fourth-place finisher Tom were awarded the $100,000 runner-up prize instead of the traditional third and fourth place earnings.[8]

16 is the squares of the quadrant model

Survivor: Marquesas is the fourth season of the American CBS competitive reality television series Survivor. The season filmed from November 12, 2001 through December 20, 2001 and premiered on February 28, 2002. Hosted by Jeff Probst, it consisted of the usual 39 days of gameplay with 16 competitors. The Marquesas Islands were initially selected as a backup location for Survivor. The original location, Jordan, was discounted as a result of the September 11 attacks[1] and the political situation in the Middle East.[2]

Reward challenge: Fourteen pieces belonging to four tikis are scattered on a course. One member will guide three blindfolded members to the fourteen pieces. Once all pieces are back, the four tikis must be reconstructed. The winning tribe gets to raid the losing tribe’s camp.

Reward challenge: The eight remaining players are separated into four teams of two by random drawing. Each team has a three-foot bamboo shoot and it's up to the teams to fill them with coconut juice using coconuts from the shoreline or from the parcels anchored in the water. Once retrieved, the coconuts must be cracked and drained into the shoots. the first team to fill their shoot to the top wins a helicopter ride over the Marquesas, a horseback ride and an authentic Marquesan feast.

At the reward challenge, the players are separated into four teams of two. Sean is teamed with Paschal, Tammy with Vecepia, Kathy with Robert, and Neleh with Zoe. All four teams must race to fill a bamboo shoot with coconut juice with the winners going by helicopter to a mountaintop where they will ride horses to a Marquesan feast. It was a frantic race, but due to Sean draining a huge coconut early on, he and Paschal come out on top and win the reward. The next day, Paschal and Sean were taken by helicopter to a mountaintop where they met two Marquesan tribesmen who, despite Sean's anxiety, have them mount on horses and journey to where their feast will take place. They are greeted by locals upon arrival and are served coconut drinks with which they toast to their new friendship. The locals perform a traditional dance upon Paschal and Sean's arrival at their dining area. Once served, Sean says a prayer before he and Paschal feast on everything including roast pig, goat and potatoes and even go as far as to sneak food in their pockets for their tribemates before dancing with the locals. When the locals depart, Paschal and Sean tearfully soak in the experience before returning to camp. Everyone is grateful to Paschal and Sean for bringing food from their feast.


The next morning, Tammy speaks with Robert and the two try to re-align with Neleh and Paschal without success. Zoe makes shell jewelry for the rest of the tribe hoping to win their confidence and friendship and have an effect on distancing her from Robert and an unconvinced Tammy. Later, the tribe finds a message written on a pair of stilts at their tree mail. The message tells the tribe to practice walking on them for the next immunity challenge. Several players have trouble balancing on them, much to the delight of Tammy, who has no trouble at all when practicing on the beach.

16 is the squares of the quadrant model

Survivor: Thailand is the fifth season of the American CBS competitive reality television series Survivor. The season was filmed from June 10, 2002 through July 18, 2002 on the island of Ko Tarutao in Thailand, and premiered on September 19, 2002. Hosted by Jeff Probst, it consisted of the usual 39 days of gameplay with 16 competitors.




After returning from Tribal Council in which Jed was voted out, Stephanie was upset at Sook Jai's decision. Meanwhile, Ghandia felt that she was on the outside of the Chuay Gahn tribe.


Reward Challenge: Before the challenge, the tribes received a 10-foot-tall (3.0 m), 250-pound (110 kg) dummy to be decorated. For the challenge, the tribes had to race around an island while carrying their dummy. First tribe to make it around the island and cross the finish line wins bananas and a mystery food prize, which turned out to be four chickens.

Sook Jai won the reward. After Chuay Gahn returned to camp, the women felt that the men weren't pulling their weight around camp. Meanwhile, Sook Jai enjoyed their bananas and discovered their mystery reward, four chickens.


Reward Challenge: The tribes must start by selecting one member to be a ball launcher. The remaining tribe members, who will be situated at four different stations, must use wicker baskets in order to catch balls thrown from their tribe's launcher. At the same time, they must try to prevent the other tribe from catching their balls. First tribe to catch five of their balls wins a Thai feast consisting of shrimp, pineapple, vegetables and wine.

At the reward challenge, Robb quickly caught four balls for Sook Jai, however Chuay Gahn quickly evened the score. In the end, Sook Jai caught their fifth ball first, winning reward. As Sook Jai enjoyed their feast, Brian and Ted explained the importance of winning the next immunity challenge so the tribes would merge at five members each. Meanwhile, Ken and Robb hiked out into the jungle and discovered a bat-filled cave. They explored the cave and settled their differences.


Reward Challenge: The castaways must race through a four-stage obstacle course. First, the castaways will pair up to navigate between towers using two wooden planks to bridge the gaps. The first two pairs to finish move on to the second round, where they will have to do a belly crawl underneath a bamboo course. First three to complete the belly crawl move on to the third round, where they will have to climb a wall with the aid of another castaway. Both Ted and Brian assist Clay to the top, where he tries to pull both of them up after himself. Not strong enough to do both, Probst insists he choose, whereupon Clay chooses Brian. First two to climb the wall move on to the final round, where they must race across a balance beam. The castaway that crosses the balance beam first wins an elephant trek through the Thai jungle, plus a Thai feast.

Survivor: Thailand was met with a mostly negative reception and is generally considered one of the worst seasons in the show's history. The primary criticisms were aimed at the unlikeable cast and the "Fake Merge" twist, which led to the demise of Sook Jai. In 2005, Probst stated that he was not fond of the season, going as far as calling it his least favorite to date.[1] He described the season as "mean-spirited and marred with hostility and ugliness" and called Brian, Clay, Helen, and Jan "the least likable final four ever."[2] Dalton Ross, the Survivor columnist of Entertainment Weekly, ranked it as the third worst season of the series, only ahead of Survivor: Fiji and Survivor: Nicaragua.[3] Andrea Reiher of Zap2it ranked Thailand as the second-worst season of the series, only ahead of Survivor: Redemption Island, while Joe Reid of The Wire ranked it as the 6th-worst season.[4][5] In 2015, Survivor fan site "The Purple Rock Podcast" ranked Thailand as the 4th-worst season of the series, only ahead of Survivor: South Pacific, Survivor: Gabon, and Nicaragua.[6] Also in 2015, Thailand was ranked as the third-worst season of all time on Rob Cesternino's website, only ahead of Survivor: One World and Redemption Island.[7]

16 is the squares of the quadrant model- Alliance of Four

Survivor: The Amazon is the sixth season of the American CBS competitive reality television series Survivor. The season was filmed from November 11, 2002 through December 15, 2002 in the Amazon and premiered on February 13, 2003. Hosted by Jeff Probst, it consisted of the usual 39 days of gameplay with 16 competitors.


On Tambaqui, an alliance of four was formed, led by Roger, which included Butch, Alex, and Dave. However, Rob quickly emerged as an arbiter between Roger's alliance and the outliers of the tribe, solidifying allegiances with both. On Jaburu, the younger women, Heidi, Jenna, and Shawna quickly began to coalesce, pulling in Deena and Christy to control the voting on Jaburu.


Convinced she had control over the game, Deena decided to spare Butch in order to vote out Alex for being a social and physical threat. The women quickly informed Alex of Deena's betrayal and he was able to convince Heidi, Jenna and the men to eliminate Deena at the next Tribal Council. With Deena gone, Alex was convinced he was solid in an alliance of four with Jenna, Heidi, and Rob. However, he revealed to Rob that his plan was to vote him out at the final four to avoid a tie with Heidi and Jenna. Rob used this information to form a counter-alliance with Matthew, Butch, and Christy, where they voted out Alex. With three men and three women remaining, Christy became the swing vote but was voted out after failing to commit to either side. The next Tribal Council, the men stuck together and voted off Heidi, perceived to be the more physical of the two women left.


At the Final Four, Jenna, the final woman remaining, won immunity, forcing the men to prematurely turn on themselves. Faced with either avenging Alex and Heidi by voting off Rob or getting rid of an undeserving Butch, she ultimately sided with Matthew and Rob to vote off Butch. Jenna continued her winning streak and won immunity again, giving her the sole vote at the next Tribal Council. She ultimately voted off Rob due to his strong strategic gameplay. Facing the jury, Matthew was praised for his survival skills and work ethic, but he was criticized for hypocrisy and lack of strategic gameplay for the majority of the game. On the other hand, Jenna was criticized for her lack of work ethic and even wanting to quit a few days earlier. However, as a result of having better relationships with people on the jury, and being seen as playing the game more strategically from the beginning, Jenna was voted to become the Sole Survivor in a vote of 6-1.


Reward Challenge: Each tribe had four ropes attached to a 30-foot tower. Each rope is attached to a fire-making station. The tribes must gather enough firewood in order to build a fire high enough to burn through all four ropes. Each time a rope is burned, a portion of a banner at the top of the tower is released. First tribe to burn through all four ropes and release their banner wins a refrigerator filled with iced Coca-Cola.

Reward Challenge: The castaways must use Amazonian weapons to hit a target. The four that hit closest to the bull's eye moves on to the second round. The second round was the same challenge, with the top two moving on to face off against each other. The castaway hitting closest to the bull's eye wins a trip to an Amazon coffee bar.


Immunity Challenge: The castaways must compete in a four-round elimination race to eat native Amazonian dishes. First person to finish the final round (consisting of two castaways) wins immunity.

After returning from Tribal Council, the final four celebrated making it that far. Meanwhile, the men planned to vote out Jenna next.


Immunity Challenge: The castaways must navigate through a maze blindfolded. The first castaway to retrieve four necklaces at stations within the maze and then return to the center of the maze wins immunity.

On Exile Island, Taj got the clue to the Hidden Immunity Idol, which told her it was hidden around the tree mail area. Taj told Sierra about her secret four-way alliance and Sierra readily agreed to join the alliance.

Survivor: Tocantins — The Brazilian Highlands is the 18th season of the American CBS competitive reality television series Survivor.

On Exile Island, Brendan talked to Stephen about cementing the secret four-way Exile Island alliance, but Stephen was privately unsure about tying his fate in the game to the alliance.

Taj and Stephen discussed telling J.T. about the Hidden Immunity Idol, but not the secret four-way Exile Island alliance in order to secure his vote at the next Tribal Council

Reward Challenge: The castaways would be divided into two teams of four. Two members at a time from each team would race across a field to retrieve a large puzzle board. Once the pair returns, the other two teammates would retrieve another board. Four boards would need to be retrieved. Once retrieved, the boards would have to be arranged in a line so that the large holes were aligned like a grille to reveal seven vowels. The revealed vowels and seven consonants that would be given to the team would need to be arranged to solve a four-word phrase. The first team to solve the phrase would win a trip to a local village for a feast of local food and a demonstration of Capoeira.

16 is the squares of the quadrant model


Pirate Master was a CBS reality television show created by Mark Burnett which replaced the previous Mark Burnett show on CBS, Rock Star. It followed sixteen modern-day pirates on their quest for gold, which totaled US$1,000,000.

Stargate SG-1

"The Fourth Horseman" Andy Mikita Damian Kindler September 16, 2005 1.8[22]

When a disease breaks out across America, evidence leads it to be the Ori's doing. Preparing to track down a viable cure, an old friend (Orlin) takes on an unfamiliar human form to help out, but it might not be enough when the team's adverse ally joins the Ori.

185 11 "The Fourth Horseman Part 2" Andy Mikita Joseph Mallozzi & Paul Mullie January 6, 2006 1.9[23]

While Orlin is working on a cure for the Prior plague, Mitchell and Daniel capture a Prior offworld to further the research of the antidote. Teal'c tries to stop Gerak, now a Prior, from corrupting the entire Jaffa Council towards Origin. Teal'c ultimately convinces Gerak to switch sides. Gerak cures the SGC of the plague, but it costs him his life. Thanks to Gerak's efforts and Orlin's work, a cure is found for everyone else, but Orlin now has brain damage and no memory of who he is and is put in a mental hos

The Arthur Murray Party is notable for being one of the few TV series—the others were Down You Go; The Ernie Kovacs Show; Pantomime Quiz; Tom Corbett, Space Cadet; and The Original Amateur Hour—broadcast on all four major commercial networks in the 1950s during the Golden Age of Television. It may, in fact, be the only series which had a run on all four networks at least twice.

In Track there are four sprint races- olympics

Common contemporary distances[edit]

60 m[edit]

The 60 metres is normally run indoors, on a straight section of an indoor athletic track. Since races at this distance can last around six or seven seconds, having good reflexes and thus getting off to a quick start is more vital in this race than any other.

This is roughly the distance required for a human to reach maximum speed and can be run with one breath. It is popular for training and testing in other sports (e.g., speed testing for American football, although 40 yards is more common there).

The world record in this event is held by American sprinter Maurice Greene with a time of 6.39 seconds.

60-metres is used as an outdoor distance by younger athletes when starting sprint racing.

Note: Indoor distances are less standardized as many facilities run shorter or occasionally longer distances depending on available space. 60m is the championship distance.

100 m[edit]

Tyson Gay completes a 100m race

The 100 metres sprint takes place on one length of the home straight of a standard outdoor 400 m track. Often, the world-record holder in this race is considered "the world's fastest man/woman." The current world record of 9.58 seconds is held by Usain Bolt of Jamaica and was set on 16 August 2009, at the 2009 World Athletics Championships. The women's world record is 10.49 seconds and was set by Florence Griffith-Joyner.

World class male sprinters (sub 10.10s) need 41 to 50 strides to cover the whole 100 metres distances.[10]

200 m[edit]

The 200 metres begins on the curve of a standard track (where the runners are staggered in their starting position, to ensure that they all run the same distance), and ends on the home straight. The ability to "run a good bend" is key at the distance, as a well conditioned runner will typically be able to run 200 m in an average speed higher than their 100 m speed. Usain Bolt, however, ran 200 m in the world-record time of 19.19 sec, an average speed of 10.422 m/s, whereas he ran 100 m in the world-record time of 9.58 sec, an average speed of 10.438 m/s.

Indoors, the race is run as one lap of the track, with only slightly slower times than outdoors.

A slightly shorter race (but run on a straight track), the stadion, was the first recorded event at the ancient Olympic Games and the oldest known formal sports event in history.

A 200 m bend

The world record in this event is 19.19 seconds, held by Usain Bolt and was set on 20 August 2009, at the 2009 World Athletics Championships.

400 m[edit]

The 400 metres is one lap around the track on the inside lane. Runners are staggered in their starting positions to ensure that everyone runs the same distance. While this event is classified as a sprint, there is more scope to use tactics in the race; the fact that 400 m times are considerably more than four times a typical 100 m time demonstrates this.

The world record is currently held by Michael Johnson with a time of 43.18 seconds. The fourth is always different.




Star Wars, The Wizard of Oz, Mrs. Doubtfire, Avatar, Independence Day, Despicable Me, Super 8, Indiana Jones, Harry Potter, Superman, Jurassic Park, The Santa Clause, The Blind Side, Enchanted, The Hunger Games, Kindergarten Cop.

All of those films fall under a creative executive’s definition of a four-quadrant family film. When some people think of family films, they’re likely to conjure up G-rated fare like Bambi. But family entertainment has evolved tremendously in the last several decades. Along with societal changes have come major changes in what people see today as “family entertainment” and what Hollywood sees as a “four-quadrant” movie, meaning one that appeals equally to all four demographics: young and old, male and female.

And because, understandably, those films continue to be by far the most profitable and stable, Hollywood is chasing them now more than ever. A four-quadrant hit is what every executive dreams about every time their head hits the pillow. They are the Holy Grail, the sweet spot and the homecoming queen all wrapped into one.

So, for us writers, just what does today’s four-quadrant film look like? Being a lifelong fan of such movies, and through years of experience as both a writer and middle grades teacher, I’ve spent a lot of time analyzing this question. So briefly, and with the caveat that there are always exceptions, I modestly present this list of the ten key elements of a four-quadrant film:

A “high-concept” premise. Whether it’s a superhero’s adventures, an amazing fantasy, a sci-fi quest , or a compelling true story, four-quadrant films live in this realm: an irresistible story idea that can be grasped in one or two sentences.

Heroes and villains. That doesn’t mean heroes are flawless or villains can’t have a sad backstory, but concrete-thinking kids struggle with too much complexity in characters. You have to find the balance.

Plots filled with EMOTION, ACTION and DANGER; and yes, that probably means violence and/or death. The trick is to find the right edge without crossing into inappropriate territory. And thus comes another potential shocker…

Chuck the G-rating! Unless it’s animated, nothing is perceived as more boring to the moviegoing kid than a G-rated movie. The film must have enough edge to go beyond, but again, not too far.

Theme. Kids and adults both like a story that says something and has genuine resonance, whether they can articulate it or not.

Humor. Comic moments always enhance enjoyment, no matter how serious the story might be.

Kids in lead or major supporting roles. Including kids of course targets the “young” quadrant but also adds new levels of dramatic tension and/or comedy for adults. And let’s dump that “child protagonists can’t carry a film” idea for good! Harry Potter, E.T., Super 8, The Wizard of Oz and more say otherwise.

A-List stars in some roles. Stars still open movies, particularly with the right packaging.

Hints of romance. Except for the rare, truly committed misanthrope, everyone responds to a well-done love story; it’s universal. Even 9-10 year-olds (particularly girls) enjoy a bit of titillation here, and the adult quadrants love it, but again, striking the right balance re tone and content is important. Stop at innuendo and kissing.

“Big-budget” not necessary; in fact, five of the above films were made for $50 million or less, and three of those for under $30 million.

From guest blogger Lee Tidball.

Lee Tidball is an optioned, represented screenwriter, novelist, and former middle-grades (4th-6th) teacher who has written numerous screenplays, TV pilots, and novels in the 4-quadrant, family genre. Many have won various awards and recognitions in screenwriting and novel-writing competitions for family films and YA novels. You can find out more about Lee at his website, Mr. T’s Movie Club ( where he regularly reviews 4-quadrant family films, his Amazon author page

(, or on Facebook, Twitter, and Tumblr.

Lee Tidball – Writer – News, views, reviews and more from award-winning screenwriter and best-selling author Lee Tidball

Lee Tidball – Writer News, views, reviews and more from award-winning screenwriter and best-selling author Lee Tidball Here’s how to get around… – For the latest news and the latest movie review(s) I’ve posted, look for links under the “Recent Posts” section of the sidebar menu. – For the entire arc...


The Doom Patrol are fiercely organized and are ruthlessly persistent in accomplishing their mission, even if so doing costs them their lives. They are all signified by their uniforms, which consist mainly of black-and-purple bodysuits. Apart from Beast Boy, the Doom Patrol has four members:



Main article: Elasti-Girl

Voice Actor: Tara Strong

The lone female member of the team, Elasti-Girl has the ability to expand her body thereby rendering her to giant size; though it consequently makes her an easier target that is harder to miss, an attack as benign as a foot stomp can level an entire field of enemies merely from the shock wave.


In the Doom Patrol's earlier mission to destroy the Brotherhood's device, she consoles the young Beast Boy after he is chided for defying a direct order from Mento. While on their way to the Brotherhood's base of operations, she is taken down by Immortus' forces during the Doom Patrol's trek through a cavern. She is later rescued by the following Titans and returns to fight alongside her teammates and allies to destroy the Brotherhood's weapon and base.[16][17]


She is the wife of Mento and the adoptive-mother of Beast Boy; she calls Beast Boy by his real name, Garfield, at the conclusion of "Homecoming". Her real name is revealed to be Rita.



Main article: Mento (comics)

Voice Actor: Xander Berkeley

Mento is the leader and battle coordinator of the Doom Patrol. His uniform signifies as such by way of a yellow lightning-bolt symbol on its chest. Amplified by the helmet atop his head, Mento's super-abilities stem from his formidable mental powers, ranging from telekinesis and mind-reading to quick-acting hypnotic suggestion.


A strict taskmaster, his harsh manner of commanding his team more than any other reason is what drove Beast Boy from the group in times gone by. Equal parts single-minded and stubborn, he dismisses the offered aid to his mission by the Teen Titans, considering them a group of inexperienced children, even as his own teammates later go down to defeat by the Brotherhood's agents. Eventually putting his faith in Beast Boy, he defers leadership to him until the duo reach the heart of the Brotherhood's base; the mission is eventually accomplished when the Titans, in defiance of Mento, tag along to recover their fallen teammates and take part in the destruction of the Brotherhood's Doomsday Device. Mento goes on to show the Titans their due respect in the episode's conclusion, though it is done by way of a left-handed compliment which prompted a left-handed welcome by Raven in return.[16][17]


He is Elasti-Girl's husband and Beast Boy's adoptive-father. He is briefly referred to by his real name, Steve. Mento (as it pertains to the animated series) is acting in the place of Dr. Niles Caulder, who is in fact the true canonical founder and operational leader of the Doom Patrol.


Negative Man[edit]

Main article: Negative Man

Voice Actor: Judge Reinhold

Heavily bandaged throughout his body, Negative Man has the power of astral projection; able to separate his soul from his body, his "negative self" has targeted intangibility: enemies cannot harm him while in this state, though he can physically interact—often to devastating effect—with solid objects and people. However, this separation ability can only work for a limited time; extended periods of the spirit and body being separated could run the risk of "becoming dangerously permanent."


In the trek across the desert towards the Brotherhood's base, the team is ambushed by Immortus's forces; Negative Man in use of his soul-self clears the entire field of attackers, though at the cost of being unable to reunite with his body in time. The Teen Titans, following close behind the Doom Patrol, manage to rescue him and bring him along to aid Mento and Beast Boy in their final assault on the Brotherhood and their device.[16][17]


While on their trek through the desert, Mento calls Negative Man by his real name, Larry.


Robot Man[edit]

Main article: Robotman (Cliff Steele)

Voice Actor: Peter Onorati

The Brotherhood of Evil has four members:


The Brain[edit]

Main article: Brain (comics)

Voice Actor: Glenn Shadix

The Brotherhood's leader. As suggested by the name, he is a disembodied human brain preserved in a robotic cylinder to keep it alive, only able to communicate via a voice box built in its chassis. The chassis itself is framed by the design of a sinister-looking skull. Apart from The Brain's genius level intellect, he appears to have a degree of psychokinetic powers channeled by and through his robotic shell.


Chiefly the enemy of Doom Patrol leader Mento, The Brain seems obsessed in forcing him to admit to the team's defeat before annihilating them in the events that precede the series' canon; Beast Boy, however, would foil their efforts in unleashing their Doomsday Device. The Brain later attempts the rebuilding of the device in the events of the "Homecoming" episodes,[16][17] which is thwarted by the reunited Doom Patrol, now partnered with the Teen Titans. The Brain is at the core of the Brotherhood's union with a league of the Titans' rogue's gallery to take down the growing threat of a new generation of superheroes all at once, beginning with the Teen Titans themselves. He succeeds in capturing and cryogenically suspending much of the Titans, saving Robin for last as their grand prize. Those Titans that went uncaught were able to engineer the Brotherhood's ultimate downfall, even after The Brain's desperate attempt to trigger a bomb stored in his life-support unit.


Robin and Beast Boy capture The Brain, and flash-freezes him in the conclusion of "Titans Together;" to which Beast Boy–at the chagrin of the onlooking audience–makes note of the act being "brain freeze."[23]


General Immortus[edit]

Main article: General Immortus

Voice Actor: Xander Berkeley

As implied by his name, General Immortus is an ancient military commander who is knowledgeable in every combat strategy ever conceived, mainly by being involved in every major battle in history personally. Immortus even comments on teaching many of history's best minds of war; in the "Homecoming" episode,[16][17] he refers to Sun Tsu—the Chinese military philosopher and author of The Art of War—as one of his "finest students." Immortus has command over armies of both human and robot soldiers, and often uses them as part of a larger plot in executing attacks. He is frozen by the Teen Titans at the end of "Titans Together."[23]


Madame Rouge[edit]

Main article: Madame Rouge

Voice Actor: Hynden Walch

Madame Rouge, though appearing mainly as a black-haired Russian female dressed in red (in fact, one rough translation of her name is "The Lady in Red"), is a malleable shape-shifter with the ability to stretch and contort her body in any way she sees fit; she is most lethal for being able to fully assume the appearances of other people, able to mimic them with little means of detection. She nearly defeats Kid Flash simply by pursuing and pummeling him into exhaustion, but later succeeds in taking down Hot Spot, taking his likeness as the Titans arrive to pass along a communicator to him. In possession of a Titans Communicator, the Brotherhood is able to coordinate their strikes against the team.


As the Titans' counter-strike threatens the Brotherhood's defeat, Madame Rouge attempts to flee, holding her own against some of the Titans in the process. She is eventually defeated in "Titans Together"[23] when Jinx–whom had been subject to Rouge's abuse in "Lightspeed"[24] and is now allied with the Titans–uses a hex to trap and release her legs as she is stretched outright, flinging her like a rubber-band into the path of the flash-freezing machine.


Monsieur Mallah[edit]

Main article: Monsieur Mallah

Voice Actor: Glenn Shadix

Monsieur Mallah is a hyper-intelligent African gorilla capable of human speech who develops many of the Doomsday Devices used by the Brotherhood. Mallah is also adept at using weapons, such as grenades and a laser-firing minigun, in conjunction with his bestial strength. Mallah is extremely loyal to his master and is his trusted confidant. It is he who suggests that they escape when the Titans begin to regroup against them, but their retreat is thwarted by Robin and Beast Boy; he is beaten by Beast Boy (who himself has morphed into a gorilla to fight him), and is the second-to-last Brotherhood member to be subjected to the freezing machine in "Titans Together."[23]


Most of the first season was filmed at a studio near Broadway, but a strike forced their move to Teletape Studios. In the early days, the set was simple, consisting of four structures (Gikow, pp. 66–67). In 1982, Sesame Street began filming at Unitel Studios on 57th Street, but relocated to Kaufman Astoria Studios in 1993, when the producers decided they needed more space (Gikow, pp. 206–207).

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In ther film they are called "the Four Musketeers"


Barbie and the Three Musketeers is a 2009 computer animated direct-to-video film and part of the computer-generated imagery Barbie film series.[1] It was released on DVD on September 15, 2009.[2] The story is based on The Three Musketeers by Alexander Dumas.


Corinne (played by Barbie) is a country girl from Gascony who dreams of being a musketeer in France. She goes to Paris with a letter for Monsieur Treville, the captain of the musketeers and an old friend of her father, hoping to be accepted as a musketeer.


But being a musketeer is not easy for Corinne. She is made fun of, and hired as a palace maid, not a musketeer. She meets her coworkers, three other girls who also dream of being musketeers too: Viveca, Aramina, and Renee. The next day when they return to work, a chandelier drops, and Viveca, Aramina, and Renee show off their musketeering skills. Corinne also finds a small ruby and above finds that the rope has been cut.


An old maid named Helen overhears their conversation and takes them through a secret passageway, where she leads them to the old musketeer training room, and agrees to train the four girls to be true musketeers. Soon the four girls are mastering their skills with Helen's help.

Fourth is transcendent
Toy Story 4 is an upcoming 2019 American 3D computer-animated romantic comedy film, the fourth installment in the Toy Story series, and the sequel to Toy Story 3 (2010). It is in production by Pixar Animation Studios, and will be released by Walt Disney Pictures. It is directed by John Lasseter, the director of Toy Story (1995) and Toy Story 2 (1999), and co-directed by Josh Cooley. The story was conceived by the writing team on the original Toy Story: Lasseter, Pete Docter, Andrew Stanton and Lee Unkrich.[3] The film is set to be released on June 21, 2019.

Barbie as the Princess and the Pauper is a 2004 direct-to-video computer animated Barbie film, and the first musical in the Barbie film series.[1] It is directed by William Lau and stars the voice of Kelly Sheridan, who has been voicing Barbie in all the CGI films to date, as both Anneliese and Erika. The story is loosely inspired by the Mark Twain novel The Prince and the Pauper, but it is unrelated to the 1939 film The Princess and the Pauper. It is the first movie not to be told by Barbie but instead narrated by her.

A video game for Game Boy Advance, PC, and Macintosh was released in 2004 by Vivendi Universal. In the Game Boy Advance title, the plot follows that of the movie: players must thwart Preminger's attempt to take over the kingdom by marrying Anneliese. Players control four characters: Anneliese, Erika, Serafina, and Wolfie.


Barbie Mariposa (alternate title: Barbie: Mariposa and her Butterfly Fairy Friends) is a 2008 direct to video computer animated Barbie film which was released on February 26, 2008. This film is a part of the Barbie "Fairytopia" series, but is not a canon sequel to the previous films.[1]


The mermaids tell the four braves where to find the Cave of Reflections, and they fly towards it eagerly, but find that the cave was guarded by Skeezites. Zinzie manages to trick the Skeezites, and the four escape into the cave. There, they find their reflections talking back to themselves. They finally meet the Fairy of the Cave, who leads the group to different sections, where she proclaims each time "one of you must stay behind". Mariposa was left as the last one, and the cave fairy guides her toward a place filled with stars. She tells that one star hold the antidote she needs. Mariposa eventually finds one (which was all by itself), in which she used the archer's star pattern to locate it. This hints that this was the correct star, and for that reason, Mariposa is presented with much larger and more beautiful sparkling wings.


The four heroines arrive back just in time when the Skeezites start attacking everyone at the Royal fairy castle. Mariposa eventually discovers that it was Henna who poisoned the queen, so she races to cure her with the antidote. Henna tries stopping Mariposa from foiling her plans, but Mariposa eventually manages to heal Marabella before she dies. Henna leaves and goes away with the Skeezites under the pretense of not getting caught, thus fleeing from the light. After the big save, Queen Marabella presents each of the heroines with a crown of flowers. Since then, Mariposa felt she belonged in Flutterfield, having learned that being herself is the best thing in life.

Barbie: A Fairy Secret is a comedy fantasy animated movie and part of the Barbie film series.[1] It was released on March 15, 2011, and released in cinemas created by Cinedigm.[2][3]


They disguise as cooks to try to reveal princess Graciella about Crystal's love potion; however, Crystal reveals Taylor and Carrie by recognizing Taylor's shoes, and the princess locks the four in furyspheres.


THE FOURTH IS ALWAYS DIFFERENT- like the four wise monkeys- notice in the cover of the four usketeers movie the four have crosses on their shirts- that is 16 squares- a quadrant model


The Four Musketeers (also known as The Four Musketeers: Milady's Revenge) is a 1974 Richard Lester film that is a sequel to The Three Musketeers, and covers the second half of Dumas' novel The Three Musketeers. Fifteen years later, the cast and crew returned to film The Return of the Musketeers, loosely based on Dumas' Twenty Years After.

THE FOURTH IS ALWAYS DIFFERENT- like there were really the four stooges- THE WOLFPACK FOUR


The Hangover is a series of three American comedy films created by Jon Lucas and Scott Moore and directed by Todd Phillips. All three films follows the misadventures of a quartet of friends (also known as "the Wolfpack") who go on their road trip to attend a bachelor party. While all of the films finds three of the four men on their mission to find their missing friend, the first two films focus on the events following a night of debauchery moments before a party in Las Vegas and Bangkok; where as the third and final film involves a road trip and a kidnapping in lieu of a bachelor party.[1]

4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World.[1] Since then, others have adopted the term to describe games of similar scope and design.

4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.

The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.

In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.

In pac man near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction

In the movie Elf, an elf says "Then YES! We elves try to stick to the four main food groups: candy, candy canes, candy corns, and syrup."

In the movie Elf, an elf says "Then YES! We elves try to stick to the four main food groups: candy, candy canes, candy corns, and syrup."

Immoral Tales (French: Contes immoraux) is a 1973 French anthology film directed by Walerian Borowczyk. The film was Borowczyk's most sexually explicit at the time.[1] The film is split into four erotic-themed stories that involve the loss of virginity, masturbation, bloodlust and incest.[1]


After the release of Immoral Tales, Borowczyk began to fall out of favor with film critics. Modern critical reception to the film is that it is not one of Borowczyk's strongest works.


Contents [hide]

1 Plot

2 Production

3 Release

4 Reception

5 See also

6 Notes

6.1 References

7 External links


The film is separated into four stories. The first story involves André (Fabrice Luchini) who takes his 16-year-old cousin (played by Lise Danvers) to the beach to perform fellatio on him in tune to the waves of the incoming tide. The second story is titled Thérése Philosophe and involves a teenage country girl (Charlotte Alexandra) who intermingles sexual desires in her imagination with her dedication to Christ after being locked in her room. The third story feature both Elizabeth Báthory (Paloma Picasso) as a countess who murders young girls in order to gain eternal youth by bathing in their blood and a girl (Marie Forså) putting pearls inside her vagina.[2] The final story involves the daughter of Pope Alexander VI, Lucrezia Borgia (Florence Bellamy), having sex with her male relatives.


Babel is a 2006 drama film directed by Alejandro González Iñárritu and written by Guillermo Arriaga, starring an ensemble cast. The multi-narrative drama completes Iñárritu's Death Trilogy, following Amores perros and 21 Grams.[2] It is an international co-production among companies based in the United States and Mexico. The film portrays multiple stories taking place in Morocco, Japan, Mexico and the U.S.


Babel focuses on four interrelated sets of situations and characters, and many events are revealed out of sequence. The following plot summary has been simplified and thus does not reflect the exact sequence of the events on screen.

I'm a paragraph. Click here to add your own text and edit me. It's easy.

Pulp Fiction (1994)


The lives of two mob hit men, a boxer, a gangster's wife, and a pair of diner bandits intertwine in four tales of violence and redemption. (154 mins.)

Director: Quentin Tarantino

Lock, Stock and Two Smoking Barrels (1998)


A botched card game in London triggers four friends, thugs, weed-growers, hard gangsters, loan sharks and debt collectors to collide with each other in a series of unexpected events, all for the sake of weed, cash and two antique shotguns. (107 mins.)

The Air I Breathe (2007)


A drama based on an ancient Chinese proverb that breaks life down into four emotional cornerstones: happiness, pleasure, sorrow and love. A businessman bets his life on a horse race; a gangster sees the future; a pop star falls prey to a crime boss; a doctor must save the love of his life. (95 mins.)


Kwaidan (1964)


A collection of four Japanese folk tales with supernatural themes. (183 mins.)


Look Both Ways (2005)


During one unusually hot and tragic weekend, four people struggle after hearing some life-changing news, this in turn brings them together. (100 mins.)

Director: Sarah Watt

Four Rooms (1995)


Four interlocking tales that take place in a fading hotel on New Year's Eve. (98 mins.)


A Touch of Sin (2013)


Four independent stories set in modern China about random acts of violence. (133 mins.)

Director: Zhangke Jia

Powder Blue (2009)


Four Los Angelenos -- a mortician, an ex-con, a suicidal ex-priest, and a stripper -- are brought together on Christmas Eve by a mixture of circumstances. (106 mins.)
Four Shades of Brown (2004)
An eccentric millionaire dies at a manor in Dalarna in Sweden, leaving behind three sons and a mistress. One of four parallel stories about parents and children. Four sides of Sweden. Four shades of brown. (192 mins.)
Director: Tomas Alfredson
The Cherry Orchard (Russian: Вишнëвый сад, Romanized as Vishnevyi sad) is the last play by Russian playwright Anton Chekhov. It opened at the Moscow Art Theatre on 17 January 1904 in a production directed by Constantin Stanislavski. Although Chekhov intended it as a comedy, and it does contain some elements of farce, Stanislavski insisted on directing the play as a tragedy. Since this initial production, directors have had to contend with the dual nature of the play. The play is often identified on the short list of the four outstanding plays written by Chekhov along with The Seagull, Three Sisters, and Uncle Vanya.[1]
The play has four Acts
Act I
The play opens in the early morning hours of a cool day in May in the nursery of Lyubov Andreyevna Ranevskaya's ancestral estate, somewhere in the provinces of Russia just after the turn of the 20th Century. Ranevskaya has been living with an unnamed lover in France for five years, ever since her young son drowned. After receiving news that she had tried to kill herself, Ranevskaya's 17-year-old daughter Anya and Anya's governess Charlotta Ivanovna have gone to fetch her and bring her home to Russia. They are accompanied by Yasha, Ranevskaya's valet who was with her in France. Upon returning, the group is met by Lopakhin, Dunyasha, Varya (who has overseen the estate in Ranevskaya's absence), Leonid Andreyevich Gayev, Boris Borisovich Simeonov-Pishchik, Semyon Yepikhodov, and Firs.
Lopakhin has come to remind Ranevskaya and Gayev that their estate, including the cherry orchard, is due to go to auction in August to pay off the family's debts. He proposes to save the estate by allowing part of it to be developed into summer cottages; however, this would require the destruction of their famous cherry orchard, which is nationally known for its size.
Ranevskaya is enjoying the view of the orchard as day breaks when she is surprised by Peter Trofimov, a young student and the former tutor of Ranevskaya's son, Grisha, whose death prompted Ranevskaya to leave Russia five years ago. Much to the consternation of Varya, Trofimov had insisted on seeing Ranevskaya upon her return, and she is grief-stricken at the reminder of this tragedy.
After Ranevskaya retires for the evening, Anya confesses to Varya that their mother is heavily in debt. They all go to bed with renewed hope that the estate will be saved and the cherry orchard preserved. Trofimov stares after the departing Anya and mutters "My sunshine, my spring" in adoration.
Act II
Act II takes place outdoors in mid-summer on the family estate, near the cherry orchard. The act opens with Yepikhodov and Yasha vying for the affection of Dunyasha, while Charlotta soliloquizes about her life as she cleans a rifle. In Act I it was revealed that Yepikhodov proposed to Dunyasha around Easter; however, she has since become infatuated with the more "cultured" Yasha. Charlotta leaves so that Dunyasha and Yasha might have some time alone, but that is interrupted when they hear their employer coming. Yasha shoos Dunyasha away to avoid being caught, and Ranevskaya, Gayev, and Lopakhin appear, once more discussing the uncertain fate of the cherry orchard. Shortly Anya, Varya, and Trofimov arrive as well. Lopakhin teases Trofimov for being a perpetual student, and Trofimov espouses his philosophy of work and useful purpose, to the delight and humour of everyone around. During their conversations, a drunken and disheveled vagrant passes by and begs for money; Ranevskaya thoughtlessly gives him all of her money, despite the protestations of Varya. Shaken by the disturbance, the family departs for dinner, with Lopakhin futilely insisting that the cherry orchard be sold to pay down the debt. Anya stays behind to talk with Trofimov, who disapproves of Varya's constant hawk-like eyes, reassuring Anya that they are "above love". To impress Trofimov and win his affection, Anya vows to leave the past behind her and start a new life. The two depart for the river as Varya calls scoldingly in the background.
It is the end of August, and the evening of Ranevskaya's party has come. Offstage the musicians play as the family and their guests drink, carouse, and entertain themselves. It is also the day of the auction of the estate and the cherry orchard; Gayev has received a paltry amount of money from his and Ranevskaya's stingy aunt in Yaroslavl, and the family members, despite the general merriment around them, are both anxious and distracted while they wait for word of their fates. Varya worries about paying the musicians and scolds their neighbour Pishchik for drinking, Dunyasha for dancing, and Yepikhodov for playing billiards. Charlotta entertains the group by performing several magic tricks. Ranevskaya scolds Trofimov for his constant teasing of Varya, whom he refers to as "Madame Lopakhin". She then urges Varya to marry Lopakhin, but Varya demurs, reminding her that it is Lopakhin's duty to ask for her hand in marriage, not the other way around. She says that if she had money she would move as far away from him as possible. Left alone with Ranevskaya, Trofimov insists that she finally face the truth that the house and the cherry orchard will be sold at auction. Ranevskaya shows him a telegram she has received from Paris and reveals that her former lover is ill again and has begged for her to return to aid him. She says that she is seriously considering joining him, despite his cruel behaviour to her in the past. Trofimov is stunned at this news and the two argue about the nature of love and their respective experiences. Trofimov leaves in a huff, but falls down the stairs offstage and is carried in by the others. Ranevskaya laughs and forgives him for his folly and the two quickly reconcile. Anya enters, declaring a rumour that the cherry orchard has been sold. Lopakhin arrives with Gayev, both of whom are exhausted from the trip and the day's events. Gayev is distant, virtually catatonic, and goes to bed without saying a word of the outcome of the auction. When Ranevskaya asks who bought the estate, Lopakhin reveals that he himself is the purchaser and intends to chop down the orchard with his axe. Ranevskaya, distraught, clings to Anya, who tries to calm her and reassure her that the future will be better now that the cherry orchard has been sold.
Act IV
It is several weeks later, once again in the nursery (as in Act I), only this time the room is being packed and taken apart as the family prepares to leave the estate forever. Trofimov enters in search of his galoshes, and he and Lopakhin exchange opposing world views. Anya enters and reprimands Lopakhin for ordering his workers to begin chopping down the cherry orchard even while the family is still in the house. Lopakhin apologizes and rushes out to stop them for the time being, in the hopes that he will be somehow reconciled with the leaving family. Charlotta enters, lost and in a daze, and insists that the family find her a new position. Ranevskaya tearfully bids her old life goodbye and leaves as the house is shut up forever. In the darkness, Firs wanders into the room and discovers that they have left without him and boarded him inside the abandoned house to die. He lies down on the couch and resigns himself to this fate (apparently dying on the spot). Offstage we hear the axes as they cut down the cherry orchard.
Notice how the fourth act there is death. The fourth square is death.


A general overview of these themes, among others, can be found in: Jean-Pierre Barricelli, ed., Chekhov’s Great Plays: A Critical Anthology (New York, 1981), Richard Peace, Chekhov: A Study of the Four Major Plays (New Haven, 1983), Donald Rayfield, Understanding Chekhov: A Critical Study of Chekhov’s Prose and Drama (Madison, 1999).

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Athenian tragedies were performed in late March/early April at an annual state religious festival in honor of Dionysus. The presentations took the form of a contest between three playwrights, who presented their works on three successive days. Each playwright offered a tetralogy consisting of three tragedies and a concluding comic piece called a satyr play.[33] The four plays sometimes featured linked stories. Only one complete trilogy of tragedies has survived, the Oresteia of Aeschylus. The Greek theatre was in the open air, on the side of a hill, and performances of a trilogy and satyr play probably lasted most of the day. Performances were apparently open to all citizens, including women, but evidence is scant.[citation needed] The theatre of Dionysus at Athens probably held around 12,000 people.[34]

According to Aristotle, there are four species of tragedy:


1. Complex, which involves Peripety and Discovery


2. Suffering, tragedies of such nature can be seen in the Greek mythological stories of Ajaxes and Ixions


3. Character, a tragedy of moral or ethical character. Tragedies of this nature can be found in Phthiotides and Peleus


4. Spectacle, that of a horror-like theme. Examples of this nature are Phorcides and Prometheus


Three Sisters (Russian: Три сeстры, translit. Tri sestry) is a play by the Russian author and playwright Anton Chekhov. It was written in 1900 and first performed in 1901 at the Moscow Art Theatre. The play is sometimes included on the short list of Chekhov's outstanding plays, along with The Seagull and Uncle Vanya.

It has four acts

Act I

Act one begins with Olga (the eldest sister) working as a teacher in a school, but at the end of the play she is made Headmistress, a promotion in which she had little interest. Masha, the middle sister and the artist of the family (she was trained as a concert pianist), is married to Feodor Ilyich Kulygin, a schoolteacher. At the time of their marriage, Masha, younger than he, was enchanted by what she took to be wisdom, but seven years later, she sees through his pedantry and his clownish attempts to compensate for the emptiness between them. Irina, the youngest sister, is still full of expectation. She speaks of her dream of going to Moscow and meeting her true love. It was in Moscow that the sisters grew up, and they all long to return to the sophistication and happiness of that time. Andrei is the only boy in the family and the sisters idolize him. He is in love with Natalia Ivanovna (Natasha), who is somewhat common in relation to the sisters and suffers under their glance. The play begins on the first anniversary of their father's death, but it is also Irina's name-day, and everyone, including the soldiers (led by the gallant Vershinin) bringing with them a sense of noble idealism, comes together to celebrate it. At the very close of the act, Andrei exultantly confesses his feelings to Natasha in private and fatefully asks her to marry him.

Act II

Act two begins about 21 months later with Andrei and Natasha married with their first child (offstage), a baby boy named Bóbik. Natasha is having an affair with Protopopov, Andrei's superior, a character who is mentioned but never seen onstage. Masha comes home flushed from a night out, and it is clear that she and her companion, Lieutenant-Colonel Vershinin, are giddy with the secret of their mutual love for one another. Little seems to happen but that Natasha manipulatively quashes the plans for a party in the home, but the resultant quiet suggests that all gaiety is being quashed as well. Tuzenbach and Solyony both declare their love for Irina.


Act three takes place about a year later in Olga and Irina's room (a clear sign that Natasha is taking over the household as she asked them to share rooms so that her child could have a different room). There has been a fire in the town, and, in the crisis, people are passing in and out of the room, carrying blankets and clothes to give aid. Olga, Masha and Irina are angry with their brother, Andrei, for mortgaging their home, keeping the money to pay off his gambling debts and conceding all his power to his wife. However, when faced with Natasha's cruelty to their aged family retainer, Anfisa, Olga's own best efforts to stand up to Natasha come to naught. Masha, alone with her sisters, confides in them her romance with Vershinin ("I love, love, love that man"). At one point, Kulygin (her husband) blunders into the room, doting ever more foolishly on her, and she stalks out. Irina despairs at the common turn her life has taken, the life of a municipal worker, even as she rails at the folly of her aspirations and her education ("I can't remember the Italian for 'window'"). Out of her resignation, supported in this by Olga's realistic outlook, Irina decides to accept Tuzenbach's offer of marriage even though she does not love him. Chebutykin drunkenly stumbles and smashes a clock which had belonged to the Prozorov siblings' late mother, whom he loved. Andrei then vents his self-hatred, acknowledges his own awareness of life's folly and his disappointment in Natasha, and begs his sisters' forgiveness for everything.

Act IV

In the fourth and final act, outdoors behind the home, the soldiers, who by now are friends of the family, are preparing to leave the area. A flash-photograph is taken. There is an undercurrent of tension because Solyony has challenged the Baron (Tuzenbach) to a duel, but Tuzenbach is intent on hiding it from Irina. He and Irina share a heartbreaking delicate scene in which she confesses that she cannot love him, likening her heart to a piano whose key has been lost. Just as the soldiers are leaving, a shot is heard, and Tuzenbach's death in the duel is announced shortly before the end of the play. Masha has to be pulled, sobbing, from Vershinin's arms, but her husband willingly, compassionately and all too generously accepts her back, no questions asked. Olga has reluctantly accepted the position of permanent headmistress of the school where she teaches and is moving out. She is taking Anfisa with her, thus rescuing the elderly woman from Natasha.

Irina's fate is uncertain but, even in her grief at Tuzenbach's death, she wants to persevere in her work as a teacher. Natasha remains as the chatelaine, in charge and in control of everything. Andrei is stuck in his marriage with two children, the only people that Natasha cares about, besides herself. As the play closes, the three sisters stand in a desperate embrace, gazing off as the soldiers depart to the sound of a band's gay march. As Chebutykin sings Ta-ra-ra-boom-di-ay to himself,[nb 1] Olga's final lines call out for an end to the confusion all three feel at life's sufferings and joy: "If we only knew... If we only knew"

THe act ends "if we only knew". Knowing is the 16th square of the quadrant model.



"Three Sisters by Anton Chekhov, adapted by Tracy Letts". Artists Repertory Theatre. Retrieved 26 October 2009. This adaptation of the Russian masterpiece was commissioned by Artists Rep as part three of its four-part Chekhov project. Letts gives us a fresh, new look at the decay of the privileged class and the search for meaning in the modern world, through the eyes of three dissatisfied sisters who desperately long for their treasured past.

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Uncle Vanya (Russian: Дядя Ваня – Dyadya Vanya) is a play by the Russian playwright Anton Chekhov. It was first published in 1897 and received its Moscow première in 1899 in a production by the Moscow Art Theatre, under the direction of Konstantin Stanislavski.

The play has four acts

Act I

A garden in Serebryakov's country estate. Astrov and Marina discuss how old Astrov has grown, and how he feels bored with his life as a country doctor. Vanya enters, yawning from a nap, the three complain about how all order has been disrupted since the professor and his wife, Yelena, arrived. As they’re talking, Serebryakov, Yelena, Sonya, and Telegin return from a walk. Out of the professor's earshot, Vanya calls him "a learned old dried mackerel," criticizing him for his pomposity and the smallness of his achievements. Vanya’s mother, Maria Vasilyevna, who idolizes Serebryakov, objects to her son’s derogatory comments. Vanya also praises the professor’s wife, Yelena, for her beauty, arguing that faithfulness to an old man like Serebryakov means silencing youth and emotions — an immoral waste of vitality. Astrov is forced to depart to attend a patient, but not before delivering a speech on the preservation of the forests, a subject he is very passionate about. Act I closes with Yelena becoming exasperated as Vanya declares his love for her.

Act II

The dining room, several days later. It is late at night. Before going to bed, Serebryakov complains of being in pain and of old age. Astrov arrives, having been sent for by Sonya, but the professor refuses to see him. After Serebryakov is asleep, Yelena and Vanya talk. She speaks of the discord in the house, and Vanya speaks of dashed hopes. He feels he’s misspent his youth, and he associates his unrequited love for Yelena with the devastation of his life. Yelena refuses to listen. Alone, Vanya questions why he did not fall in love with Yelena when he first met her ten years before, when it would have been possible for the two to have married and had a happy life together. At that time, Vanya believed in Prof. Serebryakov’s greatness and was happy to think that his own efforts supported Serebryakov's work; now he has become disillusioned with the professor and his life feels empty. As Vanya agonizes over his past, Astrov returns, the worse for drink, and the two talk together. Sonya chides Vanya for his drinking, and responds pragmatically to his reflections on the futility of a wasted life, pointing out that only work is truly fulfilling.

Outside, a storm is gathering and Astrov talks with Sonya about the suffocating atmosphere in the house; Astrov says Serebryakov is difficult, Vanya is a hypochondriac, and Yelena is charming but idle. He laments that it’s a long time since he loved anyone. Sonya begs Astrov to stop drinking, telling him it is unworthy of him to destroy himself. The two discuss love, during which it becomes clear that Sonya is in love with the Doctor and that he is unaware of her feelings.

When the doctor leaves, Yelena enters and makes peace with Sonya, after an apparently long period of mutual anger and antagonism. Trying to resolve their past difficulties, Yelena reassures Sonya that she had strong feelings for her father when she married him, though the love proved false. The two women converse at cross purposes, with Yelena confessing her unhappiness and Sonya gushing about the doctor’s virtues. In a happy mood, Sonya leaves to ask the professor if Yelena may play the piano. Sonya returns with his negative answer, which quickly dampens the mood.


Vanya, Sonya, and Yelena are in the living room, having been called there by Serebryakov. Vanya calls Yelena a water nymph and urges her, once again, to break free. Sonya complains to Yelena that she has loved Astrov for six years but that, because she is not beautiful, he doesn’t notice her. Yelena volunteers to question Astrov and find out if he’s in love with Sonya. Sonya is pleased, but before agreeing she wonders whether uncertainty is better than knowledge, because then, at least, there is hope.

When Yelena asks Astrov about his feelings for Sonya, he says he has none and concludes that Yelena has brought up the subject of love to encourage him to confess his own emotions for her. Astrov kisses Yelena, and Vanya witnesses the embrace. Upset, Yelena begs Vanya to use his influence so that she and the professor can leave immediately. Before Serebryakov can make his announcement, Yelena conveys to Sonya the message that Astrov doesn’t love her.

Serebryakov proposes that he solve the family’s financial problems by selling the estate, and using the proceeds to invest in interest-bearing paper which will bring in a significantly higher income (and, he hopes, leave enough over to buy a villa for himself and Yelena in Finland). Angrily, Vanya asks where he, Sonya, and his mother would live. He protests that the estate rightly belongs to Sonya and that Vanya has never been appreciated for the self-sacrifice it took to rid the property of debt. As Vanya’s anger mounts, he begins to rage against the professor, blaming him for the failure of his life, wildly claiming that, without Serebryakov to hold him back, he could have been a second Schopenhauer or Dostoevsky. In despair, he cries out to his mother, but instead of comforting her son, Maria insists that Vanya listen to the professor. Serebryakov insults Vanya, who storms out of the room. Yelena begs to be taken away from the country and Sonya pleads with her father on Vanya's behalf. Serebryakov exits to confront Vanya further. A shot is heard from offstage and Serebryakov returns, being chased by Vanya, who is wielding a loaded pistol. He fires the pistol again at the professor, but misses. He throws the gun down in disgust and sinks into a chair.

Act IV

As the final act opens, a few hours later, Marina and Telegin wind wool and discuss the planned departure of Serebryakov and Yelena. When Vanya and Astrov enter, Astrov says that in this district only he and Vanya were "decent, cultured men" and that ten years of "narrow-minded life" have made them vulgar. Vanya has stolen a vial of Astrov’s morphine, presumably to commit suicide; Sonya and Astrov beg him to return the narcotic, which he eventually does.

Yelena and Serebryakov bid everyone farewell. When Yelena says goodbye to Astrov, she admits to having been carried away by him, embraces him, and takes one of his pencils as a souvenir. Serebryakov and Vanya make their peace, agreeing all will be as it was before. Once the outsiders have departed, Sonya and Vanya pay bills, Maria reads a pamphlet, and Marina knits. Vanya complains of the heaviness of his heart, and Sonya, in response, speaks of living, working, and the rewards of the afterlife: "We shall hear the angels, we shall see the whole sky all diamonds, we shall see how all earthly evil, all our sufferings, are drowned in the mercy that will fill the whole world. And our life will grow peaceful, tender, sweet as a caress. . . . You've had no joy in your life; but wait, Uncle Vanya, wait. . . . We shall rest."


Chkhov is considered one of the greatest playwrights of all time.

The Seagull (Russian: Чайка, Chayka) is a play by Russian dramatist Anton Chekhov, written in 1895 and first produced in 1896. The Seagull is generally considered to be the first of his four major plays. It dramatises the romantic and artistic conflicts between four characters: the famous middlebrow story writer Boris Trigorin, the ingenue Nina, the fading actress Irina Arkadina, and her son the symbolist playwright Konstantin Tréplev.

The play has four acts. . Stanislavski's production of The Seagull became "one of the greatest events in the history of Russian theatre and one of the greatest new developments in the history of world drama."[3]

Act I

The play takes place on a country estate owned by Sorin, a retired senior civil servant in failing health. He is the brother of the famous actress Arkadina, who has just arrived at the estate for a brief vacation with her lover, the writer Trigorin. Sorin and his guests gather at an outdoor stage to see an unconventional play that Arkadina's son, Konstantin Treplyov, has written and directed. The play-within-a-play features Nina, a young woman who lives on a neighboring estate, as the "soul of the world" in a time far in the future. The play is Konstantin's latest attempt at creating a new theatrical form, and is a dense symbolist work. Arkadina laughs at the play, finding it ridiculous and incomprehensible; the performance ends prematurely after audience interruption and Konstantin storms off in humiliation. Arkadina does not seem concerned about her son, who has not found his way in the world. Although others ridicule Treplyov's drama, the physician Dorn praises him.

Act I also sets up the play's various romantic triangles. The schoolteacher Medvedenko loves Masha, the daughter of the estate's steward. Masha, in turn, is in love with Konstantin, who is in love with Nina. Nina loves Trigorin. Polina, married to Ilya, is in an affair with doctor Dorn. When Masha tells Dorn about her longing for Konstantin, Dorn helplessly blames the lake for making everybody feel romantic.

Act II

Act II takes place in the afternoon outside of the estate, a few days later. After reminiscing about happier times, Arkadina becomes engaged in a heated argument with the house steward Shamrayev and decides to leave immediately. Nina lingers behind after the group leaves, and Konstantin shows up to give her a seagull that he has shot. Nina is confused and horrified at the gift. Konstantin sees Trigorin approaching, and leaves in a jealous fit. Nina asks Trigorin to tell her about the writer's life; he replies that it is not an easy one. Nina says that she knows the life of an actress is not easy either, but she wants more than anything to be one. Trigorin sees the seagull that Konstantin has shot and muses on how he could use it as a subject for a short story: "A young girl lives all her life on the shore of a lake. She loves the lake, like a seagull, and she's happy and free, like a seagull. But a man arrives by chance, and when he sees her, he destroys her, out of sheer boredom. Like this seagull." Arkadina calls for Trigorin, and he leaves as she tells him that she has changed her mind – they will not be leaving immediately. Nina lingers behind, enthralled with Trigorin's celebrity and modesty, and gushes, "My dream!"


Act III takes place inside the estate, on the day when Arkadina and Trigorin have decided to depart. Between acts Konstantin attempted suicide by shooting himself in the head, but the bullet only grazed his skull. He spends the majority of Act III with his scalp heavily bandaged. Nina finds Trigorin eating breakfast and presents him with a medallion that proclaims her devotion to him using a line from one of Trigorin's own books: "If you ever need my life, come and take it." She retreats after begging for one last chance to see Trigorin before he leaves. Arkadina appears, followed by Sorin, whose health has continued to deteriorate. Trigorin leaves to continue packing. There is a brief argument between Arkadina and Sorin, after which Sorin collapses in grief. He is helped off by Medvedenko. Konstantin enters and asks his mother to change his bandage. As she is doing this, Konstantin disparages Trigorin and there is another argument. When Trigorin reenters, Konstantin leaves in tears. Trigorin asks Arkadina if they can stay at the estate. She flatters and cajoles him until he agrees to return with her to Moscow. After she has left the room, Nina comes to say her final goodbye to Trigorin and to inform him that she is running away to become an actress, against her parents' wishes. They kiss passionately and make plans to meet again in Moscow.

Act IV

Act IV takes place during the winter two years later, in the drawing room that has been converted to Konstantin's study. Masha has finally accepted Medvedenko's marriage proposal, and they have a child together, though Masha still nurses an unrequited love for Konstantin. Various characters discuss what has happened in the two years that have passed: Nina and Trigorin lived together in Moscow for a time until he abandoned her and went back to Arkadina. Nina never achieved any real success as an actress, and is currently on a tour of the provinces with a small theatre group. Konstantin has had some short stories published, but is increasingly depressed. Sorin's health is still failing, and the people at the estate have telegraphed for Arkadina to come for his final days. Most of the play's characters go to the drawing room to play a game of bingo. Konstantin does not join them, and spends this time working on a manuscript at his desk. After the group leaves to eat dinner, Konstantin hears someone at the back door. He is surprised to find Nina, whom he invites inside. Nina tells Konstantin about her life over the last two years. She starts to compare herself to the seagull that Konstantin killed in Act II, then rejects that and says "I am an actress." She tells him that she was forced to tour with a second-rate theatre company after the death of the child she had with Trigorin, but she seems to have a newfound confidence. Konstantin pleads with her to stay, but she is in such disarray that his pleading means nothing. She embraces Konstantin, and leaves. Despondent, Konstantin spends two minutes silently tearing up his manuscripts before leaving the study. The group reenters and returns to the bingo game. There is a sudden gunshot from off-stage, and Dorn goes to investigate. He returns and takes Trigorin aside. Dorn tells Trigorin to somehow get Arkadina away, for Konstantin has just shot himself.[5]

Anton Pavlovich Chekhov (/ˈtʃɛkɔːf, -ɒf/;[1] Russian: Анто́н Па́влович Че́хов, pronounced [ɐnˈton ˈpavləvʲɪtɕ ˈtɕɛxəf]; 29 January 1860[2] – 15 July 1904)[3] was a Russian physician, playwright and author who is considered to be among the greatest writers of short stories in history. His career as a playwright produced four classics and his best short stories are held in high esteem by writers and critics.

Chekhov renounced the theatre after the disastrous reception of The Seagull in 1896, but the play was revived to acclaim in 1898 by Constantin Stanislavski's Moscow Art Theatre, which subsequently also produced Chekhov's Uncle Vanya and premiered his last two plays, Three Sisters and The Cherry Orchard. These four works present a challenge to the acting ensemble[8] as well as to audiences, because in place of conventional action Chekhov offers a "theatre of mood" and a "submerged life in the text".[


THREE ACT PLAYS (And Four Act Plays)


Play scripts in three and four acts. Three act plays and four act plays of all genres!




A Fairly Tall Adventure – adventure plays for kids


Alice in Football Land – play for older kids and young teens


The Gold Medallion – three act adventure play for a large young cast


The Last Time I saw Paris – teen parody on the whole horse of Troy thing


Wotcha! Gotcha! – steam punk funny pantomime set in Victorian London




Ad Hoc – Three act Romantic comedy about an ad agency


Guilty Party – whodunit three act farce script


Holiday Island – comedy drama about a bunch of Brits on holiday in Tenerife


Let’s get rid of the plump people – Greek satire


Murder and other fun things – off the wall whodunit


Nietzche’s Nose – comedy about a dysfunctional family


Some Unfinished Chaos – poignant comedy about the relationship between a failing writer and his protege


The Heirs – British zany comedy script about the crazy last wishes of an old lady


You’re never too old – three act comedy script




A House Divided – a Civil War Play in four acts


Acrisius – modern classic Greek plays for a large cast


Daughter like you – family drama about coping with the loss of a child


Lonely birds and shadow figures – psycho thriller script


Monthly Payments – full length drama for 7 actors


Next – drama script about a killer virus striking a small town


Return to Vardia – Three act adventure for a large cast


Parlor City Noir – a classic whodunit script


Some Unfinished Chaos – poignant comedy about the relationship between a failing writer and his protege


Tales of Dark imagination:The Dark Chronicles of the Golden Raven society – ghost story scripts


Taylor – a four act play about loss


The Judas Web – Nigerian drama script for large cast


The promise – drama thriller script


The release of Theodore Marlow – romantic period drama script about joining a lost love


The Royal Blood cannot be Mixed


Theseus and Ariadne – Greek style plays


Victims of the Forest – medieval scary plays


War Stories – a 3 act cop drama




plays for four actors




Aldous remembers – a drama about love


2M 2F

Length 80 minutes

Behind the nets – one act 1930’s period drama script


3F 1M

Length 20-25 minutes

Friends and Family – teen drama script


2M 2F

Length 25 minutes

Is this seat taken? Award winning British one act comedy drama


2M 2F

Length 40 minutes

Lies You Can’t Make up – a drama script about JFK


Anything from 1M 1F to 8 actors

Length two hours

Pigcat – two act challenging drama for four actors


3M 1F

Length 90 minutes

Pigeons – the story of a potential millionaire in 2 acts


2M 2F

Length 100 minutes

Restaurants at Beautiful times – a one act drama for four actors



Length 15-20 minutes

Road toll – one act drama for 4 actors about a road death


2M 2F

Length 35-40 minutes

The Back Seat – drama about college rape


2M 2F

Length 120 minutes

The Box – one act drama script



Length 35-40 minutes

The Investigation – award winning short drama script


2F 1M 1N

Length 10 minutes

The things that happen in New York – one act drama about a young couple losing their apartment


Cast 2M 2F

Length 35-40 minutes

Trailer Trash – a drama for four actors


3F 1M

Length 1 hour

Verbal prostitution – a psychological drama for four actors


3F 1M

Length 80 minutes



An ordinary man – a comedy about being rather tired of being a werewolf


3M 1F

Length Thirty Minutes

Barred – short one act for 4 actors


2M 2F

Length 7 minutes

Death of a Gerbil – dark comedy about waking up dead


3M 1F

Length Thirty Minutes

Dinner at Dario’s – romantic gay comedies



Length 35-40 minutes

For never, not always – one act comedy scripts


3M 1F

length 20-25 minutes

Hossback – a satire with cowboys in the old west


4M (4F)

Length 10 minutes

Hot air – romantic comedy scripts about bringing excitement (literally) into a marriage


2M 2F

Length 2.5 hours

Human rat Lab – hit comedy script


2M 2F

length 90 minutes

Love in the time of Tourette’s – one act romantic comedy for 4 actors


2M 2F

Length 15 minutes

Nuns – a two-act satire about rebellious nuns running riot



Length 80 minutes

Out on a date – short romantic comedy


2M 2F/1M 3F

Length 7-10 minutes

Shapeless – a full length one act satire dealing with eating disorders


3F 1M

Length 90 minutes

Strip me to the bone – a one act sex comedy about a bachelorette party gone wrong



Length 20-25 minutes

The Chicken or the Egg – a political satire



Length 15-20 minutes

The Dane – ten minute comedy script about a Hamlet audition


4M but can be 3M 1F

Length 10 minutes

Tranquility Disturbed – a comedy drama in two acts


3F 1M

Length 70-80 minutes

Virtual Frenemies – a funny one act about online gaming rivalry


2M 2F

Length 30 minutes

You’re never too old – three act comedy script


2M 2F

Length 1.5 – 2 hours – three act play

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Category Archives: Play in four acts




THESEUS AND ARIADNE – Modern Classic Greek Drama Plays


modern classic greek plays


According to myth, King Minos sent his son, Androgeos to the Games in Athens. Androgeos was highly successful and incurred the jealousy of criminal gangs who watched the games. He was murdered by them.

In his anger, Minos demanded that the criminals be handed over. The Athenians did not know the identity of the culprits and instead gave up their City.

From that time onwards, Minos ordered that seven boys and seven girls be sent to Crete each year. They would be fed to the Minotaur.

Many years later, Theseus travels to Crete and makes his way inside the labyrinth. He is successful in defeating the Minotaur. Our story begins here…


Author: Jethro Dykes


Genre: Classic Greek Plays, Drama


Type: Four act play, 4 act play


Number of Actors: 18-28 10-18M, 9F


Ages of the actors: Adult to old age


Suitable for: All ages


Set: Various scenes from a road to Athens to a court to the underworld


Level of Difficulty: 8/10 – keeping the style of the Greek play with a modern script


Read a Sample of the script




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Cost is $6


Contact Off The Wall Plays with any queries relating to Theseus and Ariadne


License Theseus and Ariadne for production


Copyright May 2014 Jethro Dykes and Off The Wall Play Publishers


Like this play? Other classic style plays:


The Scepter has departed – play about Isreal in world war 2

Return to Vardia – three act adventure for a large cast

The Faun – fictional drama about Michaelangelo


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JUNE 26, 2013 1 COMMENT

civil war play




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This period drama in four acts is set around the time of the American Civil War. It looks at the lives of ordinary Americans, as well as that of the President and his wife. It examines how the war affected everyone, from the common soldier, the President and his family, to the Sioux Indians and Negroes now fighting in the war that was meant to free them. And although many people were crying out for an end to the war, it continued to its inevitable conclusion. For once events were set in motion, it became as impossible to stop, as it was possible to justify.


Author: Sterling Cullipher


Genre: Period drama, civil war play


Type: Four act play


Length: Two hours


Level of Difficulty: 8/10 – the Old English can be challenging for some actors and audiences


Number of actors:Twenty Nine (29) 18M, 11F


Ages of actors: All Teen to old age


Set: Various – A few offices, a bedroom, a hospital and a field.


Read more about playwright Sterling Cullipher


Read a Sample of the Script




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Cost is $4 for this new play script


Contact Off The Wall Plays with any queries regarding A House Divided


Copyright June 2013 Sterling Cullipher Off The Wall Play Publishers


Like this play? Looking for something similar?


War Stories – a three act cop drama about a cop gone bad

The Scepter has Departed – a drama following the Israeli Palestinian Conflict in the Middle East

Boise, USA – drama about the homosexuality scandal in the 1950’s USA

Disney in Deutschland – a drama about the rumors surrounding the relationship between Hitler and Walt Disney



Taylor – four act play about loss of a spouse




four act drama




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‘Taylor’ is a drama play in four acts that deals with the metaphysical journey of a writer after he has lost his wife and is dealing with raising his young daughter as a single parent. In this four act play about loss, he also has to learn to allow himself to love again. This is a beautiful story about letting go of the past in order to move towards the future.


Author: Raymond Hobson


Genre: Drama


Type: Four act Play about loss


Suitable for: PG 10 – language at one point


Length: Full length play up to two hours with scene changes


Number of Actors: Eight, 8, 3M, 4F


Ages of actors: 1 F child, 2 middle aged F, 2 middle aged M, 1 older F, 1 older M, 1M any age


Set: Various – an office, a restaurant, a church


Level of Difficulty: 7/10 – getting the audience to identify with the actors


The author will allow workshopping of the play.


Read a Sample of the Script




PayPal - The safer, easier way to pay online!


Cost is $7


Contact Off the Wall Plays with any queries relating to Taylor


Copyright 2013 Raymond Hobson Off The Wall Plays
Tag Archives: 4 four act scripts
JUNE 26, 2013 1 COMMENT
civil war play


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This period drama in four acts is set around the time of the American Civil War. It looks at the lives of ordinary Americans, as well as that of the President and his wife. It examines how the war affected everyone, from the common soldier, the President and his family, to the Sioux Indians and Negroes now fighting in the war that was meant to free them. And although many people were crying out for an end to the war, it continued to its inevitable conclusion. For once events were set in motion, it became as impossible to stop, as it was possible to justify.

Author: Sterling Cullipher

Genre: Period drama, civil war play

Type: Four act play

Length: Two hours

Level of Difficulty: 8/10 – the Old English can be challenging for some actors and audiences

Number of actors:Twenty Nine (29) 18M, 11F

Ages of actors: All Teen to old age

Set: Various – A few offices, a bedroom, a hospital and a field.

Read more about playwright Sterling Cullipher

Read a Sample of the Script



Greek comedy




Andreas Efraimoglou, the Greek minister of foreign affairs isn’t really the nicest person in the world. In order to get where he is today, he has had to make a few deals in his time. He’s set his mind on winning the election after the next, and has two suitcases full of money to give to the right people to ‘ensure’ he wins it. He’s going to become party leader this time round, you see. He’s also obsessed with the latest health fads – the anti smoking campaign, and the anti obesity campaign. But it’s all going to come back to bite him….in a bad way, in the end.


This English version is a translation from a well staged Greek play.




Genre: Modern Greek Comedy (satire)


Type: Four act play


Length: Two- 2.5 hours


Cast: 18, 12M 6F


Ages of the actors: 1 child M, 11 years old, rest adult (middle aged up)


Suitable for: Adults


Set: The Minister’s office. On the right side of the stage with respect to the audience, there is a large, long table that is used for meetings. A television screen is turned toward the direction of the Minister’s office (the audience can see only the back side of the screen). The entrance is to the left of the stage with respect to the audience.


Level of difficulty: 8/10 – getting the irony and humour across in this comedy satire


Read a Sample of the Script




comedy about a dysfunctional family


Nietzche’s Nose – Comedy about a dysfunctional family


A play about a seriously dysfunctional couple: Frederick: a slovenly, cantankerous husband, who firmly believes in his own superiority over everyone – including his talented wife Alice who somehow still manages to get the last word in! Frederick and Alice two are visited by his brother, Kurt who has news of their daughter, who was summarily thrown out of the family home some years previously. Kurt is also on a mission to get Frederick to help their ailing father, and has brought God with him as a Christian to use as a guilt trip in this comedy about a dysfunctional family.


When Frederick’s health suddenly gets worse, they all have to find the real source of the problem….


A comedy with abrupt mood swings that makes this a challenging play for actors, but nevertheless, quite enjoyable.


Other plays by George – Try psychology – melodrama in two acts.


Author: George Freek


Type: Four act play


Genre: Dark comedy about a dysfunctional family


Cast: 4-5M, 1F


Ages of the actors: Adult.


Suitable for:All ages


Set: FREDERICK and ALICE’S modest living-room


Level of difficulty: 8/10 – A comedy with abrupt mood swings that makes this a challenging play for actors, but nevertheless, quite enjoyable.


Read a Sample of the Script






Margaret Hubbard is rich; painfully and decadently rich. Mrs. Hubbard is also dead and according to her will she is determined to drive her husband crazy (one last, exquisite time) with a to-do list that would have him claim the will’s contents only upon the doings on the list being completed. In fact, the rest of those on the receiving end of said will (who are interestingly enough mostly Hubbard

Manors’ staff) may only receive their inheritance should Mr. Hubbard succeed. This is a story we have seen time and again: what adversity can teach the hero about themselves, when they commit to taking on the challenge and the tricky consequences thereof. It’s a story about our hero, Jeremy Hubbard, husband to a recently deceased dragon and how he endeavours to fulfil his destiny and

claim what is ‘rightfully’ his – a temptingly sumptuous inheritance, of course. Our hero faces the dragon beyond the grave with the help of the staff and the fire-breathing lizard’s lawyer. And the

lesson? It begins and ends as the story does; with insatiability.


Read about playwright Jean Blasiar. Other comedies (Am I good?) by Jean.


Author: Jean Blasiar


Genre: British Comedy Script


Type: Four act play


Cast: 2F 4M (mains)


Ages of the actors: Adult – all ages


Suitable for: All ages


Length: Two and a half to three hours


Set: A room with a high ceiling and one large window without curtains. A coffin stands in the room. The coffin is then removed at the scene change to make way for a coffee table with chairs, some bookshelves and decorations such as potted plants.


Level of difficulty: 8/10 – length. With four acts it is up to the director’s discretion iof they allow interval between acts, however this play has had a successful run.



four act drama




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‘Taylor’ is a drama play in four acts that deals with the metaphysical journey of a writer after he has lost his wife and is dealing with raising his young daughter as a single parent. In this four act play about loss, he also has to learn to allow himself to love again. This is a beautiful story about letting go of the past in order to move towards the future.


Author: Raymond Hobson


Genre: Drama


Type: Four act Play about loss


Suitable for: PG 10 – language at one point


Length: Full length play up to two hours with scene changes


Number of Actors: Eight, 8, 3M, 4F


Ages of actors: 1 F child, 2 middle aged F, 2 middle aged M, 1 older F, 1 older M, 1M any age


Set: Various – an office, a restaurant, a church


Level of Difficulty: 7/10 – getting the audience to identify with the actors


The author will allow workshopping of the play.


Read a Sample of the Script





Nigerian drama script




In this Nigerian drama script, ‘The Judas Web’ outlines the primary ills, which have bedeviled Nigeria – and in extension, Africa – for decades. And it adroitly captures in fiction, some of the key, and of course unscrupulous, characters that – through constant abuse of their various positions of power – are pointedly responsible for these evils.


These power-drunk individuals are the real enemies of State, who will stop at nothing to protect and maintain their selfish and perverted interests.


But their empire of gold soon crumbles – as the operatives of the Economic and Financial Crimes Commission (EFCC) – Nigeria’s foremost anti-graft agency – duly brings them to book.


Author: Ikenna C. Igwe


Genre: Traditional African Play


Type: Four act play


Cast: 17 main characters, mostly M and a few minor characters


Ages of the actors: Older teens to senior


Length: 1- 1.5 hours long


Suitable for: All ages


Set: Simple – staging at director’s discretion


Level of difficulty: 7/10 – traditional African play


Read a Sample of the Script




one act teen adventure comedy




For those of you that do not know the most important aspect of the moments leading up to the performance of a staged play, LISTEN UP! The fourth wall exists and to all kamikaze’s, beware! Jack,

Jason and Sarah fail to heed this fierce and true warning when they decide to do a bit of exploring on a blank stage, in ‘The Fourth Wall’ – a one act teen adventure comedy.


When the performers discover the kids, they call off their show in the beginning scene and attempt to catch them and take them to the stage manager. When one of the three kids get caught by the performers, the other two kids left must equip themselves with prop weapons and team up with theatre thugs to fight their way through egotistical lead roles, a stunned narrator, epic soldiers, chaotic scene changes and a short tempered stage manager to get their friend back.


In this comedy, a few frivolous minutes of exploration unravel a series of unfortunate events for a show that is already a hot mess. It is up to the Stage Manager to get it together before the show goes on, as he carefully weighs the risk, reward and raucousness of running a revue.


Author: Jonathan Smith


Type: One act teen adventure comedy play


Genre: Action, comedy, adventure, teen


Length: Thirty minutes


Cast: 6M, 2F, 6N (either M/F) Parts may be doubled


Ages of the actors: Three teen, rest are adult but can be played by any age from teens to adults


Suitable for: All ages


Set: Initially a blank stage, then the stage manager’s office with a desk and chair.


Level of difficulty: 7/10 – a fun filled play with a unique idea


Read a Sample of the Script





THESEUS AND ARIADNE – Modern Classic Greek Drama Plays


modern classic greek plays


According to myth, King Minos sent his son, Androgeos to the Games in Athens. Androgeos was highly successful and incurred the jealousy of criminal gangs who watched the games. He was murdered by them.

In his anger, Minos demanded that the criminals be handed over. The Athenians did not know the identity of the culprits and instead gave up their City.

From that time onwards, Minos ordered that seven boys and seven girls be sent to Crete each year. They would be fed to the Minotaur.

Many years later, Theseus travels to Crete and makes his way inside the labyrinth. He is successful in defeating the Minotaur. Our story begins here…


Author: Jethro Dykes


Genre: Classic Greek Plays, Drama


Type: Four act play, 4 act play


Number of Actors: 18-28 10-18M, 9F


Ages of the actors: Adult to old age


Suitable for: All ages


Set: Various scenes from a road to Athens to a court to the underworld


Level of Difficulty: 8/10 – keeping the style of the Greek play with a modern script


Read a Sample of the script


10,000 Cigarettes - Comedy. Alex Broun. 4 f.

The Angel Intrudes - Comedy. Floyd Dell. 3 m., 1 f.

Carmen Dick: Feminist Private Eye - Comedy. Brian Rochlin. 2 m., 2 f.

Chitra - Drama. Rabindranath Tagore. 3 m., 1 f., extras.

The Cyclops - Comedy. Euripides. 4 m., extras.

Dog Park or Sexual Perversity in Magnuson - Comedy. Dennis Schebetta. 3 m., 1 f.

Echo - Drama. Joseph T. Shipley. 3 m., 1 f.

Ever Young - Drama. Alice Gerstenberg. 4 f.

The Game - Drama. Louise Bryant. 2 m., 2 f.

Her Tongue - Comedy. Henry Arthur Jones. 2 m., 2 f.

He Said and She Said - Comedy. Alice Gerstenberg. 1 m., 3 f.

His Return - Comedy. Percival Wilde. 1 m., 3 f.

King Arthur's Socks - Comedy. Floyd Dell. 1 m., 3 f.

A March Wind - Drama. Alice Brown. 2 m., 2 f.

Overtones - Drama. Alice Gerstenberg. 4 f.

The Philosopher of Butterbiggens - Comedy. Harold Chapin. 3 m., 1 f.

A Question of Sex - Comedy. Arnold Bennett. 2 m., 2 f.

Riders to the Sea - Drama. J.M. Synge. 1 m., 3 f., extras.

The Sequel - Comedy. Percival Wilde. 3 m., 1 f.

The Spotted Man - Comedy/Drama. Walter Wykes. 3 m., 1 f.

The Stepmother - Comedy. Arnold Bennett. 2 m., 2 f.

Sweet-and-Twenty - Comedy. Floyd Dell. 3 m., 1 f.

Thirty Minutes to Charlie - Comedy. Nick Zagone. 2 m., 2 f.

Thompson's Luck - Drama. Harry Greenwood Grover. 3 m., 1 f.

Two Slatterns and a King - Comedy. Edna St. Vincent Millay. 1 m., 2 f., 1 other.

While the Auto Waits - Comedy. O. Henry. 2 m., 2 f.



A similar five-part structure is also used in traditional Japanese Noh drama, particularly by Zeami Motokiyo. Zeami, in his work "Sandō" (The Three Paths), originally described a five-part (five dan) Noh play as the ideal form. It begins slowly and auspiciously in the first part (jo), building up the drama and tension in the second, third, and fourth parts (ha), with the greatest climax in the third dan, and rapidly concluding with a return to peace and auspiciousness in the fifth dan (kyū).[7]




by Alex Broun










I'm a paragraph. Click here to add your own text and edit me. It's easy.





by: Rabindranath Tagore







MADANA (Eros).

VASANTA (Lycoris).



CHITRA, daughter of the king of Manipur.

ARJUNA, a prince of the house of the Kurus. He is of the Kshatriya or "warrior caste," and during the action is living as a Hermit retired in the forest.

VILLAGERS from an outlying district of Manipur.




a play in one-act

by Euripides


The following one-act play is translated by E.P. Coleridge. It is now in the public domain and may therefore be performed without royalties.





SILENUS, old servant of the CYCLOPS






[Before the great cave of the CYCLOPS at the foot of Mount Aetna. SILENUS enters. He has a rake with him, with which he cleans up the ground in front of the cave as he soliloquizes.]




by Dennis Schebetta









Magnuson dog park, Seattle




a play in one-act

by Joseph T. Shipley


The following one-act play is reprinted from Ten Minute Plays. Ed. Pierre Loving. New York: Brentano's, 1923. It is now in the public domain and may therefore be performed without royalties.





HAROLD, the author

MARY, his wife

MYSELF, the rational side of the author's mind

I, the emotional self




a play in one-act

by Alice Gerstenberg


The following one-act play is reprinted from A Book of One-act Plays. Ed. Barbara Louise Schafer. Indianapolis: Bobbs-Merrill Company, 1922. It is now in the public domain and may therefore be performed without royalties.









MRS. COURTNEY-PAGE: This fourth strand, the largest and longest, is the gift of my new fiancé. I am down here waiting for time to pass--we shall be married as soon as it seems correct.



a morality play in one act

by Louise Bryant


The following one-act play is reprinted from The Provincetown Plays. New York: Frank Shay, 1916. It is now in the public domain and may therefore be performed without royalties.












a play in one-act

by Alice Gerstenberg


The following one-act play is reprinted from Ten One-Act Plays. Alice Gerstenberg. New York: Brentano's, 1922. It is now in the public domain and may therefore be performed without royalties.





DIANA CHESBROUGH, a society girl

ENID HALDEMAN, her friend

FELIX Haldeman, her husband

MRS. CYRUS PACKARD, their friend




Living-room at the Haldemans, before dinner.


a play in one-act

by Percival Wilde


The following one-act play is reprinted from Eight Comedies for Little Theatres. Percival Wilde. Boston: Little, Brown, and Co., 1922. It is now in the public domain and may therefore be performed without royalties.












The Summer of 1918


a comedy in one-act

by Floyd Dell

The following one-act play is reprinted from King Arthur's Socks and Other Village Plays. Floyd Dell. New York: Alfred A. Knopf, 1922. It is now in the public domain and may therefore be performed without royalties.








a play in one-act

by Alice Brown


The following one-act play is reprinted from One Act Plays. Alice Brown. New York: The Macmillan Company, 1921. It is believed to be in the public domain and may be performed without royalties.




MELIA, a middle-aged New England woman

ENOCH, her husband

ROSIE, Enoch's child

JOSIAH PEASE, Melia's cousin




The early afternoon of a wintry day.



a play in one-act

by Alice Gerstenberg


The following one-act play is reprinted from Washington Square Plays. Ed. Edward Goodman. New York: Doubleday, Page & Co., 1916. It is now in the public domain and may therefore be performed without royalties.





HARRIET, a cultured woman

HETTY, her primitive self

MARGARET, a cultured woman

MAGGIE, her primitive self



a play in one-act

by Harold Chapin


The following one-act play is reprinted from The Atlantic Book of Modern Plays. Ed. Sterling Andrus Leonard. Boston: Atlantic Monthly Press, 1921. It is now in the public domain and may therefore be performed without royalties.





LIZZIE, his daughter

JOHN BELL, his son-in-law

ALEXANDER, John's little son



a play in one-act

by Harold Chapin


The following one-act play is reprinted from The Atlantic Book of Modern Plays. Ed. Sterling Andrus Leonard. Boston: Atlantic Monthly Press, 1921. It is now in the public domain and may therefore be performed without royalties.





LIZZIE, his daughter

JOHN BELL, his son-in-law

ALEXANDER, John's little son




a farce in one-act

by Arnold Bennett


The following one-act play is reprinted from Polite Farces for the Drawing-Room. Arnold Bennett. New York: George H. Doran Company, 1900. It is now in the public domain and may therefore be performed without royalties.






FRANCIS GOWER, his Well-preserved Bachelor Uncle

MAY FORSTER, his Married Sister, 25

HELEN STANTON, his Wife's Married Sister, 28



a play in one-act

by Percival Wilde


The following one-act play is reprinted from Eight Comedies for Little Theatres. Percival Wilde. Boston: Little, Brown, and Co., 1922. It is now in the public domain and may therefore be performed without royalties.











a play in one-act

by John Millington Synge


The following one-act play is reprinted from Riders to the Sea. John M. Synge. Boston: John W. Luce, 1911. It is now in the public domain and may therefore be performed without royalties.





MAURYA, an old woman

BARTLEY, her son

CATHLEEN, her daughter

NORA, a younger daughter



a farce in one-act

by Arnold Bennett


The following one-act play is reprinted from Polite Farces for the Drawing-Room. Arnold Bennett. New York: George H. Doran Company, 1900. It is now in the public domain and may therefore be performed without royalties.





CORA PROUT, a Popular Novelist and a Widow, 30

ADRIAN PROUT, her Stepson, 20

THOMAS GARDNER, a Doctor, 35

CHRISTINE FEVERSHAM, Mrs. Prout's Secretary, 20



a play in one-act

by Floyd Dell


The following one-act play is reprinted from King Arthur's Socks and Other Village Plays. Floyd Dell. New York: Alfred A. Knopf, 1922. It is now in the public domain and may therefore be performed without royalties.











a play in one-act

by Nick Zagone


The following one-act play is reprinted here with the author's permission. Inquiries concerning all rights, including amateur and professional performing rights, should be directed to the author at:




REID - a fast Public Relations man, 30’s

KLINE - a fellow PR man, late 20’s

DARLENE - a slow hospital assistant

NURSE - a slow large admitting nurse




The waiting area of a hospital Emergency Room in Las Vegas. There are some plastic chairs bolted to the floor. A couple of cubicles for admitting nurses. A door to the ER. A pay phone. A functional clock that says 7:30 am. Time September 11th, 2001 This play takes place in real time. At the end of the play the clock on the wall should read no later than 8:05 am.


a tragedy in one-act

by Harry Greenwood Grover


The following one-act play is reprinted from Twenty Contemporary One-Act Plays. Ed. Frank Shay. New York: D. Appleton and Company, 1922. It is now in the public domain and may therefore be performed without royalties.






MRS. THOMPSON, his wife


HIRAM PRATT, a neighbor


A Moral Interlude

by Edna St. Vincent Millay


The following one-act play is reprinted from Contemporary One-act Plays of 1921. Ed. Frank Shay. Cincinnati: Stewart Kidd Co., 1922. It is now in the public domain and may be performed without royalties.






CHANCE, The Vice

TIDY, The False Slattern

SLUT, The True Slattern



The Prologue and the Epilogue are spoken by CHANCE.



by O. Henry


adapted for the stage by Walter Wykes











Long Day’s Journey into Night

by Eugene O’Neill


Another Pulitzer Prize-winning play, Long Day’s Journey into Night is a captivating drama in four acts written by one of the greatest American playwrights – Eugene O’Neill. The play is considered O’Neill’s masterpiece, and it was written around the early 1940s (but published in 1956). Perfectly staged scenes and monologues for thespians, as well as incredibly chilling view of a family torn by career, disease, and apathy.

The Glass Menagerie

by Tennessee Williams


First playwright to appear twice on this list of most important plays every actor must read, Tennessee Williams’ The Glass Menagerie is truly important for many actors to learn about. It’s a four-character memory play which premiered in 1944 and catapulted Williams from obscurity to fame. A haunting play filled with wonderful material for actors and some of the finest scenes in the Williams canon.

The 4-Act Story Diamond





Update: new version of the 4-Act Story Diamond graphic here.


I don't believe in the three-act screenplay story structure. It's four acts, plain and simple. I said so ten years ago on Jack Stanley's Scrnwrit list, and nothing has changed since. Four acts, no more, no less.


I'm sorry those screenwriting gurus sold you on three acts and then five acts and then seven acts or -- what are we up to now? Nine? Twelve? Look, we're all grasping for the magic template that will reign in the chaos and tame our wild stories, so I don't blame you for listening to those guys.


The four acts were there all along and the screenwriting gurus knew it, or at least sensed it. Certainly Syd Field knew it, although he failed to make a clean break from the dogmatic Aristotle three-act structure.


I swear, if I hear once more that line about "Get your hero up a tree, throw rocks at him, then get him down"... It's a god-awful illustration of the three-act structure and an even worse representation of storytelling. I wouldn't be surprise if every time he hears it, looking down on us from his heavenly pantheon, Aristotle gets the itch to hurl a lightning bolt at the speaker. I've yet to learn of any working screenwriters struck by real lightning, so I'll go ahead and assume Aristotle's patience runs a lot deeper than mine.


So what on earth does that pithy gem describe, really? I get that the 'up a tree' part stands for Act One: the inciting incident, the trigger, the destabilisation of the hero's world, jeopardy. And I get that the 'rocks' represent Act Two and conflict. It's not mentioned but it's a given that the rocks get larger and meaner with each throw, to create rising conflict.


... then get him down... ?? Is it just me or is that just a teensy bit anti-climactic? As a third act that simply will not do. Not around here.


Having exhausted our supply of rocks, it's time to get serious about making tree-guy suffer. Remember that chainsaw you stole from the set of Evil Dead: Army of Darkness? (Yes, I know about that; No, I never told The Chin, but I think he suspects.) Go get it. Because the writer's job is not to get the hero out of the tree. Your job is to make your protagonists suffer to the point where they have only one way out, where only one thing can transform the suffering into a solution: change.


I'm talking earthquake-fault-line-sized change. I'm talking about straddling the abyss with one foot on either side as it groans and cracks and widens beneath your hero, forcing a decision to go left or right, zig or zag, one way or the other, or do nothing and perish. At that moment, for the hero, standing still is no longer an option.




Get him down, indeed. Replace this with Get him to change and I'll be partially happy about the whole sordid tree affair.


OK, we were talking about screenwriting modelers. Some of these guys hedged their bets with their three-act structures by introducing little fudges to the middle of the second act, to help explain that amorphous thing dogging them near page 60, that annoying lump under the carpet they couldn't beat down -- the 'tentpole' or 'midpoint' in guru speak. They wanted their models to have the semblance and effect of a four-act structure without needing to chop in two that long middle act. They wanted page 60 to behave like an Act boundary without having to acknowledge it as an Act boundary.


Here's some advice: forget the screenplay gurus and their pet theories. Instead of paying $200 to sit on your ass and be lectured to by some guy in a tweed suit whose name will never appear on under a Writer - filmography title -- instead of that, go out and figure it out yourself.


Yes, teach yourself. Find a list of the 20 top-grossing movies of all time, pick five titles, and go buy copies of the screenplays or download them off the Net. Don't spend your $200 to have some guy tell you about the gold; go buy the gold!


And don't think you can get away with only referencing electronic copies of scripts. Get copies of the real deal, the stuff you can hold in your hands and thumb through and fold the corners and curse at when the front-cover brad holes tear away and you have to sticky-tape them back together. Out of all the scripts on my shelf, my favourite is not the Revised Fourth Draft March 15, 1976 of The Adventures of Luke Starkiller as taken from the "Journal of the Whills" by George Lucas; my favourite is my own 147-page draft of an unfinished script titled Oblivion. At some point long ago, my daughter mercilessly scribbled all over the cover. There's black pen and red marker, green and purple and orange pencil, some indecipherable shapes, creases, smiley faces, and my kids names scrawled here and there, among other doodles. Magic stuff. So, novice scribes, work with electronic copies of screenplays, yes. But as soon as you can, get your hands on paper copies of scripts that were actually used in movie production. Reading a screenplay on your computer monitor gives you very little sense of page layout, for one. More importantly, you don't get the buzz of excitement that comes from holding an actual screenplay, a screenplay identical in all respects (except for the atoms it's built from) to the one that Spielberg or John Ford or Hitchcock or [insert favourite movie director here] held when making the movie! That's the gold: screenplays. For the novice screenwriter it's the only currency you need to deal in (after you've learned the craft of writing and storytelling).


So you've got your five screenplays culled from the list of 20 top-grossing movies of all time.


Read them. Again.


And again.


Now, break down those scripts in terms of conflict and change. With practice you'll get good and fast at it.


Look at the elements in conflict and determine which realm they belong to:

Protagonist against self

Protagonist against family, friends, lovers

Protagonist against own society

Protagonist against another society

Protagonist against nature

Protagonist against god (links back to 'self' conflict)



Having identified the major hotspots (points of conflict) in a script, next identify which ones lead to transformations in character or situation. If you're looking at a well-told story, all conflict leads to some measure of change, but for our purposes we want to identify the most significant, dramatic instances.


In a moment we'll go through a couple of produced screenplays and do exactly that. But first, and without further "procrastibation" (skip and go ask Craig), here is the one true screenplay structure:


Act One, 1–30

One Ring to rule them all

Act Two, 30–60

One Ring to find them

Act Three, 60–90

One Ring to bring them all

Act Four, 90–120

And in the darkness bind them


For these leaner times of idealized 100–105-page screenplays, those act boundaries fall roughly every 25 pages, with a couple pages more at the end to handle your post-climax denouement.


For those ready to flame me for being an arrogant s.o.b. for claiming the one true screenplay model, I was kidding. Of course there's no single method for structuring a great screenplay. And yet, did I just hear some of you utter a heartfelt sigh of relief?


I'm not surprised. Gone is that crazy, elastic, pace-sapping 'middle' section running sixty loooong pages. That midpoint/tentpole is still there at page 60, but now we're allowed to give it the same importance as the other 'turning points.' It's now a fully fledged Act boundary.


Go examine the Story Diamond (click on the thumbnail at top right). Spend a few minutes studying it -- in fact, print it out and jot your own notes all over it as we work through some examples. Every act ends with a turning point, where the story direction swings around sharply, whipping off in a new direction. All four turning points are critical story moments that affect the characters deeply and yield significant consequences. They are moments of no return, where something is changed forever and there's no going back to the way it was before. Plans must be drastically altered, allegiances are forged or broken -- that sort of thing.


As promised, now we'll play with some real-world examples and see if they fit the four-act paradigm.




You probably saw that coming -- if you've read one of my earlier posts. Just a terrific action script with some solid character foundations.


Script length: 105 pages.


Let's look for the first turning point that marks the end of Act One. Where does the story first take a sharp turn due to an action that cannot be revoked? Where is the first significant change in the protagonist, Ripley?


Bam! Page 18, no doubt about it.



Burke, just tell me one thing. That you're going out there to kill them. Not to study. Not to bring back. Just to burn them out... clean... forever.



That's the plan. My word on it.



All right. I'm in.








An empty starfield. Metal spires slice ACROSS FRAME, followed by a mountain of steel. A massive military transport ship, the SULACO. Ugly, battered... functional.


Ripley is now committed. She accepted her new Call To Adventure. There's no way she can back out and return to Earth. She has crossed over from her Home domain into the Netherworld.


Moving on, let's root out the Act Two turning point. This is the half way marker. We can expect to find any of several key events: a near-death experience, a reversal in some aspect of the story, a new approach, etc. Let's look at the script...






What's the position?



Can't lock up...



Talk to me, Hudson.



Uh, multiple signals... they're closing!



Go to infrared. Look sharp people!




Dietrich, standing near a wall of the structure, grips her flamethrower tightly. She doesn't see the nightmarish figure emerge from the wall behind her. It strikes, seizing her. She FIRES, reflexively, wild. The jet of flame ENGULFS FROST, nearby.


Crowe and Wierzbowski turn, horrified, to see the human torch drop his flaming satchel full of pulse-rifle magazines. They run. VOOM! They are catapulted forward by the blast, with Crowe striking a pillar head-on.








This is about as good as it gets for turning points, at least for action stories. We have a big confluence of conflict and change:

Reversal: the marines have just discovered what happened to the colonists. The mission was supposed to be Search and Rescue. That mission has abruptly turned into Get the hell out of here, alive! The hunters become the hunted.


Near death experience for the marines.


Ripley's worst fears are now realized: she's face to face with not just one but a whole nest of aliens.


As shown on the Story Diamond, they have crossed over from the Netherworld to a very Evil Domain.

And all this happens on page 50, at the halfway point in the script.


The final turning point, at the end of Act Three, is likely to lie around page 75 or so.


I think we have a winner at page 79:



Sssh. Don't move. We're in trouble.


Newt nods, now wide awake. They listen in the darkness for the slightest betrayal of movement. Ripley reaches up and, clutching the springs of the underside of the cot, begins to inch it away from the wall.




She snaps her head around. A SCUTTLING SHAPE LEAPS TOWARD HER. She ducks. The obscene thing hits the wall above her. Reflexively she slams the bed against the wall, pinning the creature inches above her face. Its legs and tail writhe with incredible ferocity.




A figure appears at the observation window, a silhouette behind the misted-over glass. A hand wipes a clear spot. Hick's eyes appear. He steps back. WHAM! A burst of pulse-fire shatters the tempered glass. Hicks dives into the crazed spiderweb pattern and explodes into the room. He hits rolling, and slides across to Ripley. He gets his fingers around the thrashing legs of the vicious beast and pulls. Between the two of them they force it away from her face, though Ripley is losing strength as the tail tightens sickeningly around her throat. Hudson leaps into the room, flings Newt away from the desk to go skidding across the wet floor, and blasts the second creature against the wall. Point-blank. Acid and smoke.



So we have Ripley and Newt experiencing near-death. We have another massive revelation (Burke's treachery) that spins the plot in a new direction. Lump on top of this a new crisis with the aliens breaching their perimeter and forcing them to hightail it out of their stronghold. Clearly we have begun the final dash for the home plate and the final conflict.


We are into Act Four, and Ripley has entered her Martyr phase (RIPLEY: We're not leaving!).


Well, this article is getting long, so I'll leave further script-act analyses for future posts. Have a play with your favourite screenplays and see how many easily fall into the four-act story model.




Posted by Belzecue at Sunday, January 22, 2006 |


Labels: structure

Small Cast Plays for Four Actors


by D. M. Larson and Art by Shiela Larson




"Cell Phone Zombies" Short sketch comedy skit about cell phones and time travel. Written for 4 actors of either gender. From the published play "Control the Future" ISBN-13: 978-1540666581



"Looks Get in the Way" Short comedy about finding the perfect person. 2-3 m 1-2 w (4 total).


"Stung" A short comedy about someone who wants to be one with nature but nature doesn't like her. (4 speaking parts [either gender] with possible extras)


"Pity the Fool" Short play about an artist looking for some pity. 2 m 2 w.


Death Takes the Train A short play for four actors about Death's new mode of transportation.


"Music Maybe" short comedy play for four actors about an all drummer rock group - "male version" or "female version"


"Rock, Sword, Firecracker!" Short comedy about the legend behind the game of Rock, Scissors, Paper. 3+ actors (any gender)


"Hipster Hobos" Short sketch comedy skit about being too cool is too annoying. 1+ m 1+ w (3-6+ total). From the published play “When Mel Fell for Nell“ ISBN-13: 978-1512007183



"Fart-Zen" - very short play for three or more actors (any gender)


"Gossip" - Short Comedy - 2-5 more actors

A play for mature actors


"Rednecks vs Aliens" - short comedy for 4 actors (2 male 2 female)


"D&D BnB (The Hands of Fate)" - Short comedy play for 4 actors


"Princess from Another Planet" Short play about an artist looking for some pity. 2+ m 2 w with possible extras.


"A Little Private Education" - One Act - 2 w 2 m


"Flowers in the Desert" - Short Drama - 2w 2m


"Billy Graham Bingo" - One Act - 2 w 2 m


"Borders" - One Act about prejudice along the Texas border - 3 w 1 m


"Seeing Beyond with Maya Fantasma" - Short Comedy - 3 w 1 m


"Waiting on Trains" Comedy - 2 w 2 m


"Signs of the Times" Short sketch comedy skit about money, taxes, politics and homelessness. Written for 3 males and 1 female but works for 4 actors of either gender. (link goes to Freedrama blog)





"PokyMonster Murders" short dramatic play for 4 or more actors about the darkside of Pokemon Go



"Kiss Me, I'm Irish" Short comedy about love and stereotypes. 3w 1m


"Heart Attack" Short play about a good man who finally gets rewarded and the woman who saves him from a heart attack. 2 m 2 w.


THERE WERE FOUR MEMBERS ON THE SHOW. The fourth was different


"The Big Boy's Neighborhood Morning Show" was launched as a local show on KPWR in 1997 featuring Big Boy with Rikki Martinez, Krystal Bee and Louie G. serving as co-hosts/sidekicks, serving up an eclectic mix of music, pop culture, celebrity interviews, and comedy segments.

"The four corners of deceit": (Limbaugh originally used this commenting on the Climatic Research Unit email controversy, referencing: Government, universities, science, and state-media);[29][30]

Edwards and the three co-hosts- the fourth was different


Bob Edwards, previously a co-host of All Things Considered, hosted Morning Edition beginning with its first episode, a job he initially took on a temporary basis when a shake-up in production and on-air staff occurred ten days before the show's premiere. Edwards was joined by Barbara Hoctor, then of Weekend All Things Considered. Hoctor departed after four months, leaving Edwards as solo host for the next quarter-century. His last day as host was April 30, 2004;[4] this was not due to Edwards retiring, but rather a highly controversial decision from NPR to reassign him as senior correspondent, which resulted in anger and harsh criticism from many listeners.[5][6][7] From May 3, 2004 through November 11, 2016 the show was co-hosted by Steve Inskeep and Renée Montagne, with David Greene joining as co-host in 2012.



Marketplace (radio program)

Companion programs[edit]

A sister program, the Marketplace Morning Report, offers seven unique seven-minute, thirty-second morning broadcasts that replace the business news-oriented "E" segment of the first and second hours of NPR's Morning Edition on many public radio stations. Since September 2014, Marketplace Morning Report has been incorporated into Morning Edition as a segment in the latter program's second hour.[12] The Marketplace brand also took over the money advice program Sound Money, which was renamed Marketplace Money in 2005, with content oriented toward a personal finance theme. All three shows share reporters and editorial staff. Marketplace Money was replaced with Marketplace Weekend in June 2014.[13]



All four radio programs are made available as free podcasts, along with a podcast combining all shows.[14][15] In 2015, Marketplace began to offer digital-only (non-broadcast content) podcasts: Actuality, Codebreaker and Corner Office.[16][17][18] In 2016, The Uncertain Hour was added.[19]

Louis Turi was born and raised in Provence, France.[18] Following four UFO experiences he was influenced to re-kindle Nostradamus' methods of Divine Astrology and spent many years reviving the Seer's cabalistic healing method.

Four of them on the couch the fourth is different

I'm a paragraph. Click here to add your own text and edit me. It's easy.


Dawn O’Keefe (Jess Weixler) is a teenage spokesperson for a Christian abstinence group called the Promise. She attends groups with her two friends, Alisha (Julia Garro) and Phil (Adam Wagner). One evening after giving a speech about the purity ring worn by members of the group, she is introduced to Tobey (Hale Appleman) and finds him attractive. The four begin going out as a group.

I'm a paragraph. Click here to add your own text and edit me. It's easy.



As David Mitchell often says, "the rules are very simple". The panel is made up of four players.


The Unbelievable Truth is a BBC radio comedy panel game made by Random Entertainment,[1] devised by Graeme Garden and Jon Naismith

Four Feather Falls was the third puppet TV show produced by Gerry Anderson for Granada Television. It was based on an idea by Barry Gray, who also wrote the show's music.[1] The series was the first to use an early version of Anderson's Supermarionation puppetry. Thirty-nine 13-minute episodes were produced, broadcast by Granada from February until November 1960. The setting is the late 19th-century fictional Kansas town of Four Feather Falls, where the hero of the series, Tex Tucker, is a sheriff. The four feathers of the title refers to four magical feathers given to Tex by the Indian chief Kalamakooya as a reward for saving his grandson: two allowed Tex's guns to swivel and fire without being touched whenever he was in danger, and two conferred the power of speech on Tex's horse and dog.

In Star Fox 64 Andross launches an attack across the Lylat system. The Star Fox team, now consisting of four members Fox, Peppy, Falco Lombardi and Slippy Toad have to defeat Andross. While traveling through several planets, including the Lylat system's star, Solar, and the asteroid field Meteo, the team battles with several of Andross' henchmen, including the rival mercenaries, Star Wolf.

Star Fox was one of the most popular games in Nintendo 64.


Fighting Force is part of the 'beat 'em up' genre. Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through.


The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After new years eve 1999, Dr Zeng believed that there was an error preventing the apocalypse, so decides to correct it by destroying the world himself. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.




A screenshot of Ben "Smasher" Jackson punching a generic enemy

The player or players can choose from a selection of four characters: two men, Hawk Manson (age 26) and Ben "Smasher" Jackson (age 29), and two women, Mace Daniels (age 21) and Alana McKendricks (age 17). Hawk Manson and Mace Daniels are two all-around characters. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick. All four characters have a special move that can be performed with the loss of a portion of health.


Le Quattro Volte (English: The Four Times) is an Italian film, made in 2010, about life in the remote mountain town of Caulonia, in southern Italy.[2][3]


Contents [hide]

1 Plot

2 Production

3 Reception

4 Accolades

5 See also

6 References

7 External links


The film comprises four phases or 'turns' following Pythagoras.[4] The turning of the phases occurs in Calabria where Pythagoras had his sect in Crotone. Pythagoras claimed he had lived four lives and this with his notion of metempsychosis is the structure of the film showing one phase and then turning into another phase. A famous anecdote is that Pythagoras heard the cry of his dead friend in the bark of a dog.[5]


The first turn is the human realm and is about an old goatherd who is quite sick and who takes medicine made from the dust from the church floor in water at night. This phase includes a long 8-minute shot of the procession of the villagers culminating in the dog and truck episode so the goats occupy the village.

The second turn is the animal realm and is a study of a young goat, from its birth onwards.

The third turn is the plant realm and is a study of a fir tree. Eventually the tree is chopped down to be displayed in the town square and an evocation of cultural memory.

The fourth turn shows the mineral realm as the tree is made into charcoal for the townspeople's fires.

This phase, as charcoal is not a mineral in any modern definitions, points to a remembering of bio-cultural processes.


The fire and smoke point to carbon at the heart of the homes in the village delivered by the truck evoking human reason as the final understanding of the interaction of these turns and the true place of the human in the scheme of things.


Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System in 1993 exclusively for a North American audience.



There are FOUR unique challenges in the game, eight-ball, nine-ball, rotation, and straight pool. All FOUR are allegedly played according to the professional (i.e. world standardized) rules.



Bucky O'Hare at its core is very similar to the Mega Man series of games. Initially you can select from 1 of 4 themed planets (fire, ice, jungle, mechanical) wherein you rescue one of 4 crew members and use their powers to rescue the others. Their individual abilities are:



Bucky navigates the Yellow Planet using fast-moving asteroids as platforms.

- Bucky (a green rabbit) has a straight-shot (like Mega Man) and can also charge up for an extra high jump.


- Blinky (a robot) shoots an arc shot that can break ice and stone blocks and can hover for a short time after charging up.


- Jenny (a cat) has a fast moving attack and can charge a hovering, controllable shot that can attack enemies at a range.


- Deadeye (a duck) has a short range spread shot and when charged can climb walls for a period.


- Willy (a nerd) has a strong gun that can be charged up to be very strong shot.


Once a character has been unlocked, players can switch between them in real time.



Bucky O'Hare and his crew have been attacked by the evil toads and his crew has been captured and are being held on four color-coded planets. It is up to you, Captain Bucky O'Hare, to rescue your crew and use their unique abilities to rescue the others and take down the toad menace. Let's croak us some toads!



The player can also choose from three difficulty settings: Eagle, Albatross, and Ace; but the fourth difficulty setting, Ultimate, must be unlocked.



Rugrats: Scavenger Hunt is an interactive board video game developed by Realtime Associates for the Nintendo 64.


Players control one of four babies including Tommy, Chuckie, Phil, and Lil. Angelica serves as the main antagonist during the Temple of Gloom board, trying to snatch items in question before the others

Angelica's Temple of Gloom has an Aztec setting, and is the only one of the three boards that is played cooperatively. Stu brings home statues that Angelica accidentally shatters. The babies must recover all of the missing statue pieces (four times the number of active players) before Angelica finds hers to win. Pirate Treasure Hunt involves the babies scuba diving under water to find hidden treasure near a sunken ship. After Stu shows the babies his replica of a pirate ship, Grandpa Lou tells (the beginning of) a story about pirates with treasure. They must find all four kinds of "pirate treasure" to win. Reptar Rally is the only stage that changes the babies into dinosaurs (resembling the form of Reptar). Here they collect different types of candy on an island made of sweets. If they successfully collect candy from everyone else's stash, they win.



Captain America and the Avengers (キャプテンアメリカアンドジアベンジャーズ Kyaputen Amerika ando ji Abenjāzu?) is an arcade game developed and released by Data East in 1991


Players can choose to play as one of four members of the Avengers: Captain America, Iron Man, Hawkeye, and the Vision.


The original arcade game was sold in two forms. One version allowed four players to play simultaneously, with each player position controlling a specific character. An alternate version featured two-player gameplay, with players able to select from any of the available four characters.



Notable games[edit]

Larry Christiansen vs. Chessmaster 9000 (September 2002), annotated at GameKnot: Game 1, Game 2, Game 3, Game 4

Chessmaster won the four-game match against Christiansen held in September 2002, by a score of 2½-1½.[10] The Chessmaster program was operated by John Merlino, the Project Manager of Chessmaster at the time of the match. Four different personalities were used in the match, the first three of which were based on famous human Grandmasters: Alexander Alekhine, Bobby Fischer, and Mikhail Botvinnik. The final game of the match used the default "Chessmaster" personality. Christiansen won the first game, lost the second and third games, and the fourth game resulted in a draw.


From official materials:


"It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and move through four levels of difficulty, picking up loose cash, earning money through events, and finally, earning a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive."

The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps.


The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer.


The player is constantly racing to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player’s score is directly tied to the amount of time he has to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.




The "Skate or Die" message appearing, as the player is running out of time

The game consists of four levels each consisting of four events:


Ramp: the player climbs around a half-pipe structure, trying to gain more and more height and performing tricks in the air to earn the most possible points. This ends when the timer runs out.

Downhill: a long course consisting of slopes and banks must be navigated to reach a finish line. The quicker the player reaches the finish, the more points are earned.

Slalom: an obstacle course in which the player is required to pass between pairs of yellow flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining upon crossing the finish line.

Jump: the player jumps from a series of ramps, attempting to hit a bull’s-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target. This ends when the timer runs out or the player crosses the finish line, whichever comes first.

Scattered through the levels are several 'map' icons placed on the ground which when activated show a map with the roads, parks, shops, and the player's location marked on it. Also scattered about the level are hazards and obstacles, jumping over hazards earns points.


The player earns points and money for high scores in each event, and doing well at the events earns the cash needed to buy equipment that improves player performance, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes completes the game.



Hudson's Adventure Island (高橋名人の冒険島 Takahashi Meijin no Bōken Jima?, "Master Takahashi's Adventure Island"), also known simply as Adventure Island, is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic.


The player controls Master Higgins (known as Takahashi Meijin in Japanese versions), a young man who ventured to Adventure Island in the South Pacific after hearing that the Evil Witch Doctor kidnapped Princess Tina. To rescue her, Higgins must survive a series of 32 stages. There are eight worlds called "areas", which are divided four stages or "rounds" each, which are further divided into four checkpoints. When the player reaches the fourth round of each area, he must confront a boss at the end to continue to the next area. The game is completed when the player saves the girl after defeating the eighth and final form of the evil lord.


Adventure Island II (高橋名人の冒険島Ⅱ Takahashi Meijin no Bōken Jima Tsū?, lit. "Great Takahashi's Adventure Island II"), is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991.


There are four types of dinosaur friends that Higgins can ride. These animal friends are summoned when the player collects a playing card suit hidden inside an egg. The blue camptosaurus (summoned by a heart card) attacks with his tail; the red camptosaurus (spade) can breathe fire and swim over lava until certain point; the pteranodon (clover) can fly over obstacles and drop stones; and the elasmosaurus (diamond) is the only dinosaur that can survive in underwater stages (the others will be lost when used underwater) and can help Higgins swim faster.


Princess Leilani may be safe, but her sister, the sweet and beautiful Tina, has just been kidnapped by the Evil Witch Doctor's persistent followers. Eight perilous islands are in control of the various monster minions, although four friendly dinosaurs will gladly ally themselves with those willing to brave the islands' dangers and defeat their common oppressors. Thinking of how grateful his favorite lady will be when he comes to her rescue, Master Higgins embarks on a daunting quest to get to his honey.

On Double Dare and Super Sloppy Double Dare, both contestants of a team competed in all physical challenges. For the 1988 version of Family Double Dare, all four members of a team compete in the challenges. On the 1990–93 version of Family Double Dare and on Double Dare 2000, two members of a team competed in round one, and all four members competed in round two.


Double Dribble, known in Japan as Exciting Basket (エキサイティング バスケット Ekisaitingu Basuketto?), is a basketball arcade game developed and released in 1986 by Konami.

Players can choose from one of four teams: Boston, Chicago, Los Angeles and New York. There is no difference in skill level or abilities between the teams. Since there is no NBA license, no team names or player names are used; however, the teams wear the same color of their NBA counterparts (Boston wears green, Chicago red, etc.).


Gameplay of Double Dribble was featured in the Family Guy episode "Run, Chris, Run". The episode also used gameplay footage from Tecmo Bowl. The Double Dribble footage was slightly altered with original audio, and made fun of the game's "corner three" glitch.[4]


Fist of the North Star is a side-scrolling action video game produced by Toei Animation and developed by Shouei System for the Nintendo Entertainment System (NES). It was first released in Japan under the title Hokuto no Ken 2 (Japanese: 北斗の拳2?) on April 17, 1987 and was the second of four Hokuto no Ken video games released


After the death of Raoh, the Central Imperial Capital, a city ruled by the Tentei, has been in great confusion. Kenshiro returns to assists the now grown Bat and Rin as they lead the Hokuto Army resistance against the Tentei's corrupt imperial forces. As Kenshiro ventures into the Capital, he confronts the Four Generals of Gento and their leader Falco the Gold.


Most notably the game's boss characters, the Four General of Gento, consists of Solia, a character from the manga, Taiga[e] and Boltz, the renegade Gento Kōken masters from the anime, and a new character named Bronza, who was created for the game. Bronza substitute Shōki's role in the anime as the General of Red Light and is characterized as the only fighter outside the Hokuto Shinken school to had mastered the ultimate technique of Musō Tensei.


Genghis Khan, original full title Aoki Ōkami to Shiroki Mejika: Genghis Khan (蒼き狼と白き牝鹿・ジンギスカン?), is a 1987 turn-based strategy game developed by Koei, originally released for the NEC PC-9801,[1] MSX and Sharp X68000 in 1988,[2][3] the DOS and NES in 1990,[4][5] and the Amiga in 1990.[6]


World Conquest, which begins in the year 1206 A.D, is started by choosing the number of players and difficulty. It supports 1-4 players. Players must choose who they want to be; Genghis Khan (Mongols), Alexios I (Byzantine), Richard (England), or Yoritomo (Japan).



George Foreman's KO Boxing is a boxing video game produced by Acclaim, featuring boxer George Foreman, released in 1992.


A knockout requires a boxer to knock his opponent down four times in a three-round match; on the fourth knockdown, the downed boxer will fail to answer the 10-count.

American Gladiators featured four competitors, two men and two women, in most episodes. The players went through a series of seven physical challenges with the goal to eventually become the season's overall winner, referred to as the Grand Champion. This was determined by a season-long tournament.


Dance Fever is an American musical variety series that aired weekly in syndication from January 1979 to September 1987. The series was created and produced by Merv Griffin and Paul Abeyta (2 years) and was written by Tony Garofalo.

Each week, four dancing couples competed for a weekly cash prize of $1,000; Each couple performed their dance routine for 90-120 seconds and the celebrity judges scored them anywhere between 70 and 100 points, based on 4 categories: originality, showmanship, style, and technique. The couple with the highest average total score were the winners and advanced into the next round of competition. In the event of a tie, one set of celebrity scores was dropped in an effort to decide a winner; every fifth week was a semi-final show where those winning couples from the last four weeks competed for $5,000.

Briggs and especially Phelps would choose the same core group of three or four agents for every single mission, leading these regulars to be considered de facto full-time IMF agents. Still, many episodes also feature guest stars playing one-time additional agents who have special skills.


The regular agent line-up during the first season consisted of:


Cinnamon Carter (Barbara Bain), a top fashion model and actress

Barnard "Barney" Collier (Greg Morris), a mechanical and electronics genius and owner of Collier Electronics

William "Willy" Armitage (Peter Lupus), a world record-holding weight lifter

Rollin Hand (Martin Landau), a noted actor, makeup artist, escape artist, magician and "man of a million faces."

"The Four-Eyed Dragon of Cygnon" November 18, 1972 60-11

The Pussycats encounter two aliens, who attempt to convince Josie and the gang into helping them against a dragon that is menacing them. Can the Pussycats figure out who is the true menace before it's too late?


The Monkees is an American situation comedy that aired on NBC from September 12, 1966 to March 25, 1968. The series follows the adventures of four young men (the Monkees) trying to make a name for themselves as a rock 'n roll band. The show introduced a number of innovative new-wave film techniques to series television and won two Emmy Awards in 1967. The program ended on Labor Day 1968 at the finish of its second season and has received a long afterlife in Saturday morning repeats (CBS and ABC) and syndication, as well as overseas broadcasts.

Plot formats[edit]

Episodes about a murder generally follow one of four basic plot outlines:


The killer is known, and how the crime was committed is known. The episode is spent trying to find evidence to arrest that person, and these episodes are hence patterned similarly to many episodes of Columbo.

Monk knows who the killer is, and knows what the motive is, but the killer has a seemingly air-tight alibi. The episode is spent trying to break that alibi and find out how the killer did it.

In a number of episodes, the plot involves trying to find out the killer, how the murder was done, and why.

In some episodes, the killer's M.O. is known, but not who did it or why.

Queen Aleena would reunite with her children to form the "Council of Four," and overthrow Robotnik

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Mistresses is an American mystery drama and soap opera television series based on the 2008–10 U.K. series of the same name, about the lives of four female friends and their involvement in an array of illicit and complex relationships


The Inbetweeners is a British sitcom that originally aired on E4 from 2008 to 2010. Created and written by Damon Beesley and Iain Morris, the show followed the life of suburban teenager Will (Simon Bird) and his friends Simon (Joe Thomas), Neil (Blake Harrison), and Jay (James Buckley) at the fictional Rudge Park Comprehensive. The episodes involved situations of school bullying, broken family life, indifferent school staff, male bonding, and largely failed sexual encounters.

Main characters[edit]

The four main characters are seen in every episode as well as the 2011 and 2014 films. They consist of:

  • Will McKenzie (Simon Bird) is the show's central character, with his voiceover introducing and concluding each episode. In the first episode he has been transferred from a private school, following his parents' divorce, to Rudge Park Comprehensive, where he eventually befriends the others. He is an unconventional hero – although he is generally the wittiest and most level-headed of the group, he is prone to making bad choices and his sarcasm occasionally leads to him making outrageous and offensive remarks. Will is intelligent, focused and eager to get into a good university. However, he is shown to be romantically frustrated, and pessimistic about his chances, due to his awareness of his lack of any kind of suave or social grace.

  • Jay Cartwright (James Buckley) is the most immature and arrogant of the boys. He is also the most vulgar of the group and harbours a generally misogynistic outlook. He is obsessed with sex, with almost all his comments being about the subject. In his mind, he is the most sexually experienced of the group. He frequently tells wild and fictitious stories about his experiences (sexual or otherwise), and hands out highly dubious advice which demonstrates that in reality he has very little understanding of the subject discussed. In fact he is actually the least sexually experienced of the group, frequently relying on pornography to attain gratification, as he finds it difficult to engage with girls. In addition to his sexual stories, Jay compulsively lies about just about anything to make himself seem cooler, no matter how wildly unbelievable.

  • Simon Cooper (Joe Thomas) is the most cynical and grumpy of the group, being prone to bouts of hysterical swearing at the slightest provocation – such as gentle goading, family rules, or even kindly advice – from his family or peers. However, he is also shown in several scenes to be the friendliest and most trustworthy member of the group, and he maintains a closer relationship with Will than any of the others. Simon considers himself to be the most romantic of the boys, his on-off relationship with Carli propelling many of the plots.

  • Neil Sutherland (Blake Harrison) is known to be the slow, somewhat dim-witted, kind and gullible "nice guy" member of the group. He often fails to appreciate he is responsible for the bad situations he causes, and fails to pick up on sarcasm, often taking comments seriously and consistently believes Jay's compulsive and blatant lies. Neil's simpler mind means he is often happy and positive as well as more accepting of Will and he displays less of the selfishness and obsession with sex as the others. He tends to be the most sexually experienced member of the group.

The Golden Girls (1985 TV Series)


Four previously married women live together in Miami, sharing their various experiences together and enjoying themselves despite hard times. (30 mins.)

Sisters (1991 TV Series)


"Sisters" follows the lives and loves of four close, but very different, sisters of the Reed family living in Winnetka... (60 mins.)

Stars: Swoosie Kurtz, Patricia Kalember, Sela Ward, Elizabeth Hoffman

Designing Women (1986 TV Series)


The misadventures of four women and their handyman running a design firm in Atlanta, Georgia. (30 mins.)


It was just announced recently that there is going to be a third “Charlie’s Angel” movie and during an interview with Drew Barrymore and Nancy Juvonen, who both are producing the movie, Rihanna’s name popped up.


They mentioned that they may very well add a fourth Angel to the pack. Juvonen says, “I’m having a Rihanna fixation myself.”





Read more:

Four women (including future star Tea Leoni were selected to be in a show called Angels '88, which was to serve as an updated version of the show. The show was later named Angels '89 after production delays, but the project was abandoned before notice was taken.[22] From 1998–1999, Telemundo and Sony produced a show called Ángeles.[23] The weekly hour format did not catch on with Hispanic viewers, who are accustomed to watching telenovelas nightly and the series was soon canceled. In 2002, a German version of Charlie's Angels, Wilde Engel,[24] was produced by the German channel RTL. The show was known as Anges de choc in French-speaking countries, and as Three Wild Angels in English-speaking ones.

Girlfriends (2000 TV Series)


A look at the lives, loves, and losses of four different women, Toni, Maya, Lynn, and Joan. (30 mins.)

Hot Properties (2005 TV Series)


A look at the lives of four women who work at a Manhattan real estate office. (30 mins.)

Cashmere Mafia (2008 TV Series)


A group of FOUR successful female executives who have been friends since college turn to each other for guidance as they juggle their careers with family in New York City. (60 mins.)

Devious Maids (2013 TV Series)


Four Latina maids with ambition and dreams of their own work for the rich and famous in Beverly Hills. (60 mins.)

Related (2005 TV Series)


Revolves around the lives of four close-knit sisters, of Italian descent, raised in Brooklyn - living in New York City. (60 mins.)

Pretty Little Liars (2010 TV Series)


Four friends band together against an anonymous foe who threatens to reveal their darkest secrets, while unraveling the mystery of the murder of their best friend. (44 mins.)


Girls is an American television series that premiered on HBO on April 15, 2012. Created by and starring Lena Dunham, Girls is a comedy-drama following the lives of four young women living in New York City. The show's premise and major aspects of the main character were drawn from Dunham's own life.[2]

Mistresses (2013 TV Series)


A drama about the scandalous lives of a group of four girlfriends - each on her own path to self-discovery... (43 mins.)


Make It or Break It (2009 TV Series)


Follows a group of FOUR teen Olympic hopefuls as they train and prepare for their day in the spotlight. (45 mins.)

Stars: Ayla Kell, Josie Loren, Cassandra Scerbo, Candace Cameron Bure

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Make It or Break It (2009 TV Series)


Follows a group of teen Olympic hopefuls as they train and prepare for their day in the spotlight. (45 mins.)

The NBC sitcom, Will & Grace debuts. The series is built around four main characters, two gay men and two heterosexual women. The series goes on to air for 8 years, win 16 Emmys and become part of NBC's highly successful Thursday night "Must See TV" lineup.

True Detective: The second season of True Detective is broadly centered on four main characters — three of whom are cops: Ray (Colin Farrell), Ani (Rachel McAdams) and Paul (Taylor Kitsch) — in a fictional city outside of Los Angeles. As was true in the first season of the anthology series, each of the lead characters deals with their own set of personal turmoil and trauma.

In the books, there are a few characters who never left the page. Glass is one of the four main characters and just before she is sent to Earth with the others, she escapes and stays on "The Colony," aka The Ark. Her character provides the POV of life in space as the Colony begins to run out of oxygen. Other major characters missing from the show are Thalia (Clarke's BFF), Asher, and Graham.

In the books, Clarke is one of four main characters who shares their POV on being a delinquent sent to Earth. She has training in the medical field, and that becomes very useful once on the ground. And both of her parents were scientists, who were executed for going against policy.


In the show, she is much more of a leader, and a ruthless one at that. She was originally locked up as an innocent girl who just knew too much, but in the books, she is arrested and convicted of treason. And there isn't a broken bond between her and her mother, as Abby has a huge role on the show and not in the books.


Drama series have a 4 Act structure

Put away your books on three-act structure. Television dramas on networks have for decades been written in four acts, though some shows now use five acts, and in 2006, ABC began mandating six acts for all hour dramas. For now, think about what happens every 13 to 15 minutes on a traditional network show. You know: a commercial break. These breaks aren't random; they provide a grid for constructing the episode in which action rises to a cliffhanger or twist ("plot point" may be a familiar term if you've studied feature structure). Each of the four segments are "acts" in the same sense as plays have real acts rather than the theoretical acts described in analyzing features. At a stage play, at the end of an act the curtain comes down, theatre lights come up, and the audience heads for refreshments or the restrooms. That's the kind of hard act break that occurs in television. Writers plan towards those breaks and use them to build tension.


Once you get the hang of it, you'll discover act breaks don't hamper your creativity; they free you to be inventive within a rhythmic grid. And once you work with that 15-minute block, you may want to use it off-network and in movies. In fact, next time you're in a movie theatre, notice the audience every fifteen minutes. You may see them shifting in their seats. I don't know whether 15-minute chunks have been carved into contemporary consciousness by the media, or if they're aspects of human psychology which somehow evolved with us, but the 15-minute span existed before television. In the early 20th century, motion pictures were distributed on reels that projectionists had to change every 15 minutes. Then, building on that historical pattern, some screenwriting theorists began interpreting features as eight 15-minute sequences. Whatever the origin, four acts are the template for drama series on the networks, but not off-network. Syndicated series, like the various Star Trek incarnations, have to leave time for local advertising on individual stations which buy the shows, and that means more commercial breaks. So syndicated series are written in five acts, and may also have a teaser which is sometimes almost as long as an act, giving an impression of 6 acts, each around 10 pages long. On the other side of the spectrum, cable series like those on HBO have no act breaks, and may be structured more like movies.


Bratz is a computer-animated television series, based on a line of toy dolls of the same name. It is produced by Mike Young Productions and MGA Entertainment, and premiered on 4Kids TV on the Fox Television Network.



Series Overview

The four main characters are Cloe, Sasha, Jade and Yasmin. The girls live in a high-glam contemporary-style metropolis called Stylesville. They own and run their (own) eponymous magazine company, Bratz Magazine, which was established after Jade was fired from an internship. They also attend Stylesville High where they take their favorite classes, including a fashion course, and they are also cheerleaders. Their rival magazine company is Your Thing Magazine, owned and run by their business rival, Burdine Maxwell, who self-proclaims herself as the "Reigning Queen of Fashion". The girls' adventures are exploited throughout the series, both in and outside of Stylesville.


Four lifelong friends are constantly striving to embarrass each other in public by using hidden cameras.

The American dream of the 1960's is captured in this tale of four friends. A young woman and the three men that love her are reunited after years apart since high school. They have much to learn from each other's experiences.

Jessie is an American sitcom that originally aired on Disney Channel from September 30, 2011 to October 16, 2015. The series was created and executive produced by Pamela Eells O'Connell and stars Debby Ryan as Jessie Prescott, a small town Texas girl who moves to New York City to try to become an actress, but instead she becomes a nanny to a high-profile couple's four children: Emma Ross (Peyton List), Luke Ross (Cameron Boyce), Ravi Ross (Karan Brar), and Zuri Ross (Skai Jackson).


The Bugaloos is an American children's television series, produced by brothers Sidney Krofft and Martin Krofft, that aired on NBC on Saturday mornings from 1970 to 1972. The show features a musical group composed of four British-accented teenagers, who live in fictional Tranquility Forest. They wear insect-themed outfits with antennae and wings which allow them to fly, though on occasion, they are shown flying on surfboards. They are constantly beset by the evil machinations of Benita Bizarre, played by comedian Martha Raye. Bizarre, being untalented and ugly herself, is covetous of the Bugaloos' musical prowess.[1]


Touted as the British version of The Monkees, The Bugaloos attracted more than 5,000 young actors and actresses to audition for the show's four lead roles, each having to demonstrate aptitude in dance, singing, and acting. Among those auditioning in spring 1970 were Elton John's future manager John Reid, and Phil Collins, who joined the art rock band Genesis later that year.[2][3]


Four Vietnam vets, framed for a crime they didn't commit, help the innocent while on the run from the military.

3. Originally the show was going to focus on just four characters: Monica, Ross, Rachel, and Joey. Phoebe and Chandler were going to be supporting characters.

Four Kids and It (2017)

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My Four Children is a 2002 documentary about an Israeli mother who takes in four foster children with Down syndrome after two of her own children were killed.

Stand by Me is a 1986 American coming-of-age drama film directed by Rob Reiner and starring Wil Wheaton, River Phoenix, Corey Feldman, and Jerry O'Connell. The film, whose plot is based on Stephen King's novella The Body (1982) and title is derived from Ben E. King's eponymous song, which plays over the ending credits, tells the story of four boys in a small town in Oregon who go on a hike to find the dead body of a missing child.


Nobody Knows tells the story of four children: Akira, Kyōko, Shigeru and Yuki, who are aged between five and twelve years old. They are half-siblings, with each of them having different fathers. Because three of the children are in the apartment illegally, they cannot go outside or be seen in the apartment, and do not attend school. Their mother leaves them alone for weeks, and finally does not return; they were forced to survive on their own.[2] Over time, they can only rely on each other to face the multiple challenges in front of them.,_Ladybird_(film)

It is a drama-documentary about a British woman's dispute with Social Services over the care and custody of her four children. The title comes from a traditional nursery rhyme of the same name. Crissy Rock won the Silver Bear for Best Actress award at the 44th Berlin International Film Festival.[2]


She has four children by four different fathers and all of her children are in care. Jorge is a Paraguayan who is afraid to return to his own country for fear of persecution there.

The story of four children surviving in war-torn Aleppo, and their escape to a new life in Germany.

The Four is a 2012 Chinese-Hong Kong wuxia film directed by Gordon Chan and Janet Chun. It is the first film adaptation of Woon Swee Oan's novel series Si Da Ming Bu (四大名捕; The Four Great Constables), which has previously been adapted to a television series. In all adaptations and interpretations, the nicknames of the Four remained the same — Emotionless, Iron Hands, Life Snatcher and Cold Blood. They dedicated their special skills to the service of their chief, Master Zhuge, in solving crimes and apprehending powerful criminals.

The story of Cinema My Darling revolves around the trials and tribulations of some such people. The film has four main leads ' Vihaan Gowda, Manojava Galgali, Shashi Deshpande and Shreyas Narasimha ' all of whom land up in Bengaluru, the heartland of Sandalwood, to try their luck in Kannada cinema.

Quadrant Cinema 2

Four Eyed Monsters, a film by Susan Buice and Arin Crumley premiered at the slamdance film festival in 2005.

The Four Just Men was a 1959 television series produced by Sapphire Films for ITC Entertainment. It was broadcast for one season of 39 half-hour monochrome episodes.


Contents [hide]

1 Plot

2 Cast and characters

3 Production

4 Episode list


6 References

7 External links


The series, based on a series of novels by Edgar Wallace including a novel named The Four Just Men, presents the adventures of four men who first meet while Allied soldiers in Italy during the Second World War. The men later reassemble, and decide to fight for justice and against tyranny, using money donated for the purpose by their late commanding officer. They operate from different countries: Jeff Ryder is a professor of law at Columbia University in New York, Tim Collier is an American reporter based in Paris, Ben Manfred is a crusading independent MP who works from London and Ricco Poccari is an Italian hotelier based in Rome. Their reputation as the "Four Just Men" is well known.


The series is unusual in having the four main actors appear alternately (except in the first episode); one or occasionally two makes a brief appearance in each other's episode, usually as using a telephone.


Cast and characters[edit]


Richard Conte, Dan Dailey, Jack Hawkins, and Vittorio De Sica

Richard Conte as Jeff Ryder

Dan Dailey as Tim Collier

Jack Hawkins as Ben Manfred

Vittorio De Sica as Ricco Poccari*A*S*H_(TV_series)

M*A*S*H maintained a relatively constant ensemble cast, with four characters – Hawkeye, Father Mulcahy, Margaret Houlihan, and Max Klinger – on the show for all 11 seasons. Several other main characters departed or joined the program midway through its run. Also, numerous guest actors and recurring characters were used. The writers found creating so many names difficult, and used names from elsewhere; for example, characters on the seventh season were named after the 1978 Los Angeles Dodgers.[10]

Comedy following the misadventures of four buddies who work together at a magazine.



Cool Runnings is a 1993 American comedy sports film directed by Jon Turteltaub, and starring Leon, Doug E. Doug, Rawle D. Lewis, Malik Yoba and John Candy.

The four try to find various ways to earn money to get in the Olympics but no sponsor takes the idea seriously and their various enterprises, from singing on the street to arm wrestling, and holding a kissing booth, all fail. Junior comes through for them when he sells his car, which gets the team the money that they need. Later on in a hotel room, Junior reprimands Sanka for hurting Yul's feelings over his ambitions. Junior tells the team about his own father's struggle and how he became rich with hard work. He encourages Yul not to give up on achieving all of his goals and the two begin to show a mutual respect for one another.

The comedy of humours is a genre of dramatic comedy that focuses on a character or range of characters, each of whom exhibits two or more overriding traits or 'humours' that dominates their personality, desires and conduct

The four 'humours' or temperaments (Clockwise from top right; choleric; melancholic; sanguine; phlegmatic).


Tragedy and comedy combine in MU Theatre’s performance of “Endgame”

The absurdist play has a cast of four, with three characters being immobile.

By Mackenzie Altvater


Jan. 27, 2015



MU Theatre Department


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The MU Department of Theatre will premiere the tragicomedy “Endgame” Feb. 4 at Corner Playhouse. The play will run for five days.


Written by Samuel Beckett, the father of absurdist theatre, “Endgame” tells the story of four people - a mother, a father, a cynical son and a servant - as they face the end of the world. The family of characters are immobilized throughout the entire play, leaving the movement to the family’s servant.


The small cast of four created an intimate kind of preparation. Graduate student William Palmer plays the part of the father, Negg. Although he is studying to be a professor, he is still able to take part in stage productions.


Through the interactions between these four characters, Beckett does not reveal to the audience the meaning behind “Endgame,” Palmer said. Several theories shroud the setting behind “Endgame.” Because of Beckett’s involvement in the French Resistance, many believe “Endgame” to be a mirror of the events during World War II. The play was published in the late ‘50s
Four men who form a neighborhood watch group as a way to get out of their day-to-day family routines find themselves defending the Earth from an alien invasion.


Stadium Nuts

From Wikipedia, the free encyclopedia

Les Fous du Stade

Directed by Claude Zidi

Produced by Christian Fechner

Written by Claude Zidi

Jacques Fansten

Starring Gérard Rinaldi

Jean Sarrus

Gérard Filipelli

Jean-Guy Fechner

Paul Préboist

Martine Kelly

Music by Gérard Rinaldi

Jean Sarrus

Gérard Filipelli

Jean-Guy Fechner[1]

Cinematography Paul Bonis

Release date

22 September 1972

Running time

80 minutes

Country France

Language French

Les Fous du Stade (English: Crazy boys of the game / Stadium Nuts) is a 1972 French comedy film directed by Claude Zidi.


Contents [hide]

1 Plot

2 Cast

3 References

4 External links


The foursome(Gérard Rinaldi, Jean Sarrus, Gérard Filipelli, Jean-Guy Fechner) are on a holiday. The Little Olympic flame is to be passed through their village. A grocer (Paul Préboist) calls upon them for help in decorating the village. On their job Gérard falls for the grocer's daughter Délice (Martine Kelly). However she runs away with the sportsman with the flame. The four then enter the Little Olympics to try to win her back and cause havoc in the process.

The film features funny men Jeff Allen, Brad Stine, Anthony Griffith, and Ron Pearson. All four guys have worked in secular venues, but have purposely kept their comedy family-friendly and free of crude jokes and bad language because of their Christian faith.


Intrigued, Lehmann did further research and found them in USA Today, Scientific Journal, The Boston Globe, and NPR. He then reached out to the four-man, Massachusetts-based comedy team. What he discovered was a group of extraordinarily talented, extremely funny men who love Monty Python and don’t find the humor in poking fun at those with Asperger’s—or any group of people, for that matter.


Asperger’s Are Us’ humor is born out of absurdity and the normalcies we all accept and take for granted. Its members—Noah Britton, Ethan Finlan, Jack Hanke and New Michael Ingemi—met at a North Shore, Massachusetts, summer camp for kids with Asperger’s in 2010. The rest is comedy history.


Inspired by the four men, their resolve, and their brand of humor, Lehmann set off to produce and direct an independently funded documentary film chronicling the Asperger’s Are Us story. Over the course of the past year, he has followed the troupe through the challenge of putting on the biggest show of their lives: their grand finale. But the film is about more than just comedy. It’s about friendship, relationships, honesty, love, imagination, coming of age, superheroes, never giving up, and breaking stereotypes.

Monte Allen has performances ranging from colleges to rock concerts and has also stared in the lead role in a feature length movie, Let's Jack Jimmy, a film about four men that try to rob a drug dealer and it all goes sour. You have also seen his face on numerous TV shows such as Last Comic Standing, ABCs Good Day Alabama, "NASCAR Live," and the list goes on. His rapid-fire comedy stylings are based on an outstanding ability to take everyday dull life and turn it into gut busting laughter.

Four people meet on New Year's Eve and form a surrogate family to help one another with the difficulties of their lives.

On New Year's Eve in London, four strangers find themselves on the roof of a building known for suicides. Martin is a famous talk show host just out of jail, Maureen is a lonely single mother, Jess is young, reckless and heartbroken, and JJ is an American realizing the failures in his life. Through mutual pain and humour, this unlikely group take the long way down and figure out what will keep them alive until Valentine's Day, one step at a time. Written by Anne Campbell

4 the People is a 2004 Malayalam film directed by Jayaraj. It is the first of a trilogy of films, followed by By the People and ending with Of The People. Bharath, Gopika, Benny Dayal, Kishore, PadmaKumar, Narain, and Pranathi played the lead roles. It was later re-shot with minor alterations in Tamil as 4 Students and remade in Telugu as Yuvasena- 4 the people. The music of the film was trendsetting and most of the songs were chartbusters. The film was an unexpected critical and commercial success and recorded as Blockbuster at the box-office after comparison with its budget and gross.


Contents [hide]

1 Plot

2 Cast

3 Songs

4 Release

5 References

6 External links


Vivek (Bharath), Aravind (Arun), Eshwar (Arjun Bose) and Shafeek (Padma Kumar) are four angry engineering students who cannot stand the corruption in society. They take the law into their own hands and they form the secretive clique called 4 The People (their dress code is black and everything about them is black) that takes out corrupt officials. They have a website where the public can lodge their complaints. Soon the police are on their track. A young cop (Narain) is in hot pursuit of the gang. In a racy climax the foursome attempt to kill the Minister but fail. Seeing the brutality of the police the students come to the support of the foursome. One of the students kills the minister and is joined by three more students. They escape due to the support of students. The revolution continues.

John comes into contact with four breast cancer sufferers. The first is his mother, the second is his childhood nanny, the third is his wife, and the final is his sister.

Four American counsellors at a European summer camp must deal with the outbreak of a rage-inducing plague that starts in the animals.

Carriers is a 2009 American post-apocalyptic horror film written and directed by Àlex and David Pastor. It stars Lou Taylor Pucci, Chris Pine, Piper Perabo and Emily VanCamp as four people fleeing a viral pandemic.


Panic Button


Four young people win the competition of a lifetime; Jo (Scarlett Alice Johnson), Max (Jack Gordon), Gwen (Elen Rhys) and Dave (Michael Jibson) head off on an all expenses paid trip to New York, courtesy of the social network As they board the private jet, they are asked to relinquish their mobile phones and take part in the in-flight entertainment – a new online gaming experience.


As Jo climbs into the car she hands her daughter a cell phone so they could text each other. As she leaves a man enters her mother's house and kills the mother. What happens to the daughter remains unknown.


The four contestants soon meet; Dave, is soon to be married but has a little bit of a self-control problem around women. Jo, is a single mother who had just gotten out of rehab. Gwen seems to be a sweet girl and is a counselor on but doesn't take her own advice. Max is a liar and a strange guy.

Chaturanga (Bengali: চতুরঙ্গ "Four Chapters") is a 2008 Bengali film. Directed by Suman Mukherjee, the movie featured Rituparna Sengupta, Dhritiman Chaterji, Subrata Dutta, Joy Sengupta and Kabir Suman.[1][2][3]

Mishima: A Life in Four Chapters is a 1985 American film co-written and directed by Paul Schrader. The film is based on the life and work of Japanese writer Yukio Mishima, interweaving episodes from his life with dramatizations of segments from his books The Temple of the Golden Pavilion, Kyoko's House, and Runaway Horses. It was executive produced by Francis Ford Coppola and George Lucas.


Kyoko's House contains four equally ranking storylines, featuring four different protagonists, but Schrader picked out only the one which he considered convenient.[3]



Thomas first appeared in 1946 in the second book in the series, Thomas the Tank Engine, and was the focus of the four short stories contained within. Thomas' best friends are Percy and Toby.

Four Little Engines[edit]

Book no. 10

Published 1955

Illustrated by C. Reginald Dalby


Skarloey Remembers

Sir Handel

Peter Sam and the Refreshment Lady

Old Faithful

Rheneas is away being mended, and the Skarloey Railway has recently acquired Sir Handel and Peter Sam. Peter Sam is naïve but well-meaning, but Sir Handel is rude and arrogant. Skarloey shows Sir Handel how to do things when he rescues the pompous engine's train.


Battle the Midway was an early video game that involved you using cross hairs of your periscope to shoot ships. The cross hairs looked like a quadrant. The game was basically a quadrant aiming at ships

In the actual battle of midway in WW2- FOUR Japanese ships were sunk in a quadrant pattern with the fourth being different and it was considered a miracle because the planes that hit them was lost in clouds

I'm a paragraph. Click here to add your own text and edit me. It's easy.



Although Lumines is not one of the original video games from which the others spawned, it still reflects the quadrant model image. It is one of the most popular arcade games and puzzle of all time with tetris, which also reflects the quadrant pattern

Lumines is a block-dropping game that may seem at first to be similar to Columns and Tetris. A 2x2 square (an O tetromino/ quadrant) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.

When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.

Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

There are four basic modes in the game: Challenge, Time Attack, Puzzle, Vs., and Vs. CPU Mode. Challenge Mode cycles through skins in a fixed order of generally increasing difficulty, and is played until the blocks pile up to the top of the screen. The maximum score in Challenge Mode is 999,999 points. Time Attack games give the player a limited time to clear as many blocks as possible. Puzzle mode challenges the player to create pictures (such as a cat, dog, cross, etc.) by forming the picture with one color while surrounding it with the opposite color. Vs. CPU mode is a series of battles against A.I. opponents. A line splits the playing field in half, and deleting blocks or combinations of blocks shifts the line towards the opposing player, giving the opposing player less room on their side. The battle ends when blocks pile up all the way to the top of the screen for one player. Two players with PSPs can use their wireless connection to play in the same way.


Unlike previous games in the series which were mostly single-player-only games, All 4 One focuses on a four-player cooperative multiplayer mode which allows for drop-in and drop-out online as well as offline multiplayer. Players can each take the role of one of the four main characters of the game, namely Ratchet, Clank, Qwark and Doctor Nefarious.[4]

Although such ratings are lower than successful shows on the "big four" networks (ABC, CBS, NBC, and Fox),[8] they were a success for the relatively new and smaller WB Television Network.[9]


The Golden Statues appear in Super Metroid and are the successors to the Stone Statues encountered in Metroid and Metroid: Zero Mission. Like their predecessors, they have the role of guarding the entrance to Tourian, the Space Pirate headquarters on Zebes.

Each statue represents the four major bosses in the game before Mother Brain.

Oz consists of four vast quadrants, the North, South, East and West, each of which has its own ruler, sometimes a witch or sorcerer. However, the realm itself has always been ruled by one official dominant monarch, who represents the entire country as a whole.


Oz is roughly rectangular in shape, and divided along the diagonals into four countries: Munchkin Country (but commonly referred to as 'Munchkinland' in adaptations) in the East, Winkie Country in the West (sometimes West and East are reversed on maps of Oz, see West and East below), Gillikin Country in the North, and Quadling Country in the South. In the center of Oz, where the diagonals cross, is the fabled Emerald City, capital of the land of Oz and seat to the monarch of Oz, Princess Ozma.[7]


The Royal Flag of Oz is based on the map of the Land of Oz; the four colors represent the four countries, and the green star represents the Emerald City.


The four tribes of Oz (the Munchkins, the Quadlings, the Gillikins, and the Winkies).

In street fighter there is the final four boss opponents. These bosses are known as the Four Grand Masters.


Freyja was the goddess of love, beauty, magic and death in Norse mythology.

She owned a gorgeous necklace named Brisingamen.


One day when she was out walking, she came to a huge stone where some dwarfs lived. The stone was open and Freyja entered.


Once inside she saw the most beautiful necklace she had ever laid her eyes on.


The four dwarfs living in the stone had made it. Dwarfs were masters of craftsmanship.


Freyja begged to purchase the necklace. The dwarfs would not sell it for any amount of gold.


Freyja asked them to name their price. They replied that she may keep the necklace if she would spend one night with each of the four dwarfs. Freyja went along with the deal.


After four night of lovemaking, she walked away with the necklace. That is how Freyja became the owner of Brisingamen.



The fourth square is always different. There were four stooges but one stooge often was not involved.

The Three Stooges were an American vaudeville and comedy act of the mid–20th century, best known for their numerous Columbia short subject films that are still syndicated on television. Their hallmark was physical farce and slapstick. In films, the Stooges were commonly known by their first names of "Moe, Larry, and Curly", or as "Moe, Larry, and Shemp" (among other lineups, depending on the particular film). There were six active stooges, five of whom performed in the shorts. Moe and Larry were always present, until the final years of the ensemble's run of more than forty years.

The act began as part of a mid-1920s vaudeville comedy act, billed as Ted Healy and his Stooges, consisting of Healy, Moe Howard, his brother Shemp Howard, and Larry Fine. The four made one feature film, Soup to Nuts, before Shemp left to pursue a solo career. He was replaced by his younger brother, Jerome (Curly Howard), in 1932. Two years later, the trio left Healy and signed on to appear in their own short subjects for Columbia, now billed as "The Three Stooges".

During the final day of filming Half-Wits Holiday on May 6, 1946, he suffered a debilitating stroke on the set, ending his 14-year career and temporarily forcing the Stooges into retirement. They hoped for a full recovery, but Curly never appeared in a film again except for a single cameo appearance in the third film after Shemp returned to the trio, Hold That Lion! It was the only film that contained all four of the original Stooges (the three Howard brothers and Larry) on screen simultaneously. According to Jules White, this anomaly came about when Curly visited the set one day, and White had him do this bit for fun. (Curly's cameo appearance was recycled in the 1953 remake Booty and the Beast.)[6] In 1948, Curly filmed a brief scene for Malice in the Palace as the restaurant's cook, but it was not used in the final print of the film. Jules White's copy of the script contained the dialogue for this missing scene. A production still of Curly does exist, appearing on both the film's original one-sheet and lobby card.[11] Larry played the role of the cook in the final print,[4]which was released the following year.


The show survivor had 2 3 or four tribes. It never went beyond four. The fourth is always different. The fifth is always questionable.
Tribes may be pre-determined by production before filming starts. Often this is done to equalize the sexes and age ranges within both tribes. Other seasons have had the tribes separated by age, gender, or race. In other cases, the tribes may be created on the spot through schoolyard picks. Most often, only two tribes are featured, but some seasons have begun with three or four tribes. Once assigned a tribe, each castaway is given a buff in their tribe color to aid the viewers in identifying tribal alliance. Tribes are then subsequently given names, inspired by the local region, and directions to their camps.

Panama, Cook Islands, Fiji, Micronesia, Gabon (first switch) - A schoolyard pick was held, starting with a captain for each tribe chosen at random, or (in the case of Gabon) designated by each tribe as the most important player to the tribe. In every case, each player would pick a player from his or her original opposing tribe. In Panama, each player chose a player of the opposite sex; as there were an odd number of players at the time, the player not chosen was sent to Exile Island and later joined the new tribe that first voted a member off (this also occurred in Fiji and Gabon). In Cook Islands (which started with four tribes), four captains were chosen (two men and two women), with each player choosing a player of the opposite sex and from an original tribe not yet represented in his or her new group; the four groups then were randomly paired to form two new tribes.

During the 1999 season the contestants were initially divided into four tribes. This twist would later be used in the American version of Survivor during Survivor: Exile Island and Survivor: Cook Islands.

One of the more novel merchandising items has been the interactive Survivor: The Ride thrill ride at California's Great America in Santa Clara, California. The ride includes a rotating platform on which riders are divided into one of four "tribes." As the ride moves along an undulating track, riders can be sprayed by water guns hidden in oversized tribal masks while drums and other familiar Survivor musical accents play in the background. Other theming includes Survivor memorabilia throughout the queue line and other merchandise for sale in nearby gift shops.[20] The ride has since been rethemed as Tiki Twirl.




You Bet Your Life is an American quiz show that aired on both radio and television. The original and best-known version was hosted by Groucho Marx of the Marx Brothers, with announcer and assistant George Fenneman. The show debuted on ABC Radio on October 27, 1947, then moved to CBS Radio debuting October 5, 1949 before making the transition to NBC-TV and NBC Radio on October 4, 1950. Because of its simple format, it was possible to broadcast the show simultaneously on radio and television. June 10, 1960 was the last episode aired in its radio broadcast format. For its final season debuting September 22, 1960, the TV show was renamed The Groucho Show and ran a further year.

Main game[edit]

After the contestants' introduction and interview, the actual game began. Couples chose from a list of 20 available categories before the show, then tried to answer a series of questions within that category. From 1947 to 1956, couples were asked FOUR questions.

1947–1953 – Each couple began with $20, wagering part or all of their bankroll for each question.

1953–1954 – Each couple now began with $0, but selected values from $10 to $100 (in $10 increments). A correct answer added the value of the question to their bankroll, while an incorrect answer did nothing. According to co-director Robert Dwan in his book As Long As They're Laughing, Guedel changed the scoring format because too many couples were betting, and losing, most or all of their money.

1954–1956 – The format was slightly altered to start each couple with $100. Incorrect answers now cut their bankroll to that point in half.

1956–1959 – Two couples (reduced from three) answered questions until they either gave two consecutive incorrect responses or answered four consecutive questions correctly for a prize of $1,000.

1959–1961 – For the last two seasons, couples picked four questions worth $100, $200, or $300 each, potentially winning up to $1,200. Winning at least $500 qualified the team to go for the jackpot question.




Greed is an American television game show that aired on Fox from November 4, 1999 until July 14, 2000. The game consisted of a team of contestants who answered a series of multiple-choice questions for a potential prize of up to $2 million. The show was hosted by Chuck Woolery, with Mark Thompson serving as announcer.

Each of the first four questions had one correct answer to be chosen from several options (four for questions 1 and 2, five for questions 3 and 4). The host reads the question and answers to one contestant, who would choose one of them. The captain could either accept that answer or replace it with a different one. If the final choice was correct, the team's winnings were increased to the value of that question; the captain could then choose to either quit the game or risk the money on the next question. If the captain quit after any of these four questions, the money was split evenly among all five team members. Giving/accepting a wrong answer ended the game and forfeited all winnings. The team member in the lowest position (farthest from the correct answer when a qualifying question was played) gave the answer to question 1, and each question after that was answered by the member in the next higher position.

The remaining four questions each had four correct answers to be chosen from several options, starting with six for question 5 and increasing by one for each question after that. The host would reveal the category of the upcoming question to the captain and offer a chance to end the game, with the prize money being split among the remaining players according to their shares. If the captain chose to continue, a "Terminator" round was played (see below) prior to the question being asked. The captain was given a "Freebie" prior to question 5 and could use it to eliminate a wrong answer from any one question.

For questions 5 through 7, answers were given by the players in the positions below the captain, one each from lowest to highest. With four or fewer players left in the game, the captain answered last, then (if necessary) chose to either give enough additional answers to make four or delegate the choices to other members. Once all the answers were in, the captain could change one of them if desired. Answers were revealed individually as correct or incorrect; if three correct answers were found, the host offered a buyout to quit the game. Cash was offered on questions 5 and 6 ($20,000 and $50,000, respectively), to be split evenly among the remaining players, and the decision rested with the captain. On question 7, each individual team member could choose to take a buyout consisting of a car and $25,000 cash (approximately $100,000 total value).

If the captain (questions 5 and 6) or at least one team member (question 7) chose to continue with the game, the fourth answer was revealed. If it was correct, the team split the cash award for that level's question. If an incorrect answer was revealed at any point, the game ended and the team left with nothing.

I'm a paragraph. Click here to add your own text and edit me. It's easy.

I'm a paragraph. Click here to add your own text and edit me. It's easy.


If neither contestant had guessed all the cards in his or her row correctly, or if one had frozen his or her position, play continued with another toss-up question. The first two rounds consisted of a maximum of four questions each (changed from four questions to three briefly in the Rafferty run), and the third tie-breaker round contained a maximum of three questions (briefly changed to two on the Rafferty version). If the contestants still had not cleared their row of cards prior to the last question of the round, that question was played as "sudden death." The winner of the sudden death question could either play their cards and change their base card if they desired or pass to their opponent, who had to play without changing. If either contestant guessed incorrectly, their opponent automatically won the game.

Four chains

Each chain comprised seven words. The teams were reduced to two civilian players each and each was given one responsibility. One teammate was the letter giver and decided whether to give a letter to his or her partner or to other team's word guesser. As before, a correct response was worth points and control of the board. In Round One, each word guessed was worth 10 points, but the final word guessed in that chain was worth 20 (changed to 15 in season two). In Round Two, these values escalated to 20 points each and 40 points for the final word. In the event that a fourth chain was needed to decide the game, the point values were 40 points per word and 80 for the final word. The first team to score 200 points won the game. That team played the bonus game and returned on the next show.


During the run, two methods of earning bonus money were used. In the first season, the middle word of the second chain was also a bonus word (designated first by an asterisk, then by a dollar sign) worth $250 for the team that guessed it. For seasons two to four, the players played a Missing Link. The team in the lead would be shown the first and last words of a three-word chain. If they could guess the word in between with no letters revealed, the team received $500. Every wrong guess added a letter while taking away $100 from the potential payoff.


For seasons three and four, only solo players participated and a score of 300 won the game. The players now had to decide whether to take a letter for themselves or give one to their opponent.


Correct answers added money to a bank. To determine how much money would be added to the bank for a correctly solved catch phrase, a randomizer was used before the start of each round of play. A total of nine dollar amounts were displayed on the screen and, to begin the game, the challenger would select one by hitting his/her buzzer to stop the randomizer. The amounts on the board ranged from $100 to $200 for the first round, $225 to $350 in round two, $375 to $500 in round three, and $525 to $700 in round four. Also, for each subsequent round, control of the randomizer was given to the trailing contestant.


In the bonus game, the champion faced a board of 25 squares, each concealing a catch phrase and marked with a letter from A through Y. The board was laid out in a five-by-five grid, and the champion had to make a horizontal, vertical or diagonal line by solving catch phrases. The phrase hidden behind the letter M, in the center of the board, was always the most difficult. The champion had 60 seconds to complete a line, and could pass on phrases and return to them later if desired.

A team of four contestants individually attempt to amass as much money as possible, which is later added to a prize fund if the contestant survives his or her individual chase. The chaser's job is to catch each contestant during their individual chase, eliminating that person from the game and preventing the money from being added to the collective prize fund. Any contestants who survive their individual chase later play collectively as a team for an equal share of the prize fund against the chaser.[5]

It is possible for all four contestants to be caught by the chaser; in the event that this happens, the prize fund is set to £4,000 and the team nominates one contestant to proceed to the Final Chase.



At the beginning of each round, the contestants have to pick a category of two choices they are given. If the contestants take too long to choose, a coin is flipped to decide. Each question is multiple-choice, with the first four questions having four choices, the next three questions having three, and the final question having just two choices.


McCall switched back and forth between the live telethon, hosted alongside Alan Carr and Dr Christian Jessen, and the two Drop segments. The celebrity relay banked £200,000 for Stand Up to Cancer, with the final four pairs wagering the entire amount on a single answer on each question. This special was included in the ninth series of the show (as that series was in progress), unlike the Channel 4 'mash-up' which was a separate edition.


Celebrity Games series[edit]


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Over four weekends, beginning Friday 20 July 2012, four teams (consisting of six pairs) of celebrities would take on The Million Pound Drop. Their aim was to collectively win £1,000,000 for Paralympics-related charities over the four weekends to celebrate Channel 4's status as host broadcaster of the 2012 Summer Paralympics. Every weekend, if the six couples managed to collectively win £150,000 the show would add another £100,000 to the pot. While one couple played the game, the remaining five couples would play the game online backstage in the "Games Room". The couple who played the online game best would be the next couple to take on the drop.


Week 1[edit]

The first team consisted of Vic Reeves and Bob Mortimer (team captains), Ben Shephard and Kate Garraway, Natalie Cassidy and Frankie Cocozza, Aled Jones and Sara Cox, Ola Jordan and James Jordan, Jonathan Edwards and Colin Jackson.


On Friday 20 July, Vic and Bob played and managed to make it to question 8 with £225,000 but lost all their money. Natalie Cassidy and Frankie Cocozza played next but dropped out on question 6 with £125,000. Aled Jones and Sara Cox took on the drop next and won £125,000. Jonathan Edwards and Colin Jackson were the last couple to take on the drop and won £100,000 meaning the team collectively won £225,000 for charity. The show also added an extra £100,000 to the pot, meaning the total win was £325,000.


Week 2[edit]

The second team consisted of Professor Green and Big Lew (team captains), Rachel Riley and Mark Foster, Joe Swash and Jessica-Jane Clement, Debra Stephenson and Jon Culshaw, and Martin Kemp and his son, Roman Kemp.


Professor Green and Big Lew played first but lost on question 4. Rachel Riley and Mark Foster did best playing in the game room so were next to take on the drop, they won £50,000. Joe Swash and Jessica-Jane Clement played next but lost all of their money on question 6. Debra Stephenson and Jon Culshaw played fourth. They made it to question 7 with £100,000 but bet all their money on the wrong answer. Martin and Roman Kemp played last, but didn't make it past question 2. At the end of the second weekend of games, the total raised so far was £375,000.


Week 3[edit]

The third team consisted of Steps (team captains), Dr Dawn Harper and Dr Christian Jessen from Embarrassing Bodies, Hugo and Binky from Made in Chelsea, and John McCririck and Frankie Dettori. As there are five members of Steps, they would play in pairs, each answering two questions.


Lisa and H from Steps answered the first two questions correctly. Claire and Lee played next, but lost their money on question 4. Dawn and Christian played next. They made it to question 8 with £50,000 but unfortunately bet it all on the wrong answer. Hugo and Binky were up next and won £25,000 for charity.


The next game would be played as a relay, with different pairs being selected to answer each question. Each pair can only answer two questions. John and Frankie went first and answered the first question correctly. They were followed by H and Faye from Steps, Dawn and Christian, Hugo and Binky, Steps' Claire and Lisa, Dawn and Christian and Hugo and Binky. John and Frankie were left to answer the final question with the remaining £125,000. They placed the money on the winning drop, taking the total weekend winnings to £150,000. As they raised over the £150,000 target, an extra £100,000 was added to the prize. At the end of the third weekend of games, the total raised so far was £625,000.


Week 4[edit]

The fourth team consisted of Ade Adepitan and Iwan Thomas (team captains), radio DJs Lisa Snowdon and Dave Berry, cricketers Stuart Broad and James Anderson, and Irish entertainers Jedward.


Ade and Iwan played first, but they crashed out on question 6. Lisa and Dave played next and won £25,000. Next up were Jedward, but lost their remaining £300,000 on question 3. The last pair to face the drop were Stuart and James, who made it to the final question but lost their remaining £25,000 on the final question.


All four pairs then faced a bonus question 8 at the end of the show, which featured each of them playing a single question for £50,000, meaning that there was an extra £200,000 up for grabs, in addition to the possible £100,000 bonus if they could hit a combined total of £150,000. First up for their bonus question were Ade and Iwan, but they answered incorrectly and lost their £50,000. Next were Lisa and Dave, who met the same fate, as did Stuart and James, meaning that it was down to Jedward to salvage some money. Jedward correctly answered their question and won £50,000 for charity, bringing the total for the final weekend to £75,000 and the grand total for the series to £700,000.



The roles were reversed in the second round, where the husbands were taken off the stage and the wives were asked four questions before the husbands were brought back on stage to give their answers. The first three questions in this round were worth 10 points each, and the final question was worth 25 points; Eubanks referred to this as the "25-point bonus question." The maximum possible score for any couple was 70 points. The couple with the highest score at the end of the second round won a prize that was "chosen just for you". (Actually, the couples had requested a certain prize and competed with other couples that had requested the same prize.) By 1987, this practice was eliminated.


For the first half of the 1988–89 season, the series adopted a new scoring format where each correct answer paid cash. In the first half, four questions were played at $25 per right answer. The second half featured three questions and the first two paid off at $50 for a right answer. The third question saw the couples wager any or all of their money, with right answers adding the amount of the wager and wrong answers deducting it. The couple in the lead at the end of the game still won the grand prize, but any money that the other three couples won was theirs to keep. This scoring format was dropped, and the old one reinstated, when Paul Rodriguez took over as host in December 1988, although the number of couples competing was then reduced to three.


1996–97 version[edit]

When Gary Kroeger took over in Fall 1996 the show was overhauled with a new format. Like with the 1988–89 season of The New Newlywed Game, three couples competed in a series of rounds.


Round 1[edit]

Each spouse was shown a videotape of their mates who gave a statement mostly about their spouse. The tape was paused near the end which gave the spouse in control a chance predict how his/her mate completed the statement. Then the tape played again, and a correct answer earned 10 points. First the husbands' tapes were shown and the wives took a guess, and then it went the opposite direction.


Round 2[edit]

Kroeger asked the couples a multiple-choice question in which one half of the couples had given answers in advance, and the other must guess what they chose. Each match again earns 10 points. First the wives predicted what their husbands said, then the process was reversed.


Round 3[edit]

In this round before the show, either the wives or the husbands gave some very weird facts about themselves. Kroeger gave the facts to the other half of the couple, who were equipped with heart-shaped signs that say "That's My Wife/Man!" If they recognized that fact, all they had to do was to raise the sign and yell out "THAT'S MY WIFE/MAN!" Correct recognitions won 10 points for their team, but wrong ones lost 10 points for the team. Only the first person to raise the sign could win or lose. Seven facts were played.


Round 4[edit]

In this final round of the game, Kroeger read a series of choices (ex: Candy or Potato Chips, Rocket Scientist or Space Cadet, Ketchup or Mustard, etc.) and the wives held cards with one of the choices on it. Then the husbands chose one of the two things that most applies to them. Each match earned points. There were seven questions, and each question was worth 10 points more than the previous question with the last question worth even more. So 310 points were possible for any couple who answer all seven questions correctly in this round.


Question 1 – 10 points

Question 2 – 20 points

Question 3 – 30 points

Question 4 – 40 points

Question 5 – 50 points

Question 6 – 60 points

Question 7 – 100 points

The couple with the most points would win the game and the second honeymoon trip. If there was a tie, a tie-breaker question was played until only one couple correctly answered the question; that couple would then win. If two couples answered correctly or incorrectly, this tie-breaker was repeated with a new question. This also applied to all three couples who answered right or wrong, or two of the three couples in the tie-breaker who answered correctly.


This format was mostly disliked by fans of the original show, so for the second season of this version, it reverted to its original format and theme, with original host Eubanks back at the helm.


The first round of Now You See It under its original format began with four new contestants split into two teams, each with one "outside" and one "inside" contestant. This round, called the Elimination Round, was played on an electronic game board on the opposite side of the stage from the contestant desks. The board consisted of four numbered lines, with fourteen letters in each line. The letters were referred to as "positions" for scoring purposes. The board was shown to the contestants momentarily, then quickly turned off before any of them could fully memorize it.



The winning team advanced to the Semi Finals, where they competed against each other for the right to play in the Finals. In this portion of the game, a second board with sixteen positions was used

Whoever guessed four words correctly won the round and a prize package, in addition to moving on to face the champion. During the first two weeks, no prize package was given to the winner. Also, during the third week, it took five words to win the round; this would become permanent when the second format was introduced.



The Russian Roulette set consists of a circle with six trapdoors (referred to as "drop zones" by the host), four of which are occupied by the episode's contestants.[citation needed]


The four contestants are each given $150 at the beginning of the episode, and questions in the first round are all worth that same amount.


The round ends when a contestant drops and is eliminated. If time expires before this happens, one contestant is eliminated at random via one final handle pull at the center of the stage. The contestant with the highest score is granted immunity from the drop by coming to the center of the stage to pull the handle. If there is a tie for the lead, host Walberg pulls the lever himself, with all four contestants in danger of elimination. The eliminated contestant's money (if any) is distributed evenly among the remaining three contestants.


The second round is played similarly to the first, with the three remaining contestants answering questions valued at $200 each, and questions now having four possible answers. In round three, the two remaining contestants face off with questions valued at $300 (season 1) or $250 (season 2). Play is similar to rounds 1 and 2, except that the player who first hears the question may elect to answer it themselves or challenge their opponent. At the conclusion of round 3, the remaining contestant keeps all their money and goes to the bonus round.

FOUR CONTESTANTS…/The_Singing_Bee_(U.S._game_show)
The first four people (three people in season two) who get a song lyric correct move on to the second round, and any contestant who hasn't had a chance loses and returns on a future episode.

The contestants who advanced go up in pairs to play a mini-game. The winner of the game advances to the championship round. In the CMT version, all four contestants play 3 mini-games for points, the two players with the most points moves on to the Chorus Showdown.


Questions were still worth 1 to 11 points, but all main-game questions were multiple-choice, with no "multiple-part" questions. Questions worth 6 or fewer points had one correct answer out of three choices. Questions worth 7 to 10 points had one correct answer out of four choices; for 10-point questions, "None of the above" was an option. Questions worth 11 points had two correct answers out of five, and both were required.


At the start of each show, the contestants (which numbered seven in series 1, eight in series 2 and nine in series 3) tried to guess the four-digit combination to the Vault, which contained the jackpot money, starting at £100,000 and increasing by a further £100,000 every week it remained unopened.


The four contestants who guessed the closest to the actual Vault combination became players, and the other four became brokers, who could offer answers to questions in return for cash that players earned in the question rounds. In the final round, 10 home brokers were also on hand to offer their answers for similar cash rewards, which they negotiated with the player.


After the first round, which consisted of the four players being given three minutes to answer 10 general knowledge questions correctly, and the two highest scoring players going through to the semi-final, came the final round, which saw the player with the highest amount of money trying to unlock the vault by answering a further ten questions correctly. If they reached the ninth question and answered that correctly, the clock would be stopped and the player would be given three categories for their last question. If they answered that correctly, then they had the knowledge to unlock the Vault and would win the jackpot contained within it.


20Q is an American game show based on the online artificial intelligence and handheld computer game of the same name. Licensed to and produced by Endemol USA, it premiered on June 13, 2009 during Big Saturday Night airing on GSN, and is hosted by Cat Deeley of So You Think You Can Dance with the voice of the computer (named Mr. Q) provided by Hal Sparks.

The game is divided into four parts.


Preliminary game[edit]

The first part involves members of a randomly selected row of the studio audience. Mr. Q gives a category, and clues to the identity are revealed one at a time. The first contestant to come up with the correct answer qualifies to play the main game. Three qualifiers are determined in each preliminary round.


Main game[edit]

The three players then play the main game head-to-head. The computer gives a category, and then are given a choice of two questions. For example, if the category is Food and Drink, the questions would be "Is it caffeinated?" or "Is it served for breakfast?" A player in control asks either of the two questions, and if the answer is yes, that player retains control of the board; otherwise, s/he loses control. On each turn, after a question has been asked, the player can either choose a question that hasn't been played yet, or ask for a new pair of questions and ask one of those questions. If the player asks for 2 new questions she/he has to choose one of them. Or s/he can choose to attempt to come up with the correct answer. If correct, the player wins the game, $5,000, and a chance to play the semi final round against the winner of the second main game; a wrong answer loses control.



In the semi-final round, the players compete one at a time in the same category, with one player (via coin toss) on stage, and the other player offstage in a soundproof isolation booth. The first player is given a category, and then a series of clues. Every few seconds (signaled by two short low-pitched beeps), another clue appears on the screen. The player's objective is to guess the subject using as few clues as possible. The other player then plays the same category, and tries to come up with the answer in fewer clues. The player that can figure out the subject with fewer clues wins a prize and goes to the end game.


End game[edit]

In the end game, the player is given selection of two categories, and the computer must play the game as the contestant asks questions from a provided list of 20. While the computer can attempt to answer at any time, the contestant is only given one chance to guess the answer. At a critical point in the game, the computer goes into "sleep mode" and the host asks the contestant if s/he has any idea what the answer is, after which Mr. Q. awakens from his "nap". If the player buzzes in with the right answer before the computer does, s/he wins $20,000; if the computer is wrong, the human contestant gets one chance to win; should s/he be incorrect or the computer comes up with the right answer first, nothing additional is won.


There are four types of questions, which are randomly distributed throughout the board. The type remains unknown until the question is selected.


Regular questions: The contestant must correctly answer the question within a ten-second time limit. Multiple guesses are allowed, but the contestant only earns $1,000 for the question if the first response given is correct. Not providing a correct answer to the question within ten seconds results in a wrong.

Battle questions: The contestant and challenger face off, going back and forth giving answers to a question with a limited number of correct answers. Before the question is revealed, the contestant chooses whether to go first or second based solely on the category. Only five seconds are allotted per response, and only the first answer is accepted. If the challenger gives an incorrect response or runs out of time, the battle ends and it counts as a correct answer for the contestant, who earns $1,000. An incorrect response or exceeding the time limit from the contestant counts as a wrong answer. If all correct responses are given, the battle ends in a draw, the contestant does not earn $1,000, does not get a wrong, and does not have any accumulated wrongs eliminated.

Top Ten Challenge questions: The contestant had to provide five out of ten possible correct answers (incorrect guesses are allowed) within a fifteen-second time limit. Doing so earned $1,000, but if the contestant ran out of time, it counted as a wrong. Before the question was revealed, the contestant had the option pass this question to the challenger. If the challenger succeeded, the contestant received a wrong; however, if the challenger failed, the contestant earned $1,000.

Triple Threat questions: Triple Threat questions have three correct answers. The contestant had to provide all three correct answers (incorrect guesses are allowed) within a ten-second time limit to earn $3,000. Running out of time resulted in a wrong.

Each team started with $50 and could bet up to that amount in each round; the team with the most money after four rounds won the game, with their winnings donated to their favorite charity.


Two contestants, one usually a returning champion, competed to uncover and solve hidden word puzzles with the help of a four-celebrity panel. The puzzles, which varied in length from two to six words, were concealed behind a grid of six monitors above the panel, and a star was positioned at the corner of each monitor. There were 12 stars in all, arranged in four columns of three with one column above each celebrity's seat. Each monitor contained a portion of only one word, and the last word on the top row did not continue onto the bottom one.


The object for the contestants was to light the stars around the monitors. To begin play, the home audience was shown how many words were in the puzzle and a certain number of stars (originally two, later four) were lit at random. The contestant in control, usually the challenger, chose a celebrity and a position (top, middle, bottom). The star in that position was lit, and Marshall then asked a question to the chosen celebrity. The contestant either had to correctly agree or disagree with the given answer, in much the same manner as Hollywood Squares and Battlestars. Choosing correctly allowed the contestant to keep control and pick again, but making a wrong decision passed control to the opposing player who could choose another star.


Once all four stars around a monitor were lit, its part of the puzzle was uncovered and the contestant in control had the option to guess the puzzle or continue playing. An incorrect guess forfeited control to the opponent. Each part of the puzzle could only be uncovered with a correct agree/disagree choice, meaning that a celebrity could potentially have to answer multiple questions as control passed back and forth.


In the first season, there were four regional events (North, East, South, and West); each had teams representing cities with populations of 20,000 or smaller from three different states, and each city had to be within 200 miles of the other two. The four winners then met in a national final. The second season consisted of 14 episodes, broken up into nine episodes where all three cities were from a particular state, three regional finals (East, South, and West – there was no North regional in the second season) consisting of three state winners, a national final consisting of the three regional winners, and a "Supergames" where the second season winner competed against the first season winner and a team of celebrities representing Hollywood.


Two charity specials were made in the 1980s. The Grand Knockout Tournament of 1987 featured four teams of celebrities, each figureheaded by a member of the British royal family. The event, held at the Alton Towers theme park, was widely derided as a failure, particularly in terms of public perception of the royal family.


The Grand Knockout Tournament (colloquially also known as It's a Royal Knockout) was a one-off charity event which was shown on British television on 19 June 1987, in addition to airing on American TV via the USA Network on 12 August 1987. It followed the format of It's a Knockout (the British version of Jeux Sans Frontieres), a slapstick TV gameshow which was broadcast in the UK until 1982.

1 Synopsis

1.1 Team One

1.2 Team Two

1.3 Team Three

1.4 Team Four

The Duke of Abercorn, the Duke of Westminster, the Duke of Gloucester and the Duke of Roxburghe acted as impartial judges for each of the four teams.



Animal Crack-Ups is an ABC game show which aired in primetime from August 8 to September 12, 1987, after which it aired on Saturday mornings from September 12, 1987 to December 30, 1989 and again from June 2 to September 1, 1990.

Four celebrities competed. Host Thicke introduced a video clip about an animal; at some point, the video was paused and Thicke asked a question about the clip. The celebrities give their answers, after which the remainder of the clip was played, revealing the answer.



On the show, contestants face off in trivia matches against "geeks" who are well-versed in music, movies, and television, as well as a fourth guest geek with an alternate area of expertise which varies from episode to episode. The object is to outsmart the geek at their own subject; as a handicap, the geeks are given questions of considerably greater difficulty than the contestants. Beat the Geeks was taped at the Hollywood Center Studios.


In the first season, the three contestants compete against each other to answer eight questions, two from each category; the Geeks do not play in this round. The first four questions (one per category) are worth 5 points each, and the second four are worth 10 points each. Occasionally, the geeks would give a fact after the question.


The format was changed for the second season, wherein the three contestants compete against each other and the Geeks to answer four pairs of questions, one from each category. The first question of each pair is a toss-up for the contestants, and is worth 10 points. The one who answers it then faces the relevant Geek to answer a follow-up question which they must ring in to answer. During this face-off, if the contestant rings in and gets the question wrong or the Geek rings in and gets it right, the contestant loses 5 points. However, if the contestant gets the question right or the Geek gets it wrong, the contestant wins another 10 points. In almost all episodes Blaine waited until the first follow-up question to explain this, using the line "here's how the follow-up works: if you beat the geek you get 10 points, if he beats you, he knocks you back five."


In the first season, four questions are asked, alternating between the contestant and the Geek, whose questions are much more difficult. If the Geek gives a wrong answer, the contestant wins the challenge, scores points, and gets to wear the Geek's medal for the rest of the game. If the contestant misses a question, the challenge ends and the opponent may score 10 points by giving the correct answer.


If all four questions are answered correctly, a Geek-off is played to decide the challenge. The player has 15 seconds to name as many items that fit a certain category as they can think of; the Geek must then do the same in a much harder category. If the Geek cannot come up with more answers, the contestant wins the challenge (ties are broken in the contestant's favor).


Resident Geeks' medals are worth 20 points each, while the Guest Geek's medal awards 30.


Season 2[edit]

A maximum of four questions are asked as in Season 1. Now, though, if the contestant misses a question, the Geek must answer it correctly to win the challenge, and vice versa. The opponent does not get a chance to score from a missed question. If both sides miss the same questions or if all four questions are asked, a Geek-off is played.


Resident and Guest Geek medals award 20 and 40 points, respectively.




Final Round: Geek to Geek Showdown[edit]

In the final round, the contestant chooses one of the four Geeks to challenge. The contestant and Geek alternate questions, beginning with the contestant. Each turn, the host gives a category, then the player chooses whether to answer a 1-point (easiest), 2 point (harder), or 3 point (hardest) question; the Geek may not choose a point value lower than the contestant's previous question. If answered correctly, they earn the number of points chosen; otherwise there is no penalty. The first player to reach 7 points wins; if the contestant wins they are awarded $5,000 worth of prizes related to the category of Geek they challenged for the final round.


Contestants were selected from men who mailed in letters explaining why the women in their lives deserved prizes. The men were asked four questions (delivered on a silver tray by "Question Girl" Susan Sayers) in order to win prizes like a mink coat or a vacation. Late in the network run, the format changed to three competing couples. For the 1962 revival, there were only two couples.


On Tuesdays, the format changed to the "Little Big Payoff" in which children sent in a letter in which they voiced the reason that they should appear. Four questions were asked, and prizes awarded for each correct answer.


The object of the game was to solve word puzzles that consisted of a sentence or short paragraph with four blank spaces, usually incorporating a pun or play on words. Each blank represented a word, and the object of the game was for one of the players to guess the word based on clues provided by their partner. A typical puzzle: "The _____ wasn't _____, he just had a _____ in his _____ ." With the words "sick," "code," "spy," and "nose," the solution would be: "The spy wasn't sick, he just had a code in his nose."


Play in the first round began with the red team. The celebrity was shown one of the four missing words and had 20 seconds to describe it, while the contestant donned a pair of headphones and his/her seat was moved forward to prevent him/her from seeing or hearing anything. The celebrity's comments were recorded; after time was up, the contestant was brought back into the game to hear the playback. However, the opposing team's celebrity could use a plunger on his/her desk, known as a "blackout button," to silence portions of the audio in an attempt to hinder the contestant's attempt to guess. The blackout button could be used for a maximum of seven seconds, with one extra second added for every instance of the celebrity repeating a significant word or phrase in his/her description.


If the contestant correctly guessed the word, he/she won $100. An incorrect response allowed the opposing team to guess, with the advantage of having heard the entire description. The team that guessed the word was then given a chance to solve the puzzle by filling in all four blanks; successfully doing so scored one point. If neither team guessed a word, it was put up on the board and play continued with the next word. Teams alternated describing the four words in the puzzle. Saying the word or any form of it in the description immediately awarded $100 and a free guess at the puzzle to the opposing team. If both teams missed the fourth word, Goen read a definition of it as a toss-up, and the first team to buzz in with the answer received the $100 and a guess at the puzzle. If the team that guessed the fourth word failed to solve the puzzle, their opponents were given a chance to solve it.


Six players competed for an entire week of shows, trying to fill in a four-digit check.[1]


If the check writer was able to complete three digits in their check, the check writer played a game against a studio audience member. The audience member was shown four prizes and their values, and asked to pick one. The check writer had to guess the prize the audience member selected. If incorrect, the audience member won that prize, and the process repeated with the remaining prizes. If the check writer incorrectly guessed three times, the check writer lost their position and the audience member won all four prizes.


If the check writer guessed correctly at any point, the game ended with the audience member winning all prizes accumulated to that point and the check writer earned the chance to place a fourth digit in their check. James then asked one last question to the gallery contestants. The correct respondent tried to guess the final digit selected by the check writer for the thousands digit in their check. If successful, the respondent became the new check writer. If the correct digit was not guessed, the number was placed in the check and the check writer won that amount in cash.


Once a check writer completed a four-digit check (or if they lost the audience game), another question was asked to the remaining five contestants. The person with the correct answer then exchanged places with the former check writer.

Wink Martindale and Bill Hillier created and produced four "interactive" games for FAM, Boggle being one of them. The other three were Trivial Pursuit, Shuffle, and Jumble. Wink hosted all four. Randy West was the announcer for all four of these shows as well.


Four players competed. Each one has a 3x4 telephone keypad built into their podium, which they would use to find words in a Boggle board. A typical Boggle board is illustrated to the right.






The words would be formed from adjacent letters, and cannot use the same letter more than once. Wink made sure to tell the contestants to ignore the letters on their telephone keypad and only focus on the ones on the board. Using the example board, a contestant could press 6, 8, 9, and # to spell S-O-C-K.


Wink would read a clue to a word, and contestants would have 10 seconds to punch in the keys corresponding to the word. After three seconds, the first letter of the word would be revealed. Contestants would get points depending on how quickly they punched in the right answer, starting at 1,000 and counting down as time went on.


Five words were played; the first three were four letters long, and the last two were five letters long. After those five words, the player with the lowest score was eliminated.


Born Lucky is an American television series in which contestants earned mall money and prizes. It was hosted by Bob Goen and announced by Jonathan Coleman. Four contestants competed in a stunt game show taped at various shopping malls for a chance at $2,000 in mall money. The first week's shows of Born Lucky were taped at the Glendale Galleria in California.

The Los Angeles version awarded a portable television set for three consecutive strikes, and a car for four.


Each week, the show featured four celebrities, on a pair of AMF or Brunswick lanes installed inside KTTV's studios, pitted against each other in teams of two. Victorious teams won prizes for home viewers, based upon the level of winning scores; there was an additional prize for the viewer associated with the team that bowled the most strikes.


Four celebrities played each game, separated into two pairs (usually each pair included one man and one woman). The rules of the game were known as "best ball"; for each frame, both members of each team would roll a ball on their own lane. If neither of the two teammates rolled a strike, then the person who rolled the worse shot (either a split or whoever knocked down the fewest pins) would then roll for the spare on the other lane. Players alternated lanes after each frame.


Each team was tied to a person in the audience, who would win prizes based upon the score the pair accumulated in the game. The viewer would win increasingly valuable prizes, mostly home appliances, if a team scored 120, 150, 180, or 210 points (with the highest category usually resulting in the viewer winning a car or vacation; the top category was reached only once in the show's history).


For the first two aired episodes, there were three games played per hour. For the final episode, a fourth game was added to fill out the time


The American version of the show follows the same general format as the original UK version, but with teams of three contestants instead of four

FOUR prizes on board



Two new contestants competed each day, with no returning champions; and games did not straddle episodes as on the network version (as some affiliates only broadcast the program one evening a week). For the first two years, the basic game was identical to the NBC version with the addition of four "head starts" that revealed half the locations of four prizes on the board. In addition, the gag prizes disappeared and only one pair of "forfeit one gift" cards remained; three pairs of "take one gift" cards were hidden on the board.


Concentration's board had become very colorful. The 30 numbers (now larger) were in red with yellow backgrounds and red frames. Many prize, Forfeit, Take, and Wild Card spaces had actually come from New York with the original board and were reverse-printed (white lettering on a black background). The rebus was in full color on a sky blue background.


The cash prize if a contestant solved the puzzle with no prizes on his/her side of the board was increased from $100 to $250. The bonus for calling two Wild Cards on the same turn reverted to $500 as opposed to a new car as last offered by NBC; the bonus was once again theirs to keep regardless of the game's outcome. In addition, unlike in the original NBC version, the contestant no longer received the opportunity to match the wild card spaces and reveal four parts of the puzzle. While the same types of merchandise prizes were available, the syndicated series also featured prizes that would normally be consolation prizes on other shows (such as supplies of Rice-A-Roni or Bon Ami cleanser).


The first player to solve the rebus played the Double Play bonus round. If there were no more matching pairs left on the board, or if time was running short, the remaining boxes were turned over and the complete rebus revealed. The first player to buzz in with the correct solution won the game. If neither player solved the rebus, the Double Play round was not played for that particular game.


Later, four "Bonus Number" cards (eliminating one prize pair and one of the take one gift pairs) appeared during each game. If a contestant matched two Bonus Number cards or combined one with a wild card, then the next time they selected two numbers which failed to match, they were permitted to select a third number.





FOUR Special squares[edit]- FOUR PRIZES ON BOARD

In addition to the prize cards, there were the following action cards:[1]


The Wild Card provided an automatic match. In the original game this left the natural match "orphaned," only able to be matched by the other Wild Card, of which there were only two on the board. If the contestant matched the same prize to both Wild Cards, a check mark was placed next to the prize on the contestant's board, and that contestant would win two of that prize if they solved the puzzle. Contestants uncovering both Wild Cards simultaneously also won a bonus that was theirs to keep regardless of the game's outcome. Originally, this was $500 but late in the run was changed to a new car.

Take One Gift: Appeared on two cards in each game. If a contestant matched them, he/she could take his/her choice of any of the prizes listed on their opponent's prize board. Of course, the game had to be won to receive all prizes listed on his/her prize board.

Forfeit One Gift: Appeared on six cards in each game. Any contestants who matched two of them had to forfeit one prize to their opponents.

Bonus Number: Appeared on four cards in many games. A contestant who matched them selected three numbers as opposed to the usual two. This was used only in the 1973–1978 syndicated edition hosted by Jack Narz. (See the section below dealing with these editions.)




For a time, the fourth celebrity was also a participant in the car round, and a corresponding fourth box was added to the mix; if chosen, it was worth $1,000 to the contestant.

Merv Griffin's Crosswords (commonly shortened to Crosswords) is an American game show based on crossword puzzles. The show was created by its namesake, Merv Griffin, who died shortly after beginning production on the series. Ty Treadway was the host,[2] and Edd Hall was the announcer.


The audience was divided into four sections, each representing "one of the islands of Hawaii." Two contestants were selected from each section at a time to compete in a best-of-three faceoff for the right to play the second round. Eubanks asked a series of general knowledge toss-ups that were either true/false or multiple choice. Buzzing in with a correct answer earned a player a point, but answering incorrectly gave the point to the opponent. The first to two points advanced to the next round and the process was repeated with the other three sections of the audience.


In the second round, the four remaining contestants stood at the bottom of a three-step podium referred to as the base of Diamond Head. In this round, the contestants had to recall items from a list of twelve read by Eubanks. One at a time the contestants took turns giving answers, stopping only when either one of them answered incorrectly, failed to answer within three seconds or (in rare cases) completing the list. The first player to miss was eliminated from the game and the other three won $50. If a list was completed without a miss, all four players won $50 and a new list was played.


On the second step, one more player was eliminated, the two survivors won $100 and faced off for a chance to face the money volcano in the bonus round. One last list was played with the last player standing winning the game. All contestants kept their winnings.


Divided is an American television game show broadcast by Game Show Network (GSN) based on the British series of the same name. Each episode consists of four contestants playing as one team who must agree on answers to questions they are given. The longer it takes the team to come to an agreement, the less money the team earns for each question. The series, hosted by Mike Richards, premiered January 19, 2017, with some critics believing that the show's name and timing were appropriate given the tumultuous preceding presidential election and its premiere date coming the day before the inauguration.



Four contestants, usually two women and two men, compete through three rounds in each episode.


The last remaining contestant wins the game, advances the fourth and final round, and wins either a car, a set of prizes, or a cash bonus


The first half of the film, shot on black and white film, follows a man named Edgar who is working on an undefined "project" about what he considers the four stages of love: meeting, physical passion, separation, and reconciliation


The love rectangle concept is popular in television programs such as Lost (Jack/Kate/Sawyer/Juliet), True Blood (Bill/Sookie/Eric/Alcide), That '70s Show (Kelso/Jackie/Hyde/Laurie), One Tree Hill (Lucas/Peyton/Nathan/Brooke), The Vampire Diaries (Stefan/Elena/Damon/Katherine) and on the ABC soap opera Love Lives (Megan/Joey/Andrea/Collin), and on Grimm (Nick/Juliet/Renard/Adalind). Also, the movie Enchanted had a love rectangle romance (Gisele/Robert/Nancy/Edward). This is also a common theme in many manga and anime, a subgenre known as harem, in which multiple characters are in love with the protagonist. In Miraculous Ladybug, there is an unusual love square which only contains two people, Marinette and Adrien, however, works through the fact that they are Ladybug and Cat Noir respectively, resulting in four intertwined ships, LadyNoir (Ladybug and Cat Noir), Adrienette (Adrien and Marinette), Ladrien (Ladybug and Adrien) and Marichat (Marinette and Cat Noir).


Two pairs of lovers play out a comedy of errors, in which Maggie (Ryan) and Sam (Broderick), try several unethical and nasty tricks to break apart the envied union of their respective former partners, Anton (Karyo) and Linda (Preston).



Addicted to Love is a 1997 American romantic comedy film directed by Griffin Dunne, starring Meg Ryan, Matthew Broderick, Tchéky Karyo, and Kelly Preston. The movie's title is based on Robert Palmer's song "Addicted to Love".


The film received mixed reviews. Chicago Sun-Times film critic Roger Ebert panned it as immature, implausible and imbecilic, but still gave it two stars out of a possible four.[2]


He did not go as far as the Los Angeles Times' Kevin Thomas, who called it creepy and said:


“ It is exceedingly difficult to find what's funny in the calculated, obsessive, relentless destruction of Anton, especially when he proves to be the most likable and mature of all four of these people. Maybe Addicted to Love might work as a pitch-dark comedy, but in the way Robert Gordon has written it and Griffin Dunne directed it, it gives us the impression that we're supposed to take drastic, irrational revenge as a larky laff riot.[citation needed]


Four Atlanta men, Lewis Medlock (Burt Reynolds), Ed Gentry (Jon Voight), Bobby Trippe (Ned Beatty) and Drew Ballinger (Ronny Cox), decide to canoe down a river in the remote northern Georgia wilderness, expecting to have fun and witness the area's unspoiled nature before the fictional Cahulawassee River valley is flooded by construction of a dam. Lewis and Ed are experienced outdoorsmen, while Bobby and Drew are novices. While traveling to their launch site, the men (Bobby in particular) are condescending towards the locals, who are unimpressed by the "city boys".


The four continue downriver but encounter a dangerous stretch of rapids, during which Drew suddenly falls into the water and disappears. The other three crash their canoes into rocks, which results in Lewis breaking his leg. Encouraged by Lewis, who believes Drew was shot by the rapist's partner and they are now being stalked, Ed climbs a nearby rock face with the bow while Bobby stays behind to look after Lewis. Ed hides out until the next morning when the stalker appears on the top of the cliff with a rifle; Ed clumsily shoots and kills the man, while accidentally stabbing himself with one of the spare arrows. Ed and Bobby weigh down the body in the river to ensure it will never be found, and repeat the same with Drew's body which they encounter downriver.


The Gallows is a 2015 American found footage horror film written and directed by Travis Cluff and Chris Lofing. The film stars Reese Mishler, Pfeifer Brown, Ryan Shoos and Cassidy Gifford. The film was released by Warner Bros. on July 10, 2015, and has received negative reviews from critics. It grossed $43 million against its $100,000 budget.


That would matter less with a better script, but the four main characters are paper-thin even by genre norms."[

On a hot 4th of July night, sparks fly between four people as they test the limits and possibilities of their own freedom.

The document, which credits Bannon as a writer, producer, and director, divides the movie into 22 segments spread across four sections. A heady, incomplete mix of science, history, religion, and politics, it sketches out a story in which mankind’s unquenchable thirst for knowledge and scientific advancement has led to horrific, fascist atrocities and forced sterilization, drawing a direct line between those atrocities and modern bio-technology.


The film begins and ends with excerpts from a speech by Jiddu Krishnamurti. The remainder of the film is narrated by Peter Joseph and divided into four parts, which are prefaced by on-screen quotations from Krishnamurti, John Adams, Bernard Lietaer, and Thomas Paine, respectively.


Part I covers the process of fractional-reserve banking as illustrated in Modern Money Mechanics, by the Federal Reserve Bank of Chicago. The film suggests that society is manipulated into economic slavery through debt-based monetary policies by requiring individuals to submit for employment in order to pay off their debt.


Part II has an interview with John Perkins, author of Confessions of an Economic Hitman, who says he was involved in the subjugation of Latin American economies by multinational corporations and the United States government, including involvement in the overthrow of Latin American heads-of-state. Perkins sees the US as a corporatocracy, in which maximization of profits is the first priority.


Part III introduces futurist Jacque Fresco and The Venus Project and asserts a need to move away from current socioeconomic paradigms. Fresco states that capitalism perpetuates the conditions it claims to address, as problems are only solved if there is money to be made. The film looks at Fresco's proposal of a resource-based economy, which puts environmental friendliness, sustainability and abundance as fundamental societal goals. He goes on to discuss technology which he sees as the primary driver of human advancement, and he describes politics as being unable to solve any problems.


Part IV suggests that the primary reason for what the film sees as society's social values ("warfare, corruption, oppressive laws, social stratification, irrelevant superstitions, environmental destruction, and a despotic, socially indifferent, profit oriented ruling class") is a collective ignorance of "the emergent and symbiotic aspects of natural law". The film advocates the following actions for achieving social change: boycotting of the most powerful banks in the Federal Reserve System, the major news networks, the military, energy corporations, all political systems; and joining, and supporting The Zeitgeist Movement.



In 1957, the Dollanganger family lives an idyllic life in Gladstone, Pennsylvania. After Christopher Sr., the children's father, dies in a car accident, his wife Corrine and their four children are left deep in debt.



Requiem for a Dream is a 2000 American psychological drama film directed by Darren Aronofsky and starring Ellen Burstyn, Jared Leto, Jennifer Connelly, and Marlon Wayans. The film is based on the novel of the same name by Hubert Selby, Jr., with whom Aronofsky wrote the screenplay.


The film depicts four different forms of drug addiction, which lead to the characters’ imprisonment in a world of delusion and reckless desperation that is subsequently overtaken by reality, thus leaving them as hollow shells of their former selves.[3][4]


The drug-induced utopias of four Coney Island people are shattered when their addictions run deep.

The talking grave

Feature film | Marijan D. Vajda | 1995


The most successful Austrian children’s movie. The exciting adventures of four young detectives. Fun and suspense for the whole family.


Hook-handed Vietnam veteran Staff Sergeant John "Four Leaf" Tayback's (Nick Nolte) memoir, Tropic Thunder, is being made into a film.


Zombieland is a 2009 American comedy horror film directed by Ruben Fleischer and written by Rhett Reese and Paul Wernick. The film stars Woody Harrelson, Jesse Eisenberg, Emma Stone and Abigail Breslin as survivors of a zombie apocalypse.


Dedh Ishqiya is a 2014 Indian black comedy film directed by Abhishek Chaubey starring Madhuri Dixit, Arshad Warsi, Naseeruddin Shah, and Huma Qureshi in the lead roles.

All four of them (Begum, maid, and the uncle-nephew duo) reach the railway station to collect the money, but find that they are surrounded by Jaan Mohammad's goons and henchmen


The four actors selected to play the main parts (Freddie Prinze, Jr. as Fred; Sarah Michelle Gellar as Daphne; Matthew Lillard as Shaggy; Linda Cardellini as Velma) were probably the best visual choices for their characters at the time that the Scooby-Doo! movie was made. 


However, the ability of the actors to bring warmth to their characters was somewhat flawed. Prinze, Gellar and Lillard made their characters lovable, while Cardellini's version of Velma was somewhat annoying and a bit too full of pride.

Bilbo and three of the four principal hobbit characters in The Lord of the Rings (Frodo, Pippin and Merry) had Fallohide blood through their common ancestor, the Old Took.


The story, while showing the preparation, courage and resilience of four soldiers in enemy territory, also showed other things, like the logistical blunders that lead to stupid deaths, over-reliance on technology that doesn't really work as you expect and how choices have consequences on the ground that are beyond the ability of normal courts to understand, whether looking from the legal or moral angle.


I liked a lot about the movie how it made you think long after it was over. What would have happened if they just killed the herders? What would have happened if they tied them up, went a bit down, risked a sniper shot at the enemy commander, then just ran? What would have happened if the Pashtuni would have ignored the wounded American or would have killed the Taliban scout force when they came to them? How would the mission have gone if the four guys would have known from the get go that they would be completely alone, with no support or hope for extraction?


The Host (Hangul: 괴물; RR: Gwoemul; lit. "Monster") is a 2006 South Korean monster film, directed by Bong Joon-ho and starring Song Kang-ho, Byun Hee-bong, Park Hae-il, Bae Doona and Go Ah-sung.


The four of them escape the hospital. Hee-bong buys a truck, weapons, and a map of the sewers to look for Hyun-seo. They find a snack bar, have a meal and rest. Upon waking up, they encounter the creature. Soon, they discover their gun only serves to anger it, and Hee-bong gets himself killed buying time for his children to escape. Gang-du is captured by the Army. Nam-il and Nam-joo escape but are separated from each other.


Dudaktan Kalbe ("From the Lips to the Heart") is a Turkish television series

The story concerns four main characters - Kenan, Lamia, Cemil and Cavidan - and the complicated relationships that develop as they experience the triumphs and tragedies of life. The supporting characters provide a colorful and realistic background and the settings showcase the beauty of the Turkish islands.


Timeless is an American science fiction time travel drama series that premiered on NBC on October 3, 2016. It follows the adventures of Lucy Preston (a history professor) (Abigail Spencer), Rufus Carlin (a scientist) (Malcolm Barrett) and Wyatt Logan (a soldier) (Matt Lanter) as they attempt to stop Garcia Flynn (Goran Višnjić) from changing the course of American history through time travel.

Four best friends, desperate to improve their social status, enter into an all-night scavenger hunt against the popular clique in their school.


Madagascar is a 2005 American computer-animated comedy film produced by DreamWorks Animation and released to theaters on May 27, 2005. The film tells the story of four animals from the Central Park Zoo who unexpectedly find themselves stranded on the island of Madagascar. It features the voices of Ben Stiller, Chris Rock, David Schwimmer, and Jada Pinkett Smith, with Sacha Baron Cohen, Cedric the Entertainer, and Andy Richter voicing secondary characters.

The Penguins of Madagascar is a television series that aired on Nickelodeon. In a situation completely separate and non-canonical to the Madagascar films, the series follows the adventures of the four penguins: Skipper (the leader of the group), Kowalski (the smartest), Rico (the craziest), and Private (the youngest) in New York City's Central Park Zoo.


As a consequence of their "breaking out" of the limitations of their pre-telepath developmental phase in young adulthood, they develop psionic abilities (the "three T's" – Telepathy, Teleportation, and Telekinesis. A fourth T ability featured in the series is Temporal Manipulation

The Four Horsemen resurface and are forcibly recruited by a tech genius to pull off their most impossible heist yet.

It is sequel to the 2013 film Now You See Me and follows the Four Horsemen who resurface and are forcibly recruited by a tech genius to pull off an almost impossible heist.


Eighteen months after outwitting the FBI, the remaining members of the Four Horsemen—J. Daniel Atlas (Jesse Eisenberg), Merritt McKinney (Woody Harrelson) and Jack Wilder (Dave Franco)—are in hiding in New York City, awaiting further instructions from The Eye, the secret society of magicians they've been recruited into


Four stage magicians, J. Daniel "Danny" Atlas (Jesse Eisenberg), Merritt McKinney (Woody Harrelson), Henley Reeves (Isla Fisher), and Jack Wilder (Dave Franco), are each given a tarot card that lead them to the same empty New York City apartment, where they find information from an unknown benefactor.


A year later, the four perform their first major performance as the Four Horsemen in an elaborate Las Vegas show funded by insurance magnate Arthur Tressler (Michael Caine). Their final trick appears to transport one of the audience members to the vault of his bank, the Crédit Républicain in Paris, where stacks of new euro bills are stored. At the magicians' commands, the fans in the vault activate, drawing the bills into the vents and then showering the Las Vegas crowd with them. The euros are shown to be real, and the vault in Paris is found to be empty of its recent shipment of euros, leading FBI agent Dylan Rhodes (Mark Ruffalo), and Interpol agent Alma Dray (Mélanie Laurent), to be partnered and investigate the Horsemen. The two question the magicians but have no evidence to hold them. Dylan and Alma turn to Thaddeus Bradley (Morgan Freeman), a former magician who now helps to explain the tricks behind other magic acts. Thaddeus demonstrates how they used a mock vault under the Las Vegas stage, and that the group must have stolen the money in Paris before it arrived at the bank, replacing it with flash paper that left no evidence.


Dylan, Alma, and Thaddeus follow the Horsemen to their next show in New Orleans, where their final trick appears to transfer millions of dollars from Tressler's private accounts to those in the audience, made up of people that were denied insurance claims by Tressler's company in the wake of Hurricane Katrina. Dylan and Alma attempt to apprehend the four, but the magicians elude capture. Tressler hires Thaddeus to expose the Horsemen in revenge for the loss of his money. Alma investigates the Horsemen and determines they are connected to a group called the Eye, a small group of magicians that claim to have access to real magic. She finds out one of the Eye's members, Lionel Shrike, had previously been exposed by Thaddeus but died in a locked-safe escape trick he was performing to try to regain his standing. Alma suspects a fifth person is aiding the Horsemen.


Alma's research leads the FBI to the New York City apartment. When they raid it, the other three escape while Jack recovers numerous documents and then leads the authorities on a high-speed car chase. Jack loses control of his car, causing it to flip and catch fire. Dylan is unable to save Jack, but manages to recover the papers, pointing to the Horsemen's next planned crime, stealing millions of dollars in cash out of a large Elkhorn safe. Dylan, Alma, and Thaddeus find the safe has already been stolen, and when they track it down, its contents have been replaced with balloon animals. The Horsemen broadcast they will perform their final show that night at 5 Pointz, inviting the public to attend. The FBI and police converge on the scene and amid the chaos search for the Horsemen. The remaining Horsemen appear to the crowd, giving their fans a farewell and a message about an ulterior purpose, and then run to jump off a roof; Dylan attempts to shoot them but Alma holds him back. The three jump, turning into a shower of money over the crowd. The money is counterfeit, but the audience's race to collect it prevents the authorities from tracking the real Horsemen.


After the show, Thaddeus walks to his car, only to find it full of the money stolen from the Elkhorn safe, and he is arrested. Dylan speaks to Thaddeus in jail, where Thaddeus slowly comes to realize that Alma's theory was correct, and Dylan was the fifth Horseman. Dylan quietly walks away. Elsewhere, the Horsemen, including Jack, who had faked his death, meet at the carousel in Central Park, and use their tarot cards to turn it on. Dylan arrives and welcomes the four to the Eye.


Later, at the Pont des Arts, Dylan meets with Alma and reveals he is Shrike's son. He brought the Horsemen together to get retribution for his father's death: the Elkhorn Safe Company for providing a faulty safe that led to the accident, Thaddeus for humiliating him, and the Crédit Républicain and Tressler's insurance companies for failing to pay out afterwards. Alma, who has come into a romantic relationship with Dylan, decides not to turn him in. She takes a lock and a key that Dylan produces, putting the lock on a chain fence and throwing the key into the Seine.


In 1940, four siblings – Peter, Susan, Edmund, and Lucy Pevensie – are among many children evacuated from London during World War II to escape the Blitz. They are sent to the countryside to live with professor Digory Kirke. Exploring the professor's house, Lucy finds a wardrobe which doubles as a magic portal to a forest in a land called Narnia. At a lamppost oddly located in the forest, she meets Tumnus, a faun, who invites her to tea in his home. There the faun confesses that he invited her not out of hospitality, but with the intention of betraying her to the White Witch. The witch has ruled Narnia for years, using magic to keep it frozen in a perpetual winter. She has ordered all Narnians to turn in any humans ("Sons of Adam" or "Daughters of Eve") they come across. But now that he has come to know and like a human, Tumnus repents his original intention and escorts Lucy back to the lamppost.

Yerevan. Monument to the main characters of the movie

This monument features the four protagonists of the film “Men”, played by four of Armenia's most popular actors: Frunzik Mkrtchian, Azat Sherents, Avetik Gevorgian, and Armen Aivazian — Photo by evgovorov

Four teenage friends named Cloe, Yasmin, Sasha and Jade are about to start high school. Self-centered Meredith wants everyone to belong to a clique, and goes about organizing students. She does not like the independent spirit of the four girls and plots to destroy their friendship and make them conform to her pre-fabricated cliques.

The game's plot mirrored that of the film and players are tasked with completing goals and errands in order to progress the story along. The DC version of the game also allowed users to design their own clothes patterns, care for a digital pet, and play various mini-games. The PC edition also utilized mini-games, but excluded the option for players to design clothing or raise a digital pet. In both games users could play as one of the four main characters and view clips from the film.

Four college girls hold up a restaurant in order to fund their spring break vacation. While partying, drinking, and taking drugs, they are arrested, only to be bailed out by a drug and arms dealer.



I'm a


And that's not the only change. At Comic Con San Diego yesterday, the creator behind the classic Nickelodeon show revealed the character designs for the four main characters, Arnold, Helga, Gerald, and Phoebe. Check them out.



At first glance, they all look pretty much the same. But when you look closer, the characters actually all have a few key differences in their new sketches.


As you can see, there's a lot more ~shading~ going on in the sketches, so everyone looks a bit more 3D. Arnold has a new jacket over his trademark t-shirt-over-button-down-shirt combo and he's rocking a new pair of white and red shoes.



Helga has an extra stripe on her pink dress and her undershirt isn't a turtleneck anymore. Her shoes have a new red accent too.



Gerald's hair is angled, his red 33 shirt is a hooded sweater, and his sneakers are high tops now.



Phoebe's outfit got a major makeover. Instead of her simple blue dress, she now wears a white shirt with a baby blue skirt and a dark blue jacket. She's got new shoes too. NEW SHOES FOR EVERYBODY!



These are some subtle changes I can definitely get behind to bring these classic characters into the new age.

. Click here to add your own text and edit me. It's easy.


The Cheetah Girls is a 2003 television film based on the book series of the same name by Deborah Gregory.


Four teen girls in Manhattan - Galleria, Chanel, Dorinda, and Aqua - perform at a children's birthday party as The Cheetah Girls. During the performance, several mistakes occur, including stumbles from Aqua and Dorinda. While they feel a bit discouraged, Galleria is there to provide encouragement and remind the girls of their dreams of stardom. After the performance, Chanel rushes home to tell her mother about the show, but her mother is too busy preparing for a date with her new Parisian boyfriend to pay attention. Galleria comes home to her parents who chastise her for not taking phone messages for her mother or walking their Bichon Frise dog, Toto. While it is clear that Galleria's parents are supportive, they also wish that Galleria was more focused. Meanwhile, Dorinda must hurry off to her job, which is revealed to be janitorial work at a community center.

Following the first teaser only with Nobunaga Shimazaki's narration, the official website for Kyoto Animation's upcoming film High☆Speed! - Free! Starting Days - today posted a new 30-second teaser to introduce its four main characters: Makoto Tachibana, Ikuya Kirishima, Asahi Shiina, and Haruka Nanase, in their junior high uniforms, so-called "gakuran."

to add your own text and edit me. It's easy.

The four main characters that comprise Insomniac's new IP, each with their own distinct visual styles and in-game traits.

Before Fuse hits shelves, though, gamers will get the opportunity to try out the game via a downloadable demo, affording players with the chance to weigh the pros and cons of the game itself.


The demo is scheduled to release on next Tuesday on May 7th via Xbox LIVE and the PlayStation Network, yet it's unknown if the demo will feature the game's signature four-player co-op–which is one of the major features of the release apart from the sci-fi themes.




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RWBY (/ˈruːbi/, "ruby") is an American 3D web series created by Monty Oum for Rooster Teeth.


The series focuses on four girls, each with her own unique weapon and powers. Together, they form team RWBY (/ˈruːbi/, "ruby") at Beacon Academy in the city of Vale, where they are trained to become Huntresses alongside team JNPR (/ˈdʒunəpər/, "juniper"), team SSSN (/sʌn/, "sun"), team CRDL (/ˈkɑːrdnl/, "cardinal") team CFVY (/ˈkɔːfi/, "coffee"), and various other named and unnamed student teams.[9][10]


Volume 1 focuses on the introduction of the characters of the story, marking the events that lead to their team formations. All the while, mysterious thefts of Dust are occurring around the city of Vale, notably organized by the show's antagonist, Roman Torchwick. Volume 2 follows up from these events of Volume 1, and team RWBY sets out in order to investigate the meaning behind these thefts. They aim to discover the villain's plans for the city of Vale before the Vytal Festival—a festival between the four kingdoms of Remnant where they have their best students demonstrate their skills and abilities in celebration of the peace between all four kingdoms. Volume 3 starts with the beginning of the Vytal Festival; however, a sinister plot lurks behind the celebratory events, and the heroes can only do so much to prepare for the evil that is coming. Volume 4 takes place six to eight months following the events of Volume 3, with the members of Team RWBY separated and in different parts of the globe, and each of the girls will have to take on personal journeys of their own if they are to move forward in life.


A series of four promotional trailers, one for each lead character, were released in the lead-up to the series premiere. They were primarily produced by Oum and assistant animator Shane Newville.[15] Each trailer begins by unveiling one of the four primary characters and then showing a detailed action sequence.[13] The "Red" trailer was shown after the credits for Red vs. Blue's season 10 finale in November 2012.[13][16] It was followed by the "White" trailer in February 2013.[17] The "Black" trailer was unveiled at a PAX East panel at the end of March and was the first to include voice-acted dialogue.[15] Following the premiere of the "Black" trailer, Oum noted with regret that the first two trailers were shorter and had less character development.[15] The "Yellow" trailer was shown at Rooster Teeth's A-Kon panel on June 1, 2013.[18] Music from the trailers is being sold for digital download on several online retailers.[19]


The songs were picked in collaboration with taibhrigh. The different songs reflect all four main characters and some general themes covered in the story. You can listen to it on 8tracks or download the zip file. Enjoy!


Technological convergence is the tendency that as technology changes, different technological system sometimes evolve toward performing similar tasks. Digital convergence refers to the convergence of four industries into one conglomerate, ITTCE (Information Technologies, Telecommunication, Consumer Electronics, and Entertainment)

A quadruple play service combines the triple play service of broadband Internet access, television, and telephone with wireless service provisions.[66] This service set is also sometimes humorously referred to as "The Fantastic Four" or "Grand Slam".[67] A fundamental aspect of the quadruple play is not only the long-awaited broadband convergence but also the players involved. Many of them, from the largest global service providers to whom we connect today via wires and cables to the smallest of startup service providers are interested. Opportunities are attractive: the big three telecom services – telephony, cable television, and wireless—could combine their industries. In the UK, the merger of NTL:Telewest and Virgin Mobile resulted in a company offering a quadruple play of cable television, broadband Internet, home telephone, and mobile telephone services.


Something Borrowed is a 2011 American romantic comedy film based on Emily Giffin's book of the same name, directed by Luke Greenfield, starring Ginnifer Goodwin, Kate Hudson, Colin Egglesfield, and John Krasinski and was distributed by Warner Bros.

The four main characters of the movie – Spaghetti dinner in the Hamptons


Alex (Malcolm McDowell), the main character, is a charismatic, antisocial delinquent whose interests include classical music (especially Beethoven), rape, and what is termed "ultra-violence". He leads a small gang of thugs (Pete, Georgie, and Dim), whom he calls his droogs (from the Russian word друг, "friend", "buddy"). The film chronicles the horrific crime spree of his gang, his capture, and attempted rehabilitation via controversial psychological conditioning. Alex narrates most of the film in Nadsat, a fractured adolescent slang composed of Slavic (especially Russian), English, and Cockney rhyming slang.





Descendants is a 2015 American musical fantasy television film directed and choreographed by Kenny Ortega. The film stars Dove Cameron, Sofia Carson, Booboo Stewart and Cameron Boyce as the teenage daughters and sons of Maleficent, the Evil Queen, Jafar and Cruella De Vil, respectively.


Texas Chainsaw Massacre: The Next Generation, also known as The Return of the Texas Chainsaw Massacre,[2] is a 1994 American independent slasher film written and directed by Kim Henkel, and starring Renée Zellweger and Matthew McConaughey. The plot follows four teenagers who encounter Leatherface and his maniacal family in backwoods Texas on the night of their prom.

In 1995, four teenagers—Jennifer, Heather, Barry, and Sean—are celebrating during their senior prom. Heather finds Barry, her boyfriend, making out with another girl and attempts to drive away in his car alongside Jennifer and Sean. After Barry eventually gains access into the car, Heather scolds him angrily. The four are forced to take a detour off the freeway, and Heather makes a wrong turn, driving them into a remote area. Distracted after thinking she sees someone standing in the woods, Heather crashes into another driver, who passes out in the ensuing confusion. The four decide that Sean look after the driver, while the others look for help. Heather, Barry, and Jenny discover a rural real estate office occupied by Darla, an insurance agent, who calls up her boyfriend Vilmer, a tow truck driver, to help them. Meanwhile, Heather and Barry are separated from Jennifer.


The Craft is a 1996 American supernatural horror film directed by Andrew Fleming and starring Robin Tunney, Fairuza Balk, Neve Campbell, and Rachel True. The film's plot centers on a group of four teenage girls who pursue witchcraft and use sorcery for their own gain but soon encounter negative repercussions from their actions. The film was released on May 3, 1996, by Columbia Pictures and it was a surprise hit, earning $55 million against a budget of $15 million.


Nancy lusts for more power and encourages the others to join her in a rite called "Invocation of the Spirit". The four enact the ceremony on the beach, where each of the girls "Call the Corners" and invoke the four elements. On completion of the spell, Nancy is struck by lightning, and all four girls fall unconscious. The next morning Nancy is seen walking on water and claims to be infused with the essence of Manon. She lacks empathy and begins taking risks with her life and those of others.


A newcomer to a Catholic prep high school falls in with a trio of outcast teenage girls who practice witchcraft and they all soon conjure up various spells and curses against those who even slightly anger them.

Four young men who belong to a New England supernatural legacy are forced to battle a fifth power long thought to have died out. Meanwhile, jealousy and suspicion threaten to tear them apart.

Horsemen is a 2009 American psychological horror crime film directed by Jonas Åkerlund, written by David Callaham, and starring Dennis Quaid and Zhang Ziyi. It follows Aidan Breslin (Dennis Quaid) a bitter and emotionally distracted detective who has grown apart from his two sons after the death of his devoted wife. While investigating a series of murders he discovers a terrifying link between himself and the suspects that seem to be based on the Biblical prophecies concerning the Four Horsemen of the Apocalypse: War, Famine, Conquest and Death. The film was shot in Toronto, Winnipeg, and Chicago, and was released on March 6, 2009.


Aidan speculates that there were four attackers and that they had used a camera to record the murder. After leaving the crime-scene, Breslin comforts one of the Spitz's three daughters, their adopted Asian daughter Kristen, reassuring her that he will do his best to solve the crime.


The next murder shares the same M.O. with the Spitz murder; the similar hook contraption leads Breslin to a local tattoo parlor. There, he is informed that the owner constructed four devices in total. Yet another murder occurs, but this time no hook rig was involved and the message only appears on three of the room's walls. While Aidan reviews the evidence at his home, Sean stumbles on one of the photographs. Sean's insights point Breslin to the Bible, where he discovers that these killings are patterned after the Four Horsemen of the Apocalypse, with each room corresponding to a Horseman; the "Come and See" message is a quote from the Book of Revelation 6:1,3,5,7, which pertains to the lifting of the veil and the coming of the Apocalypse.[3] When Kristen contacts Aidan unexpectedly, he goes to meet with her, and during their conversation Kristen produces the missing fetus, confessing to the murder to the stunned Breslin. During her interrogation, Aidan discovers the darker side of Kristen's personality, one similar to the Horseman War.

4 Clowns is a 1970 documentary compilation film written and directed by Robert Youngson that studies the golden age of comedy through a compilation of rare silent film footage of the works of Stan Laurel, Oliver Hardy, Charley Chase and Buster Keaton.[1] This was the last feature film project of producer/director/writer Robert Youngson.[2][3][4][5],_Emmy,_Grammy,_and_Tony_Awards

Twelve people and five media franchises have won all four major annual American entertainment awards in a competitive, individual (non-group) category: the Emmy, Grammy, Oscar, and Tony.

Silver Screen Partners refers to four limited partnerships organized as an alternative funding source for movies. The managing general partner for the partnerships was Silver Screen Management, Inc.[1]

Duet for Four is a 1982 film directed by Tim Burstall.

Four mathematicians who do not know each other are invited by a mysterious host on the pretext of resolving a great enigma. The room in which they find themselves turns out to be a shrinking room that will crush them if they do not discover in time what connects them all and why someone might wish to murder them.

- Written by Luis Piedrahita & Rodrigo Sopeña

After resolving a test with a sequence of numbers, four mathematicians are challenged by a mysterious man called Fermat to meet in an isolated place to resolve the greatest enigma ever. Each one receives a code name - Hilbert, Pascal, Galois and Oliva - and heads to a barn on an island. Inside the barn, they find a comfortable room, and soon their host arrives. They have dinner together and Fermat receives a phone call from the hospital, where his daughter in interned in coma. He asks to leave the place for one hour; however after his departure, the quartet finds that they are locked in the room. They receive a phone call with a mathematical riddle and given one minute to reply; soon they find that if they do not find the answer to the questions, the walls move and the room shrinks, pressed in by four Poseidon hydraulic presses. While responding the questions, they try to find Fermat's motive - why they have been gathered together to be killed.

After Tiller is an Emmy-winning 2013 documentary film directed by Martha Shane and Lana Wilson that follows the only four remaining doctors in the United States who openly perform late-term abortions. In 2015, After Tiller won the News and Documentary Emmy Award for Best Documentary.[3] The title of the film refers to George Tiller, a doctor who performed abortions and was murdered in 2009.[1][4]

The film follows the daily work and lives of doctors LeRoy Carhart, Warren Hern, Shelley Sella, and Susan Robinson, the only four doctors in the United States who openly perform late-term abortions after the 2009 assassination of Dr. George Tiller.


Islands in the Stream is a 1977 American drama film, an adaptation of Ernest Hemingway's novel of the same name. The film was directed by Franklin J. Schaffner and starred George C. Scott, Hart Bochner, Claire Bloom, Gilbert Roland, and David Hemmings.[1][2]

Artist Thomas Hudson is an American who has left the civilized world for a simple life in the Caribbean. Schaffner tells the tale in four parts:


The Island - Introduces Hudson and the people he knows. It is set in The Bahamas, circa 1940. Tom is concerned about his friend Eddy, who loves to drink and brawl with anyone he finds. Later the residents of the island and Tom celebrate the Queen Mother's anniversary.

The Boys - Weeks after the celebrations for the Queen Mother, Tom is reunited with his three sons. It is a bittersweet reunion, because he left them and his wife Audrey four years before. Later they go on a challenging fishing trek to catch a Marlin. The segment ends as the boys return to the United States, where oldest son Tom joins the Royal Air Force in time for the Battle of Britain. Their father writes and tells them in a monolog how much he misses them.

The Woman - Tom's wife Audrey is introduced. Hoping she can give him companionship and love, Audrey returns to Tom to try to find what feelings may still exist between them. Tom finds he still loves his wife, but her real motive is revealed as the segment ends: she is there to tell him that young Tom is dead. This spoils her attempt at a reconciliation.

The Journey - Tom attempts to help refugees escape the Nazis. He is accompanied by Joseph and Eddy. Leaving the British-owned Bahamas for the waters near neutral Cuba, Tom finds the refugees and tries to conduct them to the port of Havana, and ultimately to the U.S. He worries that he may not be able to trust "rummy" Eddy, that the refugees may not survive the voyage, and this trip may be suicide for all concerned if they face the Cuban Coast Guard. (In the novel's climax, Tom battles a U-boat off the coast of Bimini.)

A comedy centered around four couples who settle into a tropical-island resort for a vacation. While one of the couples is there to work on the marriage, the others fail to realize that participation in the resort's therapy sessions is not optional.

The film revolves around the complex relationships between the four main characters is Hung Cho Lon (Long Dien), pale (Hoang Phuc), Dust (Johnny Tri Nguyen) and Lam Ha Hien. Lam Hung younger brother, because than ignorance Perfume (Huynh Bich Phuong), pale lover should have sinned against cold-blooded fellow competitors. Which had plotted to seize this opportunity Cholon Hung pale forced to confront. To enhance the win, he has to find ways to make Rooms Dust – a players hide but he always look like you’ve got to go back to help him beat Hung. And war broke out between two groups of pale – Hung Cholon with the game of life and death take a while …


The Hollywood Structure

The goals of Hollywood movies is to provide entertainment. Whether we talk about comedy or drama, the billions of dollars generated by the american movie industry is a testament to the success of the simple story formula used in most Hollywood production: The hero goes on a mission, he struggles but eventually succeeds.


The four stages of the Hollywood structure:

The hero is described with strengths and flaws. It may be an individual or a group. The story may or may not include the hero's entourage or his/her nemesis (the bad guy).

The goal is the problem the hero needs to solve. Some classical goals are: get the girl, catch the bad guy, eliminate a threat, find the treasure, etc.

The obstacles are anything that prevents the hero from achieving the goal: shyness may prevent him from getting the girl; allies, tricks, and weapons will prevent the hero from cathing the bad guy; the aliens' technology will prevent the hero from eliminating them; treasure seeking rivals will prevent the hero from finding it.

Success is the staple of all Hollywood movie. If the good guy doesn't win by the end of the movie it's because there is going to be a sequel.


Note that many story structures are a variation of the Hollywood model. Many films based on real life story for instance, do not end well. Sometimes the story to tell is not as rosy as a Hollywood movie; in real life, the good guy doesn't always win.


Part one (in group) Watch the following short stories and identify the four elements of a Hollywood narrative.

Radiographic film is generally developed in an automatic processor. A schematic of a typical processor is shown below. The four components correspond to the four steps in film processing. In a conventional processor, the film is in the developer for 20 to 25 seconds. All four steps require a total of 90 seconds.

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Lone Survivor is a 2013 American war film based on the 2007 non-fiction book of the same name by Marcus Luttrell with Patrick Robinson. Written and directed by Peter Berg, the film stars Mark WahlbergTaylor KitschEmile HirschBen Foster, and Eric Bana. Set during the war in Afghanistan, Lone Survivor dramatizes the unsuccessful United States Navy SEALs counter-insurgent mission Operation Red Wings, during which a four-man SEAL reconnaissance and surveillance team was tasked to track down and kill Taliban leader Ahmad Shah.


Three Kings is a 1999 American satirical black comedy war film written and directed by David O. Russell from a story by John Ridley. The film stars George Clooney, Mark Wahlberg, Ice Cube, and Spike Jonze as four U.S. soldiers on a gold heist that takes place during the 1991 Iraqi uprising against Saddam Hussein following the end of the Persian Gulf War.

The 4 Soldiers (2013)

Les 4 soldats (original title)

1h 23min | Action, Drama, Sci-Fi | 5 August 2013 (Canada)

The 4 Soldiers Poster

A climate of civil war, a fight that has made them lose everything including their youth, four soldiers aged 13 to 20 years, will meet and build friendships. In the grip of an adult ... See full summary »




Meanwhile, in Washington, D.C, at the U.S. War Department, General George Marshall is informed that three of the four brothers of the Ryan family were killed in action and that their mother is to receive all three telegrams on the same day. He learns that the fourth son, Private First Class James Francis Ryan, is a paratrooper and is missing in action somewhere in Normandy. Marshall, after reading Abraham Lincoln's Bixby letter, orders that Ryan must be found and sent home immediately.

Weaving interviews of policy experts and startling facts with the lives and careers of four teachers, American Teacher tells the collective story by and about those closest to the issues in... See full summary »


American Teacher is a 2011 documentary film co-directed by Vanessa Roth and Brian McGinn and produced by The Teacher Salary Project. It follows the format of the book Teachers Have It Easy: The Big Sacrifices and Small Salaries of America’s Teachers.


Contents [hide]

1 Summary

2 Production

3 Screenings

4 References

5 External links


American Teacher uses a large collection of teacher testimonies and contrasts the demands of the teaching profession alongside interviews with education experts and education reform news from around the country. There are four principal characters in the film whose lives and careers are closely portrayed over the course of several years. Alongside the stories of these four characters is interwoven a mixture of interviews with teachers, students, families, and education leaders, as well as animation conveying startling facts surrounding the teaching profession.[2]

The Fearless Four (German: Die furchtlosen Vier) is a 1997 animated film about four funny animals that all have one thing in common: they want to sing, but can't for various reasons. Production began in March 1995 when the studio was founded. It combined traditional animation with computer animation. The film was produced by Munich Animation and released by Warner Bros. Family Entertainment. The film won a Bavarian Film Award for outstanding achievement in Germany.

Four Dogs Playing Poker is a 2000 crime thriller directed by Paul Rachman starring Stacy Edwards, Balthazar Getty, Olivia Williams, Daniel London and Tim Curry.

In this voyeuristic, slice-of-life comedic drama, we spend a week in the world of twenty-two year old Oliver, who lives with his aunt and her four dogs in Encino, CA. Oliver has more ... See full summary »

The Four Man Band is a primarily comedic group, designed for a sitcom or domcom. The four distinct personalities are specifically designed to play off each other so that whatever happens that day, Hilarity Ensues.

Please note that the Four-Man Band does not include The Hero. The focus is evenly spread among them. If there is a Main Character (rare) he can easily be any one of the Band, or the focus can just be switched between episodes to different characters. Even the four roles can be shuffled around a little.

Compare and contrast Four-Temperament Ensemble. The band most commonly includes:

Only Sane Man - Or maybe just the guy who comes the closest to being sane most often. Every zany gang must have a Straight Man, and the other three leads have to share one. While his (or her, although the role is usually male) friends act out, the Normal Guy's role is to Lampshade and be embarrassed by their behaviour. He will be more successful with the opposite sex than his friends, notably The Pervert.

The Smart Guy - More intelligent than his friends. This variant is primarily geared towards Lampshading the relative stupidity of the others and being humiliated for his arrogance. Alternatively he may be a Mad Scientist type, with insane inventions.

The Pervert - This guy has a perverted mind. He usually takes one of two common forms - the Loveable Sex Maniac whose high sex drive is his most memorable trait, or the Comedic Sociopath, who has bursts of hilarious violence. In lighter examples, certain concepts may be Played for Laughs, whereas in darker examples the character may draw on Black Comedy Rape.

The Butt Monkey - A character who serves as a target for the others' jokes. There are a few tropes that could make the Band's Butt Monkey; The Ditz, the Extreme Doormat or others. This member has remarkably less charisma than his friends or is a better target for jokes. The others will pick on him frequently and make him the target of practical jokes. Sometimes, however, this character may get one over on his bandmates, and this will thoroughly humiliate the others.

Compare Comic Trio (where The Pervert leads, The Butt Monkey goes along with him, and The Only Sane Man complains but is ignored).

Space Cowboys is a 2000 American space disaster drama film directed and produced by Clint Eastwood. It stars Eastwood, Tommy Lee Jones, Donald Sutherland, and James Garner as four older "ex-test pilots" who are sent into space to repair an old Soviet satellite.

When a centuries-old sorcerer named Lord Saker built a machine called the Shadowspear to harness the supernatural powers of the world, he upset the natural order of the universe. In response, the four elements, unimaginably powerful spirits who together formed the foundation of existence, each chose an ordinary human who had been killed by their element, and resurrected him or her. They granted each control of that particular element, eternal youth, and the ability to heal from any wound (given sufficient time). These four were the Elementals, sent to oppose Saker.


The team consisted of:


Morningstar, aka Jeanette Crane, a Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire.

Vortex, aka Jeff Murphy, a Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts.

Fathom, aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams.

Monolith, aka Tommy Czuchra, a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem. Later, Tommy came to follow Saker's view that the supernatural beings were entitled to be in charge across earth, and he quit the Elementals and absorbed some of Saker's 'black' magic, to become one of his generals. Monolith was then re-embodied in a deceased insurance salesman (Donald Ridgeway), who neither wanted the power, nor ever understood fully how to use it or how to integrate with the other three Elementals.

The four eventually defeated Saker and his minions, the Destroyers, a team of six: Shapeshifter, Annihilator, Chrysalis, Behemoth, Ratman (who later changed sides), and Electrocutioner. (The Destroyers and an early version of Saker known as Doctor Apocalypse originally appeared in Death Duel with the Destroyers and The Island of Dr. Apocalypse, two Willingham-written supplements for the superhero roleplaying game Villains and Vigilantes). Unfortunately, Shadowspear, once released from Saker's control, formed a giant malevolent thunderstorm that circled the globe, occasionally transforming animals and corpses into monsters, thus keeping the Elementals busy for many years.


A dangerous criminal known as the Reaper (Scott "Raven" Levy) has been extracting sarin, which he plans to spill into the nation's water supply. One of the prisoners, FX (Dustin Fitzsimons) secretly films the Reaper with a Wi-Fi digital camera as he discusses these plans, and the state's governor, Reagan Black (Robert Pike Daniel) finds out about them. Black develops a plan to hold a "death race" within the prison system, assembling FOUR teams of racers:


The Severed Head Gang, consisting of Danny Satanico (Koco Limbevski) and Fred "The Hammer" (Jason Ellefson), two members of the largest gang in the United States, known for decapitating their enemies. The team is given a customized 1995 town car.

Homeland Security, consisting of Colonel Bob (Paolo Carascon) and Captain Rudy Jackson (Rick Benedetto), formerly honored, but now disgraced members of the United States Army. The team is given a vintage 1943 Willys MB.

Vaginamyte, consisting of Double-Dee Destruction (Jennifer Elizabeth Keith) and Queen B (Thereese), two serial killers who seduced and murdered over 72 male and female victims. The team is given a yellow Lotus with a black widow spider design.

Insane Clown Posse (Violent J and Shaggy 2 Dope), whose violent form of hip hop was attributed as indirectly influencing multiple murders, acts of terrorism and a school massacre which resulted in the rappers being convicted for these murders and being dubbed as "the Charles Manson of their time". Although the group's music has been banned, it continues to retain a strong fanbase. Violent J and Shaggy 2 Dope are given an ice cream truck customized with a meat grinder, machine guns and "all the bling-bling these two Detroit locals could find".

The race is televised live, hosted by anchors Harvey Winkler (Stephen Blackehart) and Jennifer Ramirez (Caroline Attwood). Black offers the teams gathering points for killing loose prisoners, promising freedom to the team that brings back the Reaper—dead or alive. When Danny Satanico suggests that the four teams escape, Black reveals that each team member has a chip implanted in their bodies which would kill any member that breaks the rules, using Satanico to demonstrate.


Breaking Away is a 1979 American coming of age comedy-drama film produced and directed by Peter Yates and written by Steve Tesich. It follows a group of four male teenagers in Bloomington, Indiana, who have recently graduated from high school. The film stars Dennis Christopher, Dennis Quaid, Daniel Stern, Jackie Earle Haley, Barbara Barrie, Paul Dooley, and Robyn Douglass.



Lazer Team is a 2015 American science fiction action comedy film directed, produced, and co-written by Matt Hullum. The first feature film produced by Rooster Teeth, it stars Burnie Burns, Gavin Free, Michael Jones, Colton Dunn, Allie DeBerry, and Alan Ritchson. The film follows the Lazer Team, a group of four who find themselves responsible for the fate of the planet upon discovering an alien crash site containing a battle suit.


The UFO opens to reveal the battle suit, and the four men each take a piece of it. The suit activates when all four pieces are worn, and each piece becomes irreversibly attached and genetically locked to its wearer. Zach discovers that his arm-cannon can shoot energy projectiles, Hagan's gauntlet can create an energy field, Woody's helmet increases his intelligence over time and has a host of other functions, and Herman's boots can make him run at superhuman speeds. The UFO displays a holographic recording by an Antarean, warning them of an impending war. The military shows up and apprehends the group. Angry that their preparations have been jeopardized and that Zach has posted a selfie with the suit (calling the four "Lazer Team"), Colonel Emory gives Adam orders to train them in only four days, after which time the Worg are scheduled to arrive. As expected, the training goes horribly. Meanwhile, a group of soldiers are possessed by small robotic insects sent by the Worg, and begins to hunt down Lazer Team with advanced handheld weapons. They show up at Hagan's house and possess Mindy.

An aging alcoholic cop is assigned the task of escorting a witness from police custody to a courthouse 16 blocks away. There are, however, chaotic forces at work that prevent them from making it in one piece.

4 Cheerleaders of the Apocalypse (1997)

Unrated | 1h 30min | Video

4 Cheerleaders of the Apocalypse Poster

Bizarre and unspeakable events begin unfolding at Yorktown, North Dakota Vo-Tech, where cheerleading coach Rebecca and new biology teacher Alex Sharpe "join forces" to face the evil. A ... See full summary »

Examines the popularity of endurance sports and profiles four everyday individuals - cancer survivor, blind senior citizen and twin sisters - who compete in marathons and triathlons and are redefining what it means to be an 'athlete'.



Casting was conducted in Regent's Park in London, where producer Damian Jones and first time movie director Regan Hall chose the four actresses who would become the 4×100 metre relay team in the film. The aim was to find actresses who would be believable on screen as athletes.

The Swimmers are a four-piece rock band from Philadelphia and include drums, guitar, keyboard (or synth more recently), and bass

Four Riders

From Wikipedia, the free encyclopedia

Four Riders

Directed by Chang Cheh

Produced by Runme Shaw

Screenplay by Chang Cheh

Ni Kuang

Starring David Chiang

Ti Lung

Chen Kuan-Tai

Wang Chung

Yasuaki Kurata

Distributed by Shaw Brothers Studio

Release date

22 December 1972

Country Hong Kong

Language Mandarin

Four Riders, a.k.a. Hellfighters of the East, is a 1972 Hong Kong film directed by Chang Cheh.[1] It stars David Chiang, Ti Lung Chen Kuan-Tai, Wang Chung and Yasuaki Kurata.


Four Riders was produced by Shaw Studios and distributed in the U.S. as "Strike 4 Revenge" by World Northal Corp. in 1983.


The personal lives of these officers are observed: Mitchell adores his nine-year-old daughter, Emily, but is distant from his fifteen-year-old son, Dylan, because Mitchell doesn't share Dylan's interest in 5k runs. Hayes never knew his biological father, instead treating a neighbor as his father (even giving him Father's Day cards annually), but would risk his life to save his three children; however, his teenage daughter Jade (Taylor Hutcherson), resents him because he has a strict policy about dating. Fuller is divorced, as were his parents, and has joint custody of his son. Thomson is young and single.



Four gritty no-holds-barred human stories of the streets, all linked together in some respect.




“Drinking Buddies” is much like the brewing process. They’re both meticulous, drawn out and steady. There are four ingredients to beer, and four main characters in the film – two couples – who catalyze the plot.

Crazy-Prepared: Travis spends much of the movie becoming this — a big part of the film's dramatic interest has to do with what he's actually doing it for. He works out intensively, and buys four guns: a .38 revolver, a .44 Magnum, a .25 automatic and a .380 Walther PPK, more than he can possibly carry in his hands. He then builds an arm-mounted slide to conceal the .25 up his sleeve so it can be delivered right into his hand, and also tapes a knife to his boot. It all pays off in the final shootout; he shoots Sport with the .38, blows half the Old Man's hand off with the .44 Magnum but is then shot in the neck by Sport. Travis takes Sport down with the .38 in his other hand, dropping the Magnum. Holding his left hand over his neck wound, he finishes Sport off with the .38 and also wounds the Old Man with it, and goes upstairs, the Old Man pursuing him. The Detective, who's been in the room with Iris the whole time, comes out and shoots Travis in the arm, making him drop the .38. Travis sinks to the floor, slides the .25 into his hand and shoots the Detective with it, several times. He then goes into the room and the Old Man jumps on him, but Travis uses his boot-mounted knife to skewer the Old Man's other hand, and then borrows the Detective's gun to blow the Old Man's brains out.

Four is Death: Travis buys four guns from Easy Andy. He also kills a total of four people over the course of the movie (first the burglar at a convenience store, then the three thugs near the end of the movie).

Four Guys (2009)

22min | Comedy | TV Movie

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1:53 | Trailer3 VIDEOS

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Jack, Harry, Stuart, and Hugo share an inner-city apartment at the mercy of a landlord who seems to be looking for reasons to evict the foursome due to their late night shenanigans and sexcapades.


Jersey Boys is a 2014 American biographical musical drama film directed and produced by Clint Eastwood based on the Tony Award winning jukebox musical of the same name. The film tells the story of the musical group The Four Seasons. The film was released in the United States on June 20, 2014.[5][6] The film received mixed reviews from critics and grossed $67 million worldwide.[7]

In 1990, the original Four Seasons are to be inducted into the Rock and Roll Hall of Fame. The quartet performs "Rag Doll" onstage, their first performance together in over twenty years. The music fades as the four men take turns addressing the audience. Tommy, in an ironic twist, now works for Joe Pesci, who has gone on to become an Oscar-winning actor. Nick claims to have no regrets about leaving the group, enjoying the time he spends with his family. Bob has retired to Nashville, Tennessee. Lastly, Frankie finally takes over the narration, stating that the best time he had during his time with the Four Seasons was before their success, "when everything was still ahead of us and it was just four guys singing under a street lamp."

Four animal musicians consisting of a Horse, Cat, Dog, & Rooster set out on their own quest to try to find some fame by playing their own music. Unfortunitly every where they go, trouble ... See full summary »

Director: Walt Disney

Writers: Jacob Grimm (story), Wilhelm Grimm (story) | 1 more credit »

Quartet (2012)

PG-13 | 1h 34min | Comedy, Drama | 1 March 2013 (USA)

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2:10 | Trailer4 VIDEOS | 21 IMAGES

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At a home for retired musicians, the annual concert to celebrate Verdi's birthday is disrupted by the arrival of Jean, an eternal diva and the former wife of one of the residents.

When a tragedy strikes close to home, four police officers struggle with their faith and their roles as husbands and fathers; together they make a decision that will change all of their lives.


A comparison of four different families in India, France, Japan, and Canada.


What's Cooking? (2000)

Plot Summary

Showing one plot summary

In LA's Fairfax district, where ethnic groups abound, four households celebrate Thanksgiving amidst family tensions. In the Nguyen family, the children's acculturation and immigrant parents' fears collide. In the Avila family, Isabel's son has invited her estranged husband to their family dinner. Audrey and Ron Williams want to keep their own family's ruptures secret from Ron's visiting mother. In the Seelig household, Herb and Ruth are unwilling to discuss openly their grown daughter's living with her lover, Carla. Around each table, things come to a head. A gun, an affair, a boyf